And then fleeing fast, far away from the combat center, before coming back to your designated victimDisembodied wrote: ↑Tue Jul 18, 2017 11:17 amwhich is an argument in favour of getting in close, fast.
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
And then fleeing fast, far away from the combat center, before coming back to your designated victimDisembodied wrote: ↑Tue Jul 18, 2017 11:17 amwhich is an argument in favour of getting in close, fast.
I assumed it was because no gravity + no friction implies eternal travel?Malacandra wrote: ↑Thu Jun 29, 2017 7:09 amWe know that ships' drives (normal space - not Witchdrive) can run indefinitely without refuelling.
Malacandra wrote: ↑Thu Jun 29, 2017 7:09 amBut we should have a Space Elevators OXZ anyway, because Rule of Cool.
Exactly.hoqllnq wrote: ↑Thu Jun 29, 2017 5:36 pmShould that be:Day wrote: ↑Thu Jun 29, 2017 1:06 pmFor example:Code: Select all
var r = Math.random(); var z = 1000; while (z--) { r(); }
without the parentheses,Code: Select all
var r = Math.random;
so that the value of r becomes (a reference to) the function itself, not the result of calling the function?
Ok, so this part is useless.At best we gain a fraction of a millisecond (averaged over 10k iterations, 100s of nano-seconds), so not much at all, at the expense of readability & explicit typing.