Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.
More details in this thread.
Search found 68 matches
- Mon Apr 04, 2011 8:58 pm
- Forum: Expansion Pack
- Topic: Pylon Icons
- Replies: 22
- Views: 15238
Re: Pylon Icons
Yep these were done the hard way, all in one shape. No overlapping, no gaps, the line just starts at a point (A) on the outside of the shape, goes round the outside of the shape, back to point A, Skips to a point (B) on the inside of the shape, goes round the inside to create a hole, back to point B...
- Fri Apr 01, 2011 7:57 pm
- Forum: Expansion Pack
- Topic: Pylon Icons
- Replies: 22
- Views: 15238
Re: Pylon Icons
Between you, you've got them all :) repair bots, fuel tank, ETT Homing Beacon and Torpedo. co-ords for the mine and missile can be found here , and I've sent Thargoid, a PM for repair bots, which just leaves the fuel tank: { // icons for the hud "EQ_FUELTANK_MINE" = ( 0.0, 3.0, 0.2, 2.9, 1...
- Fri Apr 01, 2011 6:11 pm
- Forum: Oolite-PC
- Topic: Dampen Keyboard
- Replies: 13
- Views: 9841
Re: Dampen Keyboard
If you find that a quick key press is still too slow, you could try using the TAF (time acceleration factor) function. Press P to pause, then the left arrow key to slow time down, unpause (P) and everything will be damped. TAF 0.06 (slowest) is like flying in treacle. Pressing Shift+F will turn on a...
- Thu Mar 31, 2011 9:34 pm
- Forum: Discussion
- Topic: OXP's and 1.75
- Replies: 28
- Views: 7210
Re: OXP's and 1.75
http://img688.imageshack.us/img688/1255/missileicons.png Centre right is the mine version, far right is the missile version. Copy and paste the stuff in the code box as a descriptions.plist { // icons for the hud "EQ_BEACONLAUNCHER_MINE" = ( 1.0, 0.0, 0.3, 0.7, 0.2, 0.9, 0.4, 1.0, 0.2, 1....
- Thu Mar 31, 2011 7:52 pm
- Forum: Expansion Pack
- Topic: Pylon Icons
- Replies: 22
- Views: 15238
- Sun Mar 27, 2011 7:45 pm
- Forum: Expansion Pack
- Topic: GalDrivePod - a portable Galactic Hyperdrive unit.
- Replies: 68
- Views: 32639
Re: [RELEASE] GalDrivePod - a portable Galactic Hyperdrive u
It's worth noting that the coordinates don't have to be integers. I've changed my descriptions.plist for the fuel tank to: { // icons for the hud "EQ_FUELTANK_MINE" = ( 0.0, 3.0, 0.2, 2.9, 1.0, 2.0, 1.7, 1.0, 2.0, 0.0, 2.0,-1.0, 1.8,-1.8, 1.4,-2.4, 0.8,-2.8, 0.0,-3.0, -0.8,-2.8, -1.4,-2.4,...
- Sun Feb 27, 2011 10:43 pm
- Forum: Discussion
- Topic: Why ships aren't round
- Replies: 10
- Views: 2826
Re: Why ships aren't round
perhaps instead of "if all the ships are roundish" I should have said "if I make all the ships roundish"? I realise the most of the basic ships aren't round, (its not just the flight model that's "aeroplanes in space" :) ) this was just something I got to thinking about...
- Sun Feb 27, 2011 9:00 pm
- Forum: Discussion
- Topic: Why ships aren't round
- Replies: 10
- Views: 2826
Why ships aren't round
Hello to you famously friendly lot, I've been doing some messing around, thinking about redesigning the various ships to have a more "realistic" (to me at least) feel. More rocket shaped, engines placed to give even thrust around the centre line, that sort of thing. I found I had a small p...