Hi everyone,
I've read the posts about the issues, I've never had the game freezing but i'll check the mod as soon as possible with multiple attempts to reproduce the issue. Maybe there is some unintendend code loop that I overlooked, I'll reread the code and do more in-game tests!
Search found 37 matches
- Tue Oct 30, 2018 8:05 pm
- Forum: Expansion Pack
- Topic: Oolite - Life in the Frontier - REVIVAL (14/04/2018 - Release v0.10.0)
- Replies: 26
- Views: 57774
- Mon Apr 16, 2018 8:33 am
- Forum: Expansion Pack
- Topic: Oolite - Life in the Frontier - REVIVAL (14/04/2018 - Release v0.10.0)
- Replies: 26
- Views: 57774
Re: Oolite - Life in the Frontier - REVIVAL (14/04/2018 - Release v0.10.0)
Just to be clear, Display Current Course isn’t an alternative to creating your own mission map screen. It is designed to overlay whatever your current course is onto any new mission map screen, so that your current course and the new course being suggested by the mission can be compared. It just ne...
- Sun Apr 15, 2018 4:52 pm
- Forum: Expansion Pack
- Topic: Oolite - Life in the Frontier - REVIVAL (14/04/2018 - Release v0.10.0)
- Replies: 26
- Views: 57774
Re: Oolite - Life in the Frontier - REVIVAL (14/04/2018 - Release v0.10.0)
Ops, my bad, I just noticed that the additional chart modes are for v1.87, still not released...
- Sun Apr 15, 2018 12:47 pm
- Forum: Expansion Pack
- Topic: Oolite - Life in the Frontier - REVIVAL (14/04/2018 - Release v0.10.0)
- Replies: 26
- Views: 57774
Re: Oolite - Life in the Frontier - REVIVAL
Starting from the last question, about the past version of the OXP: I think it's better uninstalling it since some variables have the same name and it could case conflicts or other unpleasant errors. No - I'm using an add-on, Display Current Course, which overlays the route already set for the ship ...
- Sat Apr 14, 2018 3:49 pm
- Forum: Expansion Pack
- Topic: Oolite - Life in the Frontier - REVIVAL (14/04/2018 - Release v0.10.0)
- Replies: 26
- Views: 57774
Re: Oolite - Life in the Frontier - REVIVAL
Awesome. I have your original installed and actually go to the gym at each station to improve upon my characters physic. Also enjoying the random missions like escourting the drunk home or the gambling bit at the bar. It will be nice to see this mod expanded and improved. Yes, that part will return...
- Sat Apr 14, 2018 3:42 pm
- Forum: Expansion Pack
- Topic: Oolite - Life in the Frontier - REVIVAL (14/04/2018 - Release v0.10.0)
- Replies: 26
- Views: 57774
Re: Oolite - Life in the Frontier - REVIVAL
And here it is: the LITF-R oxp, version 0.10.0. I'm going to put the OXZ in the first post. Main features: - Generate a BBS list, with a different tone depending on the system government, accessible through the F4 screen. - The player can navigate the list and access the items detail screen: not eve...
- Thu Apr 12, 2018 8:16 am
- Forum: Expansion Pack
- Topic: Oolite - Life in the Frontier - REVIVAL (14/04/2018 - Release v0.10.0)
- Replies: 26
- Views: 57774
Oolite - Life in the Frontier - REVIVAL (14/04/2018 - Release v0.10.0)
A little self-referential introduction A few years ago I started developing an OXP for Oolite that promised more action for the player when docked to a station. In particular, the OXP allowed the player to disembark his own ship and walk through several different areas of the station with a mechani...
- Thu Mar 26, 2015 7:04 am
- Forum: Expansion Pack
- Topic: [WIP] Life in the Frontier OXP
- Replies: 211
- Views: 164300
Re: [WIP] Life in the Frontier OXP
Hi everyone, a quick post to reassure you I'm not vanished. The development is going on, I had to slow down a bit to care about some thing IRL, but I follow the thread and I have already implemented a couple of suggestions. I read ngalo post, and I agree on the general structure to allow for multipl...
- Wed Feb 25, 2015 10:34 pm
- Forum: Expansion Pack
- Topic: [WIP] Life in the Frontier OXP
- Replies: 211
- Views: 164300
Re: [WIP] Life in the Frontier OXP
0.7.1 released, with the fix for the museum. Actually I have to fix the station map (maybe I'll have to draw it again from scratch...), checks a pair of things and examine the backgrounds status now that there are new locations. I'll work it out in the weekend. I've already began to work on the miss...
- Wed Feb 25, 2015 6:54 am
- Forum: Expansion Pack
- Topic: [WIP] Life in the Frontier OXP
- Replies: 211
- Views: 164300
Re: [WIP] Life in the Frontier OXP
This all seems to be working now, but I ran into a similar thing at the museum; if I donate to museum funds it immediately drops out to the F5 screen, not sure why. Can't see anything in the log that seems related. Yes, found the error and fixed. I have just noticed that I forgot to add the museum ...
- Sun Feb 22, 2015 8:08 pm
- Forum: Expansion Pack
- Topic: [WIP] Life in the Frontier OXP
- Replies: 211
- Views: 164300
Re: [WIP] Life in the Frontier OXP
Hi everyone, I had to skip the last weekend, real life kept me pretty busy, but now I'm here with the new release (v0.7). What's happened in these two weeks of work: I have placed every location on the station: this means that you can see and visit most of the locations, except one or two that requi...
- Tue Feb 10, 2015 10:34 pm
- Forum: Expansion Pack
- Topic: [WIP] Life in the Frontier OXP
- Replies: 211
- Views: 164300
Re: [WIP] Life in the Frontier OXP
OK, I'm not getting any error messages in the log now, but I'm not getting medical treatment if I try to buy it. This is what the screen looks like if I try to buy treatment, I think there's supposed to be a menu of choices that isn't working: I see two issues on that screen: 1) The problem you rep...
- Mon Feb 09, 2015 8:31 pm
- Forum: Expansion Pack
- Topic: [WIP] Life in the Frontier OXP
- Replies: 211
- Views: 164300
Re: [WIP] Life in the Frontier OXP
Still getting some errors, especially the medical thing - log below: Now it should be fixed, I have posted a quick-release for the exception and the warnings that were appearing when searching for a background file. And I have noticed that the versioning model I was using was wrong. In fact one num...
- Sun Feb 08, 2015 9:43 pm
- Forum: Expansion Pack
- Topic: [WIP] Life in the Frontier OXP
- Replies: 211
- Views: 164300
Re: [WIP] Life in the Frontier OXP
Hi everyone, this week hasn't been very productive, but at least I have updated the station layout and implemented two new locations in this new release, 0.1.6 (as usual, first post updated). Changelog: - When accessing the OXP from the F4 screen, the player goes directly to the Hangar. - The player...
- Sat Feb 07, 2015 10:37 pm
- Forum: Expansion Pack
- Topic: [WIP] Life in the Frontier OXP
- Replies: 211
- Views: 164300
Re: [WIP] Life in the Frontier OXP
A little quick post with the new design, the special locations for ever station location, and my personal, huge list of notes about every special location (mostly still not included obviously), to show the bigger picture and the ideas I want to follow with development. It will be a lot of work. You'...