Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.
More details in this thread.
Search found 299 matches
- Fri Nov 13, 2015 4:07 pm
- Forum: Discussion
- Topic: Canon question about the Witchdrive
- Replies: 20
- Views: 14387
Re: Canon question about the Witchdrive
As Amah says, the [wiki]Wormhole Scanner[/wiki] is your friend here. Do not recommend this tricky OXP. What it really does is creating misjumps in addition to those created by the game engine itself, and then warns about them, as that's the only way for an OXP to be able to know that there will be ...
- Thu Nov 05, 2015 1:49 pm
- Forum: Discussion
- Topic: Derelicts
- Replies: 14
- Views: 7629
Re: Derelicts
It's definitely worth it in comparison to scooping the cargo. A cobra 3 yields 2000-4000cr, a python 3000-5000, both appear frequently as pirates. Most of the time they are accompanied by a larger number of fighter ships though, so that money is hard earned. You also have to make an annoying long bo...
- Thu Nov 05, 2015 1:39 pm
- Forum: Expansion Pack
- Topic: [WIP] Criminal Record OXP
- Replies: 48
- Views: 36436
Re: [WIP] Criminal Record OXP
You worked hard so that you now have a completely up-to-date and perfectly bug-free version of this OXP to share ?Wildeblood wrote:Why would I bump this topic after all these years?
- Wed Nov 04, 2015 2:38 pm
- Forum: Outworld
- Topic: Star Trek news
- Replies: 5
- Views: 3762
Re: Star Trek news
would explain the differences in the Klingons between original series and STNG..lol They made some experiments with human genes which spread through the Klingon race in order to improve physical and mental abilities, but it had unexpected side consequences, namely flattening the forehead and losing...
- Sat Oct 31, 2015 1:20 pm
- Forum: Expansion Pack
- Topic: Deep Space Dredger
- Replies: 121
- Views: 126431
Re: Deep Space Dredger
Sometimes it helps to repeatedly request docking clearance using key_docking_clearance_request. While they don't require it, that seems to stop them from moving away from the incoming derelict. May also help when docking yourself. Docking yourself and buying something that costs some ingame time (e....
- Thu Oct 29, 2015 1:21 pm
- Forum: Expansion Pack
- Topic: Ore Processor
- Replies: 21
- Views: 23407
Re: Ore Processor
You're using a Caddy with NEU for mining :shock: ? Some people might take that as an insult, you know :lol: . I would love to see the face on a poor miner's face flying a Mining Transported doing her long day shooting asteroids around a rock hermit and seeing a Caddy arriving and joining the fun. A...
- Wed Oct 28, 2015 12:50 pm
- Forum: Expansion Pack
- Topic: Ore Processor
- Replies: 21
- Views: 23407
Re: Ore Processor
This equipment does not need to be primable. Once it is hardwired, there should probably be a check that the player cannot run out of energy while processing. If in bad need, splinters can be ejected and re-scooped to initiate the processing process. But with fast enough energy recharge, it is impos...
- Wed Oct 28, 2015 12:30 pm
- Forum: Discussion
- Topic: Asteroid Scanner
- Replies: 3
- Views: 2710
Re: Asteroid Scanner
A splinter scanner but not an asteroid one. I installed an ore processor + scanner onto my adder start ship. A session with 5 TC cargo space gives you ~500cr on average, since the processed gold/platinum/gemstones is put into TCs instead of the ship's safe so need to dock regularly. it's fair given ...
- Tue Oct 27, 2015 9:33 pm
- Forum: Expansion Pack
- Topic: Randomshipnames.oxp v 1.4 released
- Replies: 178
- Views: 110666
Re: Randomshipnames.oxp v 1.4 released
And I wonder how/when the ship class is added into the displayed name string mix then... I fixed it for now by making bounty informer use displayName; its code obviously is called afterwards as it's using shipTargetAcquired and it tries to concatenate to any already existing name. And Randomshipname...
- Tue Oct 27, 2015 8:35 pm
- Forum: Expansion Pack
- Topic: [Release] Bounty Informer v1.0
- Replies: 6
- Views: 12194
Re: [Release] Bounty Informer v1.0
This OXP conflicts with Randomshipnames, see https://bb.oolite.space/viewtopic.php?p=244051#p244051
- Tue Oct 27, 2015 8:34 pm
- Forum: Expansion Pack
- Topic: Randomshipnames.oxp v 1.4 released
- Replies: 178
- Views: 110666
Re: Randomshipnames.oxp v 1.4 released
This OXP conflicts with bounty informer , as both modify the ship's name. Having Randomshipnames installed negates Bounty informer's effect for anything but asteroids (as asteroids don't get a name). After glancing over the codes, I suspect that what's happening is that setting ship.displayName (whi...
- Mon Oct 26, 2015 1:33 pm
- Forum: Expansion Pack
- Topic: Vortex OXP (plus the Maelstrom)
- Replies: 157
- Views: 108176
Re: Vortex OXP (plus the Maelstrom)
Moreover, the Vortex also introduces problems when scooping cargo, and that even if it only is installed instead of flown: https://bb.oolite.space/viewtopic.php?p=243594#p243594 I support the idea to replace the cargo bay system by a normal cargo capacity, because it's what causes by far the least w...
- Sun Oct 25, 2015 11:49 am
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1717
- Views: 744105
Re: Scripters cove
That should be a ZZ Top OXP, shouldn't it ?Smivs wrote:The 'Aardvark OXP' would overide averything!
- Sun Oct 25, 2015 1:35 am
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1717
- Views: 744105
Re: Scripters cove
Is it "officially" recommended to supply a dummy script containing nothing else than this.name or would this create unnecessary overhead? I guess it would create some. Imagine that all of the world scripts of an oolite installation appear be stored in some container, probably in a set-lik...
- Sat Oct 24, 2015 8:09 pm
- Forum: Expansion Pack
- Topic: Pirate Coves
- Replies: 48
- Views: 28580
Re: Pirate Coves
What do you mean, exactly ? I can buy or sell stuff at pirate coves. Does not seem to differ much from normal rock hermits.Layne wrote:the markets, like all older oxp markets, no longer seem to work at all.