Search found 112 matches

by QCS
Tue Mar 21, 2017 5:49 pm
Forum: Expansion Pack
Topic: Possible to abuse equipment_price_factor < 1
Replies: 1
Views: 3813

Possible to abuse equipment_price_factor < 1

Looks like there are stations which seem to have an equipment_price_factor < 1... (at least that's what I found for the Kiota Research Station from Wildships OXP). Now it is easy to abuse this to buy equipment and sell it again at a higher price, because the selling of equipment seems not to use thi...
by QCS
Tue Mar 21, 2017 4:04 pm
Forum: Expansion Pack
Topic: [RELEASE] Towbar OXP v1.0
Replies: 221
Views: 231548

Re: [RELEASE] Towbar OXP v0.98

Sorry I should have been more precise. At all times, when I prime Towbar and activate it, it seems to work as expected ("No ship on towbar, Laser Reductor is ON/OFF"). However, it does not trigger whenever I shoot at a ship. My laser always destroys it. After I sell the Laser Reductor, reb...
by QCS
Mon Mar 20, 2017 5:40 pm
Forum: Expansion Pack
Topic: [RELEASE] Towbar OXP v1.0
Replies: 221
Views: 231548

Re: [RELEASE] Towbar OXP v0.98

I have a problem with Towbar: my Laser Reductor only works directly after being bought. When I load a game, it does not work. I need to sell the Laser Reductor, then rebuy it, and it works until I load a game the next time. I have quite a few OXPs installed, and I suspect some incompatibility with o...
by QCS
Sun Feb 19, 2017 6:23 pm
Forum: Expansion Pack
Topic: [WIP] QTHI AntiZap (Alpha Preview)
Replies: 6
Views: 7915

[WIP] QTHI AntiZap (Alpha Preview)

Being harassed by pirates in your low-tech ship and just want to avoid the fight, but they are getting closer instead? Fear no longer: Quirium Tech Heavy Industries (QTHI) presents a new device in preview/alpha state. It is a weapon, but it is not a weapon. It is an AntiWeapon: QTHI AntiZap! A power...
by QCS
Mon Feb 13, 2017 5:49 pm
Forum: Expansion Pack
Topic: [WIP] Reduce Weapons Damage v0.10
Replies: 22
Views: 36166

Re: [WIP] Reduce Weapons Damage v0.10

Thanks Norby :-)

I didn't find this information anywhere, now it is written here for everyone to see.
by QCS
Sun Feb 12, 2017 5:47 pm
Forum: Expansion Pack
Topic: [WIP] Reduce Weapons Damage v0.10
Replies: 22
Views: 36166

Re: [WIP] Reduce Weapons Damage v0.10

When I install this OXP via ingame manager, Oolite 1.84 says it is not compatible. Is there a specific reason or has just nobody updated it somehow?
by QCS
Sat Feb 11, 2017 8:34 am
Forum: Expansion Pack
Topic: Do NPCs use primable equipment?
Replies: 5
Views: 6205

Re: Do NPCs use primable equipment?

Just out of interest, what primable equipment might NPCs use (in a way that the player could notice)? I was thinking about QTHI_Auxiliary_Energy_Generators_OXP . The light equipment variant interferes with other equipment (Witchspace drive), so does not do anything as default and needs some priming...
by QCS
Fri Feb 10, 2017 5:58 pm
Forum: Expansion Pack
Topic: Do NPCs use primable equipment?
Replies: 5
Views: 6205

Do NPCs use primable equipment?

Hi, NPCs seem to buy equipment "available_to_NPCs", that's at least what I get from reading. But somehow I can't get my head around NPCs and primable equipment. What do NPCs do with it? I would guess that they buy it but if the equipment needs priming to work at all, they can not use it. R...
by QCS
Thu Feb 09, 2017 6:58 pm
Forum: Expansion Pack
Topic: Monitor attacks more detailed than shipTakingDamage/shipBeingAttacked
Replies: 2
Views: 3960

Re: Monitor attacks more detailed than shipTakingDamage/shipBeingAttacked

Thanks Norby,

that answer gives me the general idea how to do it, and opens my mind for a class of solutions I did not think about before.
by QCS
Thu Feb 09, 2017 3:22 pm
Forum: Expansion Pack
Topic: Monitor attacks more detailed than shipTakingDamage/shipBeingAttacked
Replies: 2
Views: 3960

Monitor attacks more detailed than shipTakingDamage/shipBeingAttacked

Hi, I am tinkering around with an equipment/mechanics idea (not decided yet). For that I ideally would need to know not only who attacked me (which ship), but also with which weapon, and on which shield (if there was a shield, that is :-D). For this, the event handlers I found in the reference (ship...
by QCS
Thu May 14, 2015 3:23 pm
Forum: Expansion Pack
Topic: [Release] Trails v1.11
Replies: 61
Views: 62783

Re: [Release] Trails v1.2

Zireael wrote:
Norby, I'm loving these. Thanks for expanding on my idea - and now, does anyone know how do I remove my OXP from the manager completely?
I guess in the manager at http://www.oolite.org/admin/ you can set the status to your manifest to "Deleted".
by QCS
Wed May 06, 2015 3:42 pm
Forum: Expansion Pack
Topic: [Release] QTHI Auxiliary Energy Generators
Replies: 25
Views: 19141

Re: [Release] QTHI Auxiliary Energy Generators

Question to those who have one of the devices installed (or are otherwise inclined to have an opinion :-D) Currently the devices do not "remember" their setting, you need to activate it everytime you leave a dock. This is to prevent accidental spending of fuel, and in case of the Light var...
by QCS
Tue May 05, 2015 2:53 pm
Forum: Expansion Pack
Topic: [Release] EscortDeck v1.11 and EscortPack v1.2
Replies: 149
Views: 148875

Re: [Release] EscortDeck v1.5 and EscortPack v1.1

Hi Norby, I would like to propose another feature for the EscortDeck. My ship is equipped with the additional heat shielding. It seems that NPC ships do not have this. So when I want to linger around a Space Pizza I have to leave the Star's orbit earlier than my ship needs it. Sunskimming is also qu...
by QCS
Tue May 05, 2015 12:32 pm
Forum: Expansion Pack
Topic: [Release] Trails v1.11
Replies: 61
Views: 62783

Re: [Release] Trails v1.2

Minor issue: the trails do not disappear when a ship enters a witchspace wormhole. Why would you expect a trail to disappear just because the ship had? Because they disappear when the ship enters a station, when the ship docks at my Escort Deck, when the ship dissolves in a cloud illuminated by my ...
by QCS
Tue May 05, 2015 11:52 am
Forum: Expansion Pack
Topic: [Release] Trails v1.11
Replies: 61
Views: 62783

Re: [Release] Trails v1.2

Minor issue: the trails do not disappear when a ship enters a witchspace wormhole.