Search found 32 matches

by Marte
Sun Feb 22, 2015 5:02 pm
Forum: Expansion Pack
Topic: Skinner’s Den
Replies: 188
Views: 297737

Re: Skinner’s Den

...And if you edit the specular map with a colored scheme, you can also filter the color of the light reflected by the material. For the "Eagle Mk1", I'm working on a nice green/gold zinc texture. "Mk2" (that follow a yellow scheme) is damascus steel forged... ;) Today I have wri...
by Marte
Sat Feb 14, 2015 5:49 pm
Forum: Expansion Pack
Topic: Skinner’s Den
Replies: 188
Views: 297737

Re: Skinner’s Den

...Plus: today I've learned how the "specular map" works.

I'm refurbishing "MK1", working on "MK2" and I have no more a social life... :mrgreen: Yippie-Ki-Yay!
by Marte
Wed Feb 11, 2015 5:09 pm
Forum: Expansion Pack
Topic: Skinner’s Den
Replies: 188
Views: 297737

Re: Skinner’s Den

I don't know if this is the correct place to post, but as 2D artist ( and Blender renderer, in a time/galaxy far far away... ;) ), I really can't resist to tune up/pimp my favourite ship: the "Eagle Long Range Fighter" (thanks to ADCK, for the addon). Now, after a pair of weeks of work, I'...
by Marte
Tue Feb 03, 2015 4:52 pm
Forum: Expansion Pack
Topic: [RELEASE] ShipVersion OXP v1.23
Replies: 30
Views: 39650

Re: [RELEASE] ShipVersion OXP v1.2

Isn't the whole point of these to add a 'stealth' element? Anything which alerts the player to a 'jammed' ship surely defeats the whole point of them. The "stealth" element is still present (and not ruined), with the incrased aiming difficult and the incapacity of using missiles (jammed s...
by Marte
Mon Feb 02, 2015 11:12 am
Forum: Expansion Pack
Topic: [RELEASE] ShipVersion OXP v1.23
Replies: 30
Views: 39650

Re: [RELEASE] ShipVersion OXP v1.2

I understand the point.

What about a visualization workaround, in the meanwhile? Something like a custom blinking lollipop (color/black/color...) if the player has the Scanner Targeting Enhancement?
by Marte
Sun Feb 01, 2015 11:55 am
Forum: Expansion Pack
Topic: [RELEASE] ShipVersion OXP v1.23
Replies: 30
Views: 39650

Re: [RELEASE] ShipVersion OXP v1.1

The top 10% get jammers which deny to lock it, a fun thing also but vulnerable to the laser attacks as others. Oh, my! Now I understand why sometime I'm not able to lock a ship!!! :) By the way, can I suggest you to add a message that announce this occurrence? Something like: " Target scramble...
by Marte
Sat Jan 31, 2015 1:50 pm
Forum: Outworld
Topic: What game are you playing?
Replies: 21
Views: 13212

Re: What game are you playing?

spud42 wrote:
a rogue-like of frustration.
Ginsberg's Theorems:

You can't win.
You can't break even.
You can't even quit the game.

:)
by Marte
Thu Jan 29, 2015 10:16 am
Forum: Expansion Pack
Topic: Shipdata.plist roles for rock hermits
Replies: 8
Views: 5017

Re: Shipdata.plist roles for rock hermits

Pirate Coves Opx interaction, may be?

They are created in RH and they are pure criminal... ;)
by Marte
Wed Jan 28, 2015 4:52 pm
Forum: Expansion Pack
Topic: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/12)
Replies: 227
Views: 123880

Re: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/

Ok, now it's fixed.

By the way, the AI has a very high suicidal tendencies. My last patron has blindly attacked a nasty group of 10/15 of offender/fugitive ships only because they was flying in radar range... :) KABOOM. Reload. ;)

This addon is really challenging, indeed. :)
by Marte
Tue Jan 27, 2015 5:26 pm
Forum: Expansion Pack
Topic: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/12)
Replies: 227
Views: 123880

Re: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/

Wildeblood wrote:
Marte wrote:
No values for reward/bonus for every mission (plus no hints in the log).
On which OS, Marte? If it's your Mac this might be the same problem expanding mission text that afflicts Trading Assistant, but if its windows then Keeper has definitely messed up. :mrgreen:
It's Windows, this time. :P
by Marte
Tue Jan 27, 2015 4:58 pm
Forum: Expansion Pack
Topic: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/12)
Replies: 227
Views: 123880

Re: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/

I've made a little "on the fly" test, and this is the result:

Image

No values for reward/bonus for every mission (plus no hints in the log).
by Marte
Mon Jan 26, 2015 12:39 pm
Forum: Expansion Pack
Topic: [Release] ADCK's FFE Ships
Replies: 25
Views: 17021

Re: [Release] ADCK's FFE Ships

I don't konw if this addon is maintained and if the author is still around, but I need to say that is great to fly AGAIN on the Eagle Mk1! :) By the way, I think that in the pack there is a little issue with Eagles shaders. I mean, in deep space they are all colored, but if I browse ships selection ...
by Marte
Mon Jan 26, 2015 12:01 pm
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1047
Views: 398251

Re: Random Hits OXP

May be I have found a very little issue in the briefing screen.

If you use shaders, a rotating target ship is often colored and marked with a custom logo. If you try to accept the contract, when the text on screen change, the color/mark of the rotating ship changes too! :)
by Marte
Mon Jan 26, 2015 11:51 am
Forum: Expansion Pack
Topic: BroadcastComms MFD [Release]
Replies: 151
Views: 106936

Re: BroadcastComms MFD [beta]

This addon is a real must have . Nice shot! Can I make two suggestions? 1) Add the option to target the source of the last communication. 2) Add a request to all ships in range to leave alone your target (useful if you need to hunt in a populated zone... :) ). ...Plus, an entry from my log: 18:44:15...
by Marte
Wed Jan 21, 2015 6:21 pm
Forum: Outworld
Topic: What game are you playing?
Replies: 21
Views: 13212

What game are you playing?

...Or, more accurately: what videogame are you plaing beyond "Oolite" (and, may be, "Elite: Dangerous" ;) )? Talking about me, I'm actually deep involved with "Getter Robot Daikessen!" (AKA "Getter Robot The Big Battle", a cousin of the "Banpresto" &...