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by Anonymissimus
Fri Oct 16, 2015 2:29 pm
Forum: Discussion
Topic: Spacebars
Replies: 9
Views: 10654

Re: Spacebars

I was referring to key_autodock (fast (real world time) docking at main stations) as opposed to key_autopilot; at non-main stations, these are the same.
by Anonymissimus
Fri Oct 16, 2015 2:21 pm
Forum: Expansion Pack
Topic: [Release]Missile warning
Replies: 18
Views: 16951

Re: missile warner

Well, thanks, but... my personal favourite is the Loud Alarm Clock Buzzer Seriously ? Imagine you need to hear that all the time in a furball with assassins, maybe with some barracudas (from Aquatics OXP) equipped with pylon reloader, so 12 missiles per ship in total ? Anyway, so Sampling Plus 1.0 a...
by Anonymissimus
Fri Oct 16, 2015 1:53 pm
Forum: Discussion
Topic: Split: Missile System Display
Replies: 23
Views: 8881

Re: Split: Missile System Display

And knowing your current target is also essential so I can't see why you feel you don't need it. There are 3 other ways it is displayed: scanner targeting enhancement...okay, you have to have your current target within your current view for that Combat MFD After locking onto it (by cycling with key...
by Anonymissimus
Thu Oct 15, 2015 8:30 pm
Forum: Discussion
Topic: Split: Missile System Display
Replies: 23
Views: 8881

Re: Split: Missile System Display

spara wrote:
there are two different kinds of targeting systems in Oolite. Missile targeting and ID targeting.
Too complicated. Sometimes less is more.
What I don't need either is this:
Image
(display of the current target instead of pylons content)
by Anonymissimus
Thu Oct 15, 2015 8:00 pm
Forum: Discussion
Topic: Split: Missile System Display
Replies: 23
Views: 8881

Re: Other Space-sims

I see a target, I target it (T) and then I launch a missile (M). Rinse and repeat. No need to make anything visible or select the next missile or anything. Assuming I don't want to select different missiles. Every time you want to target e.g. a whormhole you cannot use key_target_missile to target ...
by Anonymissimus
Thu Oct 15, 2015 6:48 pm
Forum: Discussion
Topic: Split: Missile System Display
Replies: 23
Views: 8881

Re: Other Space-sims

Oolite needs two key presses to fire a missile, target and fire. I don't think that's too many. It also requires to make the available missiles visible, since every time something is targeted that cannot be fired a missile upon, they are no longer, and then selecting it, and previously you need to ...
by Anonymissimus
Thu Oct 15, 2015 5:47 pm
Forum: Expansion Pack
Topic: [Release]Missile warning
Replies: 18
Views: 16951

Re: missile warner

Soundbible.com and slicing with audacity can help also. Unfortunately I can't find something that is in the public domain and sounds sufficiently alarming, but not too annoying, so that one can listen to it so often. The ladder condition is much harder to fulfill as it may seem... A few others are ...
by Anonymissimus
Thu Oct 15, 2015 5:36 pm
Forum: Outworld
Topic: Other Space-sims
Replies: 7
Views: 5414

Re: Other Space-sims

http://a-astra.com/ It's just a small project of a single person, but it's much better than oolite in a few aspects. For instance, you can configure everything about the way of control you want to use, in an UI as is the standard in a normal program. The way of control is generally easier and straig...
by Anonymissimus
Wed Oct 14, 2015 7:30 pm
Forum: Expansion Pack
Topic: [Release]Missile warning
Replies: 18
Views: 16951

[Release]Missile warning

I should have my first OXP almost ready (tested successfully :) ): In the core game, a sound is played only at the launch of a missile at you, but not later on when the missile is still there. This is a problem, the missile may not get destroyed by auto ECM, or I may want to shoot something else pre...
by Anonymissimus
Wed Oct 14, 2015 10:51 am
Forum: Discussion
Topic: Spacebars
Replies: 9
Views: 10654

Re: Spacebars

Invest in Docking Computers, and locating entrances is irrelevant... ;) Not quite. Using "fast dock" at non-main stations results in the slow docking sequence running, you don't want to watch that every time. Moreover, it can result in BOOM press space, e.g. try at a deep space dredger. I...
by Anonymissimus
Wed Oct 14, 2015 12:52 am
Forum: Discussion
Topic: BOOM press space out of nowhere
Replies: 2
Views: 2106

Re: BOOM press space out of nowhere

Norby wrote:
[wiki]LogEvents[/wiki]:
Latest.log is truncated once it reaches 1 GB. At the end, not the beginning, so the newest events are missing...
EDIT
I've stripped it down to only log damage going through the shields...that will work, hopefully.
by Anonymissimus
Wed Oct 14, 2015 12:00 am
Forum: Expansion Pack
Topic: {UPDATED RELEASE}-Illegal Goods Tweak v1.7.3(30/5/12)
Replies: 123
Views: 107678

Re: {UPDATED RELEASE}-Illegal Goods Tweak v1.7.3(30/5/12)

Bug in case there is more than one "grateful ex-slave" in the queue: It took a long time until I happened to come through the first system, had the meal, then it told me about the message I have in my inbox which should tell me about the credits I got in addition to the meal. But it instea...
by Anonymissimus
Tue Oct 13, 2015 6:12 pm
Forum: Discussion
Topic: Caduceus Alpha
Replies: 26
Views: 26539

Re: Caduceus Alpha

But the Vortex in addition is scripted to not need maintenance overhauls as stated. That is unique to the Vortex, and is nothing to do with the equipment repair script. For those interested, it's at the end of shipWillDockWithStation in vortex_player.js (lines 231 and 232) which does an overhaul at...
by Anonymissimus
Tue Oct 13, 2015 6:00 pm
Forum: Discussion
Topic: BOOM press space out of nowhere
Replies: 2
Views: 2106

BOOM press space out of nowhere

Can I know what kind of event it was that killed me at least ? Some kind of logging perhaps ? This commander was a pure iron man still when he just had become deadly 8) , flying an iron-assed military manta ray. It happened in witchspace while ship was in good condition (shields green) without any w...
by Anonymissimus
Tue Oct 13, 2015 1:29 am
Forum: Discussion
Topic: Squeaky clean assassins.
Replies: 57
Views: 26635

Re: Squeaky clean assassins.

Assassins that spawn with a bounty also will attack the player while he's still in the aegis of the previous system. I am afraid I don't understand this. Might you try to put the point in a different, clearer way, perhaps? Assassins do not only lurk near witchpoints but also in the station aegis. O...