Search found 6 matches
- Fri Apr 10, 2015 7:07 pm
- Forum: Discussion
- Topic: Oolite sound engine documentation --- pointers?
- Replies: 3
- Views: 2961
Re: Oolite sound engine --- first impressions
Sticking firmly to what's exposed to the .js side of things, I notice that there's no way to get my grubby little paws on any actual PCM data*, but the timing seems good enough to sequence some .ogg files and do some basic multitrack playback (on my system, anyway). So that looks nice, though a bit ...
- Fri Apr 10, 2015 6:52 pm
- Forum: Discussion
- Topic: Please Tell Me This Can Work! :(
- Replies: 24
- Views: 16572
Re: Please Tell Me This Can Work! :(
Thanks for clearing that up. I'd like to find another way to store my files but that's not going to work out well... I happen to be a slightly paranoid person and there is no way I'm going to store all my stuff where it could be potentially viewed by others. It runs in the family though, and you ha...
- Wed Apr 08, 2015 9:32 pm
- Forum: Discussion
- Topic: Oolite sound engine documentation --- pointers?
- Replies: 3
- Views: 2961
Re: Oolite sound engine documentation --- pointers?
Thanks!
That should give me some thing to look into... OpenAL.
And it is encouraging to note that good sync per .js should be possible. Time to experiment, then, and not write bb-messages.
Cheers,
/ss
That should give me some thing to look into... OpenAL.
And it is encouraging to note that good sync per .js should be possible. Time to experiment, then, and not write bb-messages.
Cheers,
/ss
- Wed Apr 08, 2015 9:01 pm
- Forum: Discussion
- Topic: Oolite sound engine documentation --- pointers?
- Replies: 3
- Views: 2961
Oolite sound engine documentation --- pointers?
Hello to everyone and a big thank you to the people that (re)created this rather nice game! I seem to be unable to find much documentation on how sound is handled by Oolite. This is probably my own fault, but perhaps someone would be so nice as to point me in the right direction. I did find the the ...
- Tue Apr 07, 2015 11:09 pm
- Forum: Discussion
- Topic: Please Tell Me This Can Work! :(
- Replies: 24
- Views: 16572
Re: Please Tell Me This Can Work! :(
Thanks! I hope the OP gets her game up and running again though. (Will post later about audio mixer questions elsewhere. See if I can get a procedural music thing going within now and ten years. Since oolite is in C it probably contains a fault ridden implementation of most of common lisp already*, ...
- Tue Apr 07, 2015 10:38 pm
- Forum: Discussion
- Topic: Please Tell Me This Can Work! :(
- Replies: 24
- Views: 16572
Re: Please Tell Me This Can Work! :(
<grins> It's wise to make a regular back-up of your savefile anyway - and a USB stick is fine for that. Yes, but kindly refrain from using a USB stick as a primary or only way of trying to save your data, since it is a mere probabilistic way of saving your files. Spinning rust (also known as a hard...