Search found 5 matches
- Fri Jan 09, 2015 7:14 pm
- Forum: Testing and Bug reports
- Topic: Is there a way to supress console messages?
- Replies: 5
- Views: 4192
Re: Is there a way to supress console messages?
Hi and sorry for my late reply! The "Telescope" is a very nice equipment, but the rings are confusing and the auto target function is conflicting with my oxp. But don't worry about it. I'm still coding just to learn the object model, so it doesn't matter anyways. And I have a lot to learn ...
- Wed Jan 07, 2015 9:39 am
- Forum: Testing and Bug reports
- Topic: Is there a way to supress console messages?
- Replies: 5
- Views: 4192
Re: Is there a way to supress console messages?
Hi cim, thank you for your quick reply. The two relevant messages are "missile-locked-onto-@" = "Missile locked onto %@."; "ident-locked-onto-@" = "Ident system locked onto %@."; so you could suppress them by having a file containing { "missile-locked-ont...
- Tue Jan 06, 2015 1:19 am
- Forum: Testing and Bug reports
- Topic: Is there a way to supress console messages?
- Replies: 5
- Views: 4192
Is there a way to supress console messages?
Hi there, the Problem: When setting the player.ship.target property and the ident system is online then a message will be displayed. Is there a way to supress this message? I'd prefer an alternative way to identify the target without setting the cursor over it and of course without any message, but ...
- Sat Jan 03, 2015 10:27 pm
- Forum: Testing and Bug reports
- Topic: Loosing Equipment on Save / Load
- Replies: 7
- Views: 5757
Re: Loosing Equipment on Save / Load
Hi Smivs, thank you for your quick reply especially on the old topic. Hi, and welcome. It will be hard to diagnose this with so little information. Could you start by posting your Latest Log here? Also, an idea what it does might help as well. Another option is to upload the whole OXP somewhere so t...
- Sat Jan 03, 2015 4:15 pm
- Forum: Testing and Bug reports
- Topic: Loosing Equipment on Save / Load
- Replies: 7
- Views: 5757
Re: Loosing Equipment on Save / Load
Not to bother on an old topic, but I have the same problem. I've created an new equipment addon, but it will only be available after buying. Reloading the commander let the new addon disapear to the market again. I checked the save file and both stored values ("EQ_MYITEM", "missionVar...