Search found 4 matches

by phasted_too
Sun Apr 26, 2015 7:15 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 735509

Re: Scripters cove (the new station.market object (in v1.81+

shipWillExitWitchspace would be too late. The easiest thing to do would be to generate it in the market script itself: this.name = "RLE Market Script"; this.$econBalance = 0; this.$lastSystem = -1; this.updateLocalCommodityDefinition = function(marketdef, station, system) { if (system.ID ...
by phasted_too
Sun Apr 26, 2015 6:41 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 735509

Re: Scripters cove

Your old account uses a different email address to your new account - maybe the password was sent there? If not, and you want to reactivate it, I can PM you a new password for your old account. [/quote] The board wouldn't let me sign up for new account using the old e-mail... two accounts using the ...
by phasted_too
Sun Apr 26, 2015 6:01 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 735509

Re: Scripters cove (the new station.market object (in v1.81+

I've just started to sit down and think about how all of this new stuff can be used to make Real-life Economics better... Phasted, I presume? Did you forget your password? Yep... tried to request a new one... the BB software swears up and down that it sent me one but there's nothing in my inbox. So...
by phasted_too
Sun Apr 26, 2015 4:00 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 735509

Re: Scripters cove (the new station.market object (in v1.81+

You'd set a market script on the system (through planetinfo.plist , most likely) with something like this in: this.updateLocalCommodityDefinition = function(marketdef, station, system) { var systemInfo = System.infoForSystem(galaxyNumber,system); // get the system info var economyNumber = systemInf...