Search found 545 matches

by Day
Fri Apr 28, 2017 9:24 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1744
Views: 759553

Re: Scripters cove

I've found it!

Code: Select all

SystemInfo.setInterstellarProperty(galaxyNumber, dta[j], dta[k], 2, "link_color", this._regionColor);
Thanks to phkb and his galactic registry :p
by Day
Wed Apr 26, 2017 2:51 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1744
Views: 759553

Re: Scripters cove

I am currently thinking about the map visualization of the diverse alliances / antagonisms in my Diplomacy OXP. To begin, I thought about drawing a line in red between two opposed systems, and a line in green between two allied systems; depending on the player knowledge, of course. First, I would ta...
by Day
Wed Apr 19, 2017 11:53 am
Forum: Expansion Pack
Topic: [WIP] Diplomancy OXP
Replies: 109
Views: 130985

Re: [WIP] Diplomacy OXP

Interesting faction to implement.
Be part of it, and you may travel with jumps of 10 ly!
(But everybody will wage war on you as soon as they spot you)

:lol:
by Day
Wed Apr 19, 2017 8:20 am
Forum: Expansion Pack
Topic: [WIP] Diplomancy OXP
Replies: 109
Views: 130985

Re: [WIP] Diplomacy OXP

The 0.6 version is in the manager. :D 2 evolutions: - tech: a monstrous refactor to speed the engine, - flavor: perceived taxes now depend on the time since the last taxation. No known bug. The event system is disabled in this version. Disclaimer: It is STILL a Work In Progress. In particular, the s...
by Day
Wed Apr 19, 2017 8:00 am
Forum: Expansion Pack
Topic: Galactic Navy Strikes Back
Replies: 291
Views: 125912

Re: Galactic Navy Strikes Back

I would be very interested in the finished product :twisted: So you need to be patient until RL is not taking all my energy anymore or I will be happy to send you the code and you could include all of your ideas and publish yourself. :lol: I'll be patient, then. My own oxp takes all my available ti...
by Day
Fri Apr 07, 2017 4:23 pm
Forum: Expansion Pack
Topic: Galactic Navy Strikes Back
Replies: 291
Views: 125912

Re: Galactic Navy Strikes Back

I would be very interested in the finished product :twisted:
by Day
Tue Apr 04, 2017 12:32 pm
Forum: Suggestion Box
Topic: Repopulation of the Ooniverse?
Replies: 38
Views: 33612

Re: Repopulation of the Ooniverse?

Redspear wrote: Tue Apr 04, 2017 10:24 am
The whys and wherefores can be secondary of course (and there's no need for them to be explicit in game).
I'm seing it as an excuse to make the galaxies/sectors more varied; there may however be much better ways to do this.
I'm following you ^^
by Day
Tue Apr 04, 2017 12:31 pm
Forum: Suggestion Box
Topic: Repopulation of the Ooniverse?
Replies: 38
Views: 33612

Re: Repopulation of the Ooniverse?

Diziet Sma wrote: Tue Apr 04, 2017 10:01 am
Day wrote: Tue Apr 04, 2017 9:41 am
I quite like the explanation from the novel. It solves the game mystery.
I don't recall The Dark Wheel providing an explanation.. are you referring to the one Drew made in Status Quo? If so, I quite agree.
Yes :D
by Day
Tue Apr 04, 2017 9:41 am
Forum: Suggestion Box
Topic: Repopulation of the Ooniverse?
Replies: 38
Views: 33612

Re: Repopulation of the Ooniverse?

Given that there are 8 non-human inhabitants groups and 8 galaxies/sectors, a nice way to make the galaxy maps feel a little more unique might be for each one to contain a single alien group. It could even progress in terms of an evolutionary 'tree', with the 8 sectors being as far as human colonia...
by Day
Tue Apr 04, 2017 9:30 am
Forum: Outworld
Topic: Velerian and the City of a Thousand Planets trailer
Replies: 19
Views: 14925

Re: Velerian and the City of a Thousand Planets trailer

cbr wrote: Mon Apr 03, 2017 10:42 pm
aah french comics

anyone know vagabond des limbes ? :D
In my collection too ^^
Very good.
by Day
Tue Apr 04, 2017 9:28 am
Forum: Outworld
Topic: Velerian and the City of a Thousand Planets trailer
Replies: 19
Views: 14925

Re: Velerian and the City of a Thousand Planets trailer

Diziet Sma wrote: Mon Apr 03, 2017 9:20 am
Day wrote: Fri Mar 31, 2017 9:02 am
(Because, another anti-hero saving the world and getting the chick is not a reason to spend 2 hours.)
Speak for yourself.. I'll cheerfully spend 2 hours watching anything with Milla Jovovich in it. :mrgreen:
Well... You win.
by Day
Fri Mar 31, 2017 9:56 am
Forum: Expansion Pack
Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
Replies: 425
Views: 461279

Re: Tinkerer's Workshop - OXP tweaking for fun and profit!

Redspear wrote: Fri Mar 31, 2017 12:47 am
Fed up with poor visibility when using the rear view of your cobra?

Wish those exhausts weren't quite so obtrusive?

[...]
Omg I love this tweak!
by Day
Fri Mar 31, 2017 9:02 am
Forum: Outworld
Topic: Velerian and the City of a Thousand Planets trailer
Replies: 19
Views: 14925

Re: Velerian and the City of a Thousand Planets trailer

Looks like Luc Besson has made another SF film, based on a comic which I know nothing about. Standard Besson tropes, visually stunning and stylish but some bits look a bit silly. Though that doesn't stop me liking 5th Element for the sheer silliness of it... https://youtu.be/IErqOmxR8x8 This comic ...
by Day
Sun Mar 26, 2017 12:16 am
Forum: Expansion Pack
Topic: [WIP] Diplomancy OXP
Replies: 109
Views: 130985

Re: [WIP] Diplomacy OXP

The 0.5 version is now in the manager :D Mainly, there is now an easy API for oxp developers 8) Edit: no known bug :mrgreen: Disclaimer: It is STILL a Work In Progress. In particular, the savefile format might change in the future; so it wouldn't do to expect a savefile from an old version to work w...
by Day
Fri Mar 24, 2017 1:52 pm
Forum: Expansion Pack
Topic: [WIP] Diplomancy OXP
Replies: 109
Views: 130985

Re: [WIP] Diplomacy OXP

Not everything has to … look at all the conspiracy theories and bad science (or even just long-range weather "forecasts" *) that the media churns around. Great chunks of it have no basis in any sort of fact whatsoever - and most of that is just for clickbait, without any kind of agenda or...