Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.
More details in this thread.
Search found 545 matches
- Thu Jun 15, 2017 3:14 pm
- Forum: Suggestion Box
- Topic: Thought experiment: no currency
- Replies: 33
- Views: 37491
Re: Thought experiment: no currency
"You don't need credits, you only need debt." :lol: In a small community where everybody knows everybody, there is no money. And there is no "instant bartering". Peoples fates are linked, and property is... theoretical. In our societies, property is enforced by the state (police ...
- Wed Jun 07, 2017 10:27 pm
- Forum: Expansion Pack
- Topic: OXP Performance tips
- Replies: 89
- Views: 210084
Re: OXP Performance
That's good to know. That I asked myself that sort of question because the few OXP I made use the OnFrameCallback() (or something like that), but I was too happy that my stuff finally worked (working with dynamically typed languages can be a pain sometimes), and I didn't see any slowdown, so I didn...
- Tue Jun 06, 2017 1:24 pm
- Forum: Expansion Pack
- Topic: (Release) Station Dock Control OXP
- Replies: 219
- Views: 177331
Re: (Release) Station Dock Control OXP
Naïve, really
I quite understand what you mean![Wink :wink:](./images/smilies/icon_wink.gif)
![Laughing :lol:](./images/smilies/icon_lol.gif)
I quite understand what you mean
![Wink :wink:](./images/smilies/icon_wink.gif)
- Tue Jun 06, 2017 8:21 am
- Forum: Expansion Pack
- Topic: (Release) Station Dock Control OXP
- Replies: 219
- Views: 177331
Re: (Release) Station Dock Control OXP
You're welcome
And it's nice to hear that these tips will be useful
Truth be told, i tried twice to begin working on refactoring the Station Dock oxp initialization to offer you a patch, and finally stopped because of the sheer size of the code. You did a massive amount of work here!
![Smile :)](./images/smilies/icon_smile.gif)
And it's nice to hear that these tips will be useful
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Truth be told, i tried twice to begin working on refactoring the Station Dock oxp initialization to offer you a patch, and finally stopped because of the sheer size of the code. You did a massive amount of work here!
- Mon Jun 05, 2017 11:29 am
- Forum: Expansion Pack
- Topic: OXP Performance tips
- Replies: 89
- Views: 210084
OXP Performance tips
Hi everybody, I create this topic to have a place to share our performance tips. To put this into context, I had to improve drastically my code performance-wise for my Diplomacy OXP, where I (begin to) simulate wars between 2048 planetary systems. So... 2048 x 2048 = 4.000.000 relations. (Yes, I kno...
- Mon Jun 05, 2017 10:46 am
- Forum: Expansion Pack
- Topic: (Release) Station Dock Control OXP
- Replies: 219
- Views: 177331
Re: (Release) Station Dock Control OXP
Hi phkb, first, thank you for this remarkable oxp ;) Second, I often have this in my logs: 09:16:44.542 [script.javaScript.timeLimit]: ***** ERROR: Script "StationDockControl" ran for 3.25673 seconds and has been terminated. 09:16:44.542 [script.javaScript.stackTrace]: 0 (stationdockcontro...
- Sat Jun 03, 2017 7:04 am
- Forum: Expansion Pack
- Topic: [WIP] Diplomancy OXP
- Replies: 109
- Views: 130063
Re: [WIP] Diplomacy OXP
The 0.9 version is in the manager. Alliances may be broken!!! Other dev can introduce alliances rules through the Alliance API :D ------------------------------------------------------------------------------------- Systems treasury! Wars require money, and countries are defeated either by battles o...
- Sun May 28, 2017 9:06 am
- Forum: Expansion Pack
- Topic: System Data Config (for Oolite v1.85ff)
- Replies: 5
- Views: 7004
Re: System Data Config (for Oolite v1.85ff)
Thank you, phkb.
I'll use it![Very Happy :D](./images/smilies/icon_biggrin.gif)
I'll use it
![Very Happy :D](./images/smilies/icon_biggrin.gif)
- Sat May 27, 2017 5:02 pm
- Forum: Expansion Pack
- Topic: System Data Config (for Oolite v1.85ff)
- Replies: 5
- Views: 7004
Re: System Data Config (for Oolite v1.85ff)
Hi phkb, very interesting indeed. For my Diplomacy wip oxp, I have added some info on Taxation level and Treasury on the F7 screen: description += " Tax level: 10% Treasury: 10000 €"; Well, with the correct amounts, of course. As the description is already long, it becomes longer, and not ...
- Tue May 23, 2017 8:42 am
- Forum: Testing and Bug reports
- Topic: Trunk nightly
- Replies: 1013
- Views: 422939
Re: Trunk nightly
With pleasure ^^
- Mon May 22, 2017 9:33 pm
- Forum: Testing and Bug reports
- Topic: Trunk nightly
- Replies: 1013
- Views: 422939
Re: Trunk nightly
Hi Getafix,
is the solution found, or do you need more bandwidth? Depending on the numbers, I might help. PM me if needed.
Day
is the solution found, or do you need more bandwidth? Depending on the numbers, I might help. PM me if needed.
Day
- Fri May 19, 2017 11:59 am
- Forum: Expansion Pack
- Topic: [WIP] Diplomancy OXP
- Replies: 109
- Views: 130063
Re: [WIP] Diplomacy OXP
The 0.8 version is in the manager. Alliances and Snooper news edition !!! :D ------------------------------------------------------------------------------------- Systems treasury! Wars require money, and countries are defeated either by battles or by bankruptcy, sometimes the latter producing the f...
- Sat May 13, 2017 6:15 pm
- Forum: Discussion
- Topic: Why is Diso so Dangerous
- Replies: 27
- Views: 31373
Re: Why is Diso so Dangerous
So I wonder if players could be roughly split in two categories: those who play it for the challenges, and those who play it for the "eye candy". I play it neither for the challenges, nor for the eye-candy. I play it for the adventures :-) Eye-candy helps, of course, to be siderated by th...
- Wed May 03, 2017 7:16 pm
- Forum: Suggestion Box
- Topic: Translating Oolite (and the OXZs)
- Replies: 9
- Views: 7792
Re: Translating Oolite (and the OXZs)
Un gros blème
!
Bravo![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
![Laughing :lol:](./images/smilies/icon_lol.gif)
Bravo
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
- Sat Apr 29, 2017 10:22 pm
- Forum: Expansion Pack
- Topic: [WIP] Diplomancy OXP
- Replies: 109
- Views: 130063
Re: [WIP] Diplomacy OXP
The 0.7 version is in the manager. Strategic Map !!! :D 2 evolutions: - tech: an Alliances Engine is being implemented, - flavor: added a F4 Strategic Map, showing links between systems nearer than 7. The relation between systems is currently based on their government. No known bug. The event system...