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by QCS
Fri May 01, 2015 6:49 am
Forum: Expansion Pack
Topic: [Release] Trails v1.11
Replies: 61
Views: 62855

Re: [Release] Trails v1.1

Hi Norby, this version is much better, from the visual point of view (love this "foggy" design) as well as the demand on the hardware :-) Now I am at around 60fps, which is playable. Some nitpicks: You seem to have fixed the Q-Charger issue, but with Injectors, the same issue applies :-D A...
by QCS
Thu Apr 30, 2015 4:31 pm
Forum: Expansion Pack
Topic: [Release] Trails v1.11
Replies: 61
Views: 62855

Re: [Release] Trails v1.0

quite low fps, unfortunately I can't tell you a number, as I don't know how to find that number Shift+F Mkay... :lol: external view from outside front to back, station in the background, half speed, 5 escorts behind me Without trails: around 180fps With trails: around 18fps I don't know what the re...
by QCS
Thu Apr 30, 2015 3:25 pm
Forum: Expansion Pack
Topic: [Release] Trails v1.11
Replies: 61
Views: 62855

Re: [Release] Trails v1.0

Ok, tested. Looks quite good, I have the same issues as others... trails appearing/disappearing without reason. Also, on my Laptop (Linux, Nvidia Optimus natively with modeswitching) it stutters, quite low fps, unfortunately I can't tell you a number, as I don't know how to find that number :-D Stra...
by QCS
Thu Apr 30, 2015 10:32 am
Forum: Expansion Pack
Topic: [Release] Trails v1.11
Replies: 61
Views: 62855

Re: [Release] Trails v1.0

does the trail behave differently with the angle of the sun? No, and I think a cloud is equally bright regardless of the angle of the sun (except behind a planet). Hm I don't know about space (but I guess there will be some astrophysics cracks who will tell us soon :-D) but at least in the atmosphe...
by QCS
Thu Apr 30, 2015 9:31 am
Forum: Expansion Pack
Topic: [Release] Trails v1.11
Replies: 61
Views: 62855

Re: [Release] Trails v1.0

[wiki]Trails[/wiki] make condensation trails after NPC ships. Need good hardware but the built-in FPS check will reduce the length of trails if needed. The idea is based on Zireael's Engine Trails but rewritten from scratch to fix the Universe is full error. This looks awesome. Will be tested very ...
by QCS
Wed Apr 29, 2015 12:41 pm
Forum: Discussion
Topic: Add more fun to the Ooniverse
Replies: 17
Views: 8761

Re: Add more fun to the Ooniverse

Passenger Transport does not yield anything beyond money? OK, I'll try the parcel service then. And have a lookout for some more OXPs. You need to heavily populate your galaxies with extra ship oxps. Any suggestions beside "deep space pirates"? RRS has some quite interesting missions (mid...
by QCS
Wed Apr 29, 2015 12:34 pm
Forum: Discussion
Topic: Credits questions
Replies: 1
Views: 1874

Credits questions

Hi all,

just some thinking around... you all know the Credits. It has a symbol in game. Where does that come from? Is it available in Unicode? Is there a "high resolution" image for me to see some details?
Is there some lore around this currency?
by QCS
Wed Apr 29, 2015 11:58 am
Forum: Suggestion Box
Topic: Paint Missiles
Replies: 26
Views: 25911

Re: Paint Missiles

Just make sure you pack extra thermal underwear, just in case. :) Not necessary if you have your towel, it can keep you warm. That said, is it even technically possible by script to paint objects (from core or other OXPs) with a different colour? I'd like to see a Waspline station in *real* black/y...
by QCS
Sat Apr 25, 2015 5:52 am
Forum: Expansion Pack
Topic: [Release] EscortDeck v1.11 and EscortPack v1.2
Replies: 149
Views: 148922

Re: [Release] EscortDeck v1.5 and EscortPack v1.1

it did not pick them up to the Escort deck. Is there something in the Latest.log? Are you sure you maintained target lock on the ship? Can you reproduce the problem? I will try to reproduce it, will let you know. Yes, target lock was active since I watched the distance in the lock cursor. Latest lo...
by QCS
Fri Apr 24, 2015 3:03 pm
Forum: Expansion Pack
Topic: [Release] EscortDeck v1.11 and EscortPack v1.2
Replies: 149
Views: 148922

Re: [Release] EscortDeck v1.5 and EscortPack v1.1

Hmm I am not sure what happened. I didn't play much the last days. Today I was able to play a bit. I found three "usable Fer-de-lance (54t)" and the message said as usual that I should go near to pick it up. When flying there, it did not pick them up to the Escort deck. I did not get a mes...
by QCS
Wed Apr 22, 2015 1:00 pm
Forum: Outworld
Topic: Crux of choosing an OS
Replies: 31
Views: 22205

Re: Crux of choosing an OS

2) Well, except the way Microsoft still can't even trust you to 'own' your own computer. 2) Why? I hear it a lot from Linux users. Never really understood why. http://www.techradar.com/news/software/operating-systems/what-microsoft-s-secure-boot-means-for-the-future-of-linux-1160157 TL;DR? http://a...
by QCS
Wed Apr 22, 2015 10:24 am
Forum: Outworld
Topic: Crux of choosing an OS
Replies: 31
Views: 22205

Re: Crux of choosing an OS

http://www.informatics-tech.com/linux-vs-mac-vs-windows-unbiased-comparison.html video/graphics producers will probably tend towards Mac That's a bit outdated. Apple will not support 10bit color depth neither in hardware nor in software in the next years, although graphics professionals urge them t...
by QCS
Wed Apr 22, 2015 5:34 am
Forum: Outworld
Topic: Crux of choosing an OS
Replies: 31
Views: 22205

Re: Crux of choosing an OS

Server-side: Debian Linux, for upgradability and wide support with packages Pretty sure that's only for a few years now (5 years?). Before that, upgradable Debian has been an oxymoron. I've lost about 10 Debian/Ubuntu based hosts while doing distribution upgrades before I switched to Gentoo mainly ...
by QCS
Tue Apr 21, 2015 5:38 pm
Forum: Outworld
Topic: Crux of choosing an OS
Replies: 31
Views: 22205

Re: Crux of choosing an OS

You don't choose an OS.

The OS chooses you.

In similar matters:
Linux is user friendly. It is just picky about its friends.

--
Written on a Gentoo machine. It accepts me at least as a Browser input provider :-D
by QCS
Mon Apr 20, 2015 5:25 pm
Forum: Expansion Pack
Topic: [Release] VariableMasslock v1.1
Replies: 30
Views: 31902

Re: [Release] VariableMasslock v1.0

I tested a bit around and can say it works quite good.

Only "problem" I have seen is that I am getting mass locks from the GalCop station very early (about 20 seconds on Q-Charger speed). I am not sure if I think that's good or not :-D