Hi and thanks, cim and Diziet Sma
Ok, I'll take the easier path for me, it should be Eclipse now.
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More details in this thread.
More details in this thread.
Search found 545 matches
- Wed Mar 04, 2015 9:31 am
- Forum: Discussion
- Topic: oolite cockpit/increasing the viewing angle
- Replies: 62
- Views: 41120
- Tue Mar 03, 2015 3:29 pm
- Forum: Discussion
- Topic: oolite cockpit/increasing the viewing angle
- Replies: 62
- Views: 41120
Re: oolite cockpit/increasing the viewing angle
Thank you Commander Smivs
- Tue Mar 03, 2015 3:00 pm
- Forum: Discussion
- Topic: oolite cockpit/increasing the viewing angle
- Replies: 62
- Views: 41120
Re: oolite cockpit/increasing the viewing angle
@Cody: thank you, Cody
@another_commander: well, i'm proficient in a number of languages, but not in C or objective-C :-/
Is there somebody in the dev team working on linux? What is the config they use? Eclipse like in http://wirecode.blogspot.fr/2007/11/obj ... lipse.html ?
@another_commander: well, i'm proficient in a number of languages, but not in C or objective-C :-/
Is there somebody in the dev team working on linux? What is the config they use? Eclipse like in http://wirecode.blogspot.fr/2007/11/obj ... lipse.html ?
- Tue Mar 03, 2015 2:44 pm
- Forum: Discussion
- Topic: oolite cockpit/increasing the viewing angle
- Replies: 62
- Views: 41120
Re: oolite cockpit/increasing the viewing angle
Hi another_commander, thanks for answering. Well, I wasn't aware of it as I just got a quick view in this method, but you're right if some things like the scanner are related to the FOV, then the change is not obvious. Oh well, i guess i'll have to wait for the time this idea is considered top of TO...
- Tue Mar 03, 2015 11:50 am
- Forum: Discussion
- Topic: oolite cockpit/increasing the viewing angle
- Replies: 62
- Views: 41120
Re: oolite cockpit/increasing the viewing angle
Hi everybody, here is a new Jameson having flown only some short hours, with most OXZ activated. I would find really useful to be able to modify via oxp the viewing angle. I went to see into the code, and what it would take for this is to make writable by oxp the variable GameController.setUpBasicOp...