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More details in this thread.
Search found 545 matches
- Mon Mar 04, 2019 11:27 am
- Forum: Testing and Bug reports
- Topic: Ajax - XMLHttpRequest in Oolite
- Replies: 2
- Views: 3620
Ajax - XMLHttpRequest in Oolite
Hi everybody, I'm trying to make an XMLHttpRequest in an OXP world script. I got an error: var req = new XMLHttpRequest(); req.open('GET', 'http://www.mozilla.org/', false); req.send(null); if (req.status === 200) { log("smthg","answer received: "+ req.responseText); } else { log...
- Sun Mar 03, 2019 12:35 pm
- Forum: Expansion Pack
- Topic: [WIP] Diplomancy OXP
- Replies: 109
- Views: 129878
Re: [WIP] Diplomacy OXP
For those who'd like to play with the code or build on the included libraries, I've put into the manager a new OXP: Diplomacy Debugger. It currently allows to add the Advanced Navigational Array to the player ship, and to advance History turn per turn instead of having to go to another planetary sys...
- Sun Mar 03, 2019 12:29 pm
- Forum: Expansion Pack
- Topic: [WIP] Diplomancy OXP
- Replies: 109
- Views: 129878
Re: [WIP] Diplomacy OXP
The 0.14 version is in the manager. Improvement, flavor: War declaration! Peace! Snooper news about them! Improvement, flavor: Wars map! Improvement, dev func: the war threshold and the alliance threshold are scriptable through the WarEngineAPI. Improvement, dev func: new F4 interface making History...
- Mon Nov 19, 2018 8:12 pm
- Forum: Suggestion Box
- Topic: Viewing ships models in the Expansion pack manager
- Replies: 3
- Views: 6103
Re: Viewing ships models in the Expansion pack manager
The 3D model need to download the whole package first which is not so practical imho. I'm stoopid. :oops: I think a static image would be enough, for example as an url in the manifest file. Moreover if it is missing then the wiki page of ships contain somewhat standardized pictures what the game co...
- Mon Nov 19, 2018 4:17 pm
- Forum: Suggestion Box
- Topic: Thought experiment: no currency
- Replies: 33
- Views: 37459
Re: Thought experiment: no currency
That said, in a small community, what replaces money is Debt. As in "I'm in your debt". People give others services, and thingies, to lessen their debt. The debt can't be calculated precisely, and everybody young is in the debt of the elders for their care , so finally debt is mostly psyc...
- Mon Nov 19, 2018 3:57 pm
- Forum: Suggestion Box
- Topic: Viewing ships models in the Expansion pack manager
- Replies: 3
- Views: 6103
Viewing ships models in the Expansion pack manager
Would it be possible to view the ships models in rotating 3D in the expansion pack manager?
I understand this is a conveniency, rather than a need, as the player can go and check the oxp content on the internet.
I understand this is a conveniency, rather than a need, as the player can go and check the oxp content on the internet.
- Mon Nov 19, 2018 3:34 pm
- Forum: Expansion Pack
- Topic: GalCop Galactic Registry (Release)
- Replies: 43
- Views: 47221
Re: GalCop Galactic Registry (Release)
Wow, thank you, phkb!
I'll try integrating the Registry with Diplomacy in the next versions
I'll try integrating the Registry with Diplomacy in the next versions
- Fri Nov 16, 2018 9:19 am
- Forum: Suggestion Box
- Topic: Pirate Path or Occupation within Oolite
- Replies: 19
- Views: 27089
Re: Pirate Path or Occupation within Oolite
And this add a new path: the pirate redemption path! Where you struggle to become positive again, without being killed by other pirates... Actually it would just be nice to see the original idea in production. Not trying to complicate it. Trying to find the easiest or best way it could be done, if ...
- Thu Nov 15, 2018 11:35 am
- Forum: Suggestion Box
- Topic: Pirate Path or Occupation within Oolite
- Replies: 19
- Views: 27089
Re: Pirate Path or Occupation within Oolite
Nice! 1.) OXZ flips the rolls of GalCops and Pirates towards the player. Pirates will be neutral or friendly towards the player depending on "rank" and "bounty level/amount". The greater the Rank or Bounty the more friendly the Pirates will be. GalCops are always hostile towards ...
- Wed Nov 14, 2018 9:14 am
- Forum: Expansion Pack
- Topic: GalCop Galactic Registry (Release)
- Replies: 43
- Views: 47221
Re: GalCop Galactic Registry (Release)
The given information could be blatantly false, because of political or business propaganda. The given information could be outdated, because of government changes (why yes, I dream of this in Diplomacy). The only issue with these is how to communicate to the player, in a non-obvious kind of way, t...
- Wed Nov 14, 2018 8:15 am
- Forum: Discussion
- Topic: More real astronomy in Oolite
- Replies: 7
- Views: 7523
Re: More real astronomy in Oolite
Having simple solar systems is ok for a game where the player is traveling from systems to systems. But for activities taking place mainly in one system, for example having a pirate base, a too simple solar system is too limiting. So I think that developing Oolite geography will allow for more game ...
- Tue Nov 13, 2018 11:03 pm
- Forum: Suggestion Box
- Topic: Pirate Path or Occupation within Oolite
- Replies: 19
- Views: 27089
Re: Pirate Path or Occupation within Oolite
Day, You are saying that it is realistic for it to be very hard for a pirate to survive as anything other than a member of a group, and for a pirate to profit substantially without being a leader of a group. Those ideas make sense. Does any OXP allow them, though? Exact. Only Escort deck to my know...
- Tue Nov 13, 2018 9:50 pm
- Forum: Suggestion Box
- Topic: Pirate Path or Occupation within Oolite
- Replies: 19
- Views: 27089
Re: Pirate Path or Occupation within Oolite
I really want to hear others thoughts on my ideas that I post on. I live alone and talking to my dogs about this stuff just dosen't cut it. lmao.. :D Okay, you asked for it: here are are some disorganized thoughts :D To survive as a pirate, you need to be in a band. To profit as a pirate, you need ...
- Tue Nov 13, 2018 9:09 pm
- Forum: Expansion Pack
- Topic: [WIP] Diplomancy OXP
- Replies: 109
- Views: 129878
Re: [WIP] Diplomacy OXP
This all sounds really intriguing. I'll have to try it .-) Just a quick note - probably it's better to use GNN instead of Snoopers. Snoopers stalled already and it's time to get rid of CCL, OXPConfig and Hyperradio. Library offers better functionality and flexibility and if something is missing let...
- Tue Nov 13, 2018 8:40 pm
- Forum: Expansion Pack
- Topic: GalCop Galactic Registry (Release)
- Replies: 43
- Views: 47221
Re: GalCop Galactic Registry (Release)
Hi phkb, Disclaimer: I had this oxp installed since forever, and I didn't really use it. It was breaking a little bit my suspension of disbelief, but I couldn't say why at the time. Now, I begin an Oolite game anew for the first time since I discovered Oolite all those years ago (ok, not so long ago...