Search found 3 matches

by dhleong
Mon Dec 22, 2014 5:33 am
Forum: Oolite-Mac
Topic: Supporting the Thrustmaster Warthog
Replies: 4
Views: 12452

Re: Supporting the Thrustmaster Warthog

Thanks for the encouragement! A couple more observations: - Dropped a printf in the `if (axisNum >= 0) {}` branch of `handleInputEvent` - The stick's axes fired rapidly with smooth numbers, as expected given the correct input handling - This is NOT how it behaves in the test harness - The stick's ax...
by dhleong
Sun Dec 21, 2014 12:54 am
Forum: Oolite-Mac
Topic: Supporting the Thrustmaster Warthog
Replies: 4
Views: 12452

Re: Supporting the Thrustmaster Warthog

Just did a test, and can confirm that the weirdness with the throttle is simply that the device is not reporting its changes frequently enough. So, if I move the registered axis to say 20%, the throttle may not go there until I move the non-registered axis. It doesn't matter where I move it to, just...
by dhleong
Sat Dec 20, 2014 5:18 pm
Forum: Oolite-Mac
Topic: Supporting the Thrustmaster Warthog
Replies: 4
Views: 12452

Supporting the Thrustmaster Warthog

I recently got the Thrustmaster Warthog and was disappointed by the finicky support in Oolite. Though I have no experience with Objective C, I am a Software Engineer by trade and would like to help get this beast to cooperate. To that end, I threw together a crappy little CLI test harness based part...