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by ralph_hh
Wed Dec 30, 2015 11:26 pm
Forum: Testing and Bug reports
Topic: <solved> HUD gone in interstellar space
Replies: 4
Views: 5029

Re: HUD gone in interstellar space

Ooops? I was not aware, that you could disable the HUD??? :shock: :?
Since O is very close to P, that's absolutely possible. I was in a hurry.
A pity for that nice battle.
by ralph_hh
Wed Dec 30, 2015 11:24 pm
Forum: Discussion
Topic: 1.82 question
Replies: 10
Views: 5727

Re: 1.82 question

I use 1.82 some time now. The experience is... Well... A dived head on into some groups of pirates as "advised" to do some close combat. Maybe I was a bit too enthusiastic to take on 7 at once, my ship received heavy damage. So I keep my distance with large groups. The run away and fire fr...
by ralph_hh
Wed Dec 30, 2015 11:06 pm
Forum: Testing and Bug reports
Topic: <solved> HUD gone in interstellar space
Replies: 4
Views: 5029

<solved> HUD gone in interstellar space

I had my first whitchdrive malfunction since 1.82, took me to an ongoing battle between a Navy ship and 2 Thargoid Cruisers, several Thargoid Battleships. After killing two, I hit "P" to pause, after the pause my HUD was gone. Without crosshair that was a lost battle, so I hyperjumped agai...
by ralph_hh
Wed Dec 30, 2015 9:23 pm
Forum: Discussion
Topic: NOVA MISSION...Broken?
Replies: 14
Views: 7176

Re: NOVA MISSION...Broken?

Nice picture... Might be an idea to bring the always white shining suns a bit more variety.
by ralph_hh
Tue Dec 29, 2015 11:44 pm
Forum: Discussion
Topic: Parcel / passenger transport
Replies: 134
Views: 66072

Re: Parcel / passenger transport

After completing quite a bit of courier work, I daresay, I'm a bit disappointed by the result. The intention to start this was to get a bit more action. I like "random hits" missions, but apart from that, the only real thrill seems to be a visit to Anarchy systems every now and then. I als...
by ralph_hh
Sun Dec 27, 2015 7:29 pm
Forum: Discussion
Topic: star issue
Replies: 27
Views: 16572

Re: star issue

Wonderful, thanks!!
Another problem solved...
I'd not recommend to set the value to 8 ;-)
Took me minutes to launch until my Computer finally coped with that many stars.
by ralph_hh
Sat Dec 26, 2015 7:07 pm
Forum: Discussion
Topic: star issue
Replies: 27
Views: 16572

Re: star issue

So... After removal of Zygos and my config plist file, everything is fine. Re-Installing the previously used Zygos OXP all is fine. Setting the ambient level to 4.0 in that Zygos planetinfo brightens the world as it should. But as soon as I change the star_count_multiplier below 1, the stars vanish....
by ralph_hh
Sat Dec 26, 2015 6:54 pm
Forum: Discussion
Topic: star issue
Replies: 27
Views: 16572

Re: star issue

Uh ohhh.... Thanks for that idea. Without the OXPs - same result without the oxz - BOOOOM... There must be an interference with one of the oxz then.. I'll try to figure out which one. Edit: It's Zygos Cinematic Skies and Nebulas. In 1.8 I used it as oxp. Recently I installed the oxz. There must be s...
by ralph_hh
Sat Dec 26, 2015 6:27 pm
Forum: Discussion
Topic: star issue
Replies: 27
Views: 16572

Re: star issue

Hi there and merry Christmas to you all! I did some changes in the planetinfo-override.plist and it had no effect. What you predicted, the game does not use planetinfo-override... I renamed it. So what does my faulty planetinfo.plist do now? There is nothing suspicious in the log. Nebulas and planet...
by ralph_hh
Tue Dec 22, 2015 11:28 pm
Forum: Discussion
Topic: damaged equip
Replies: 25
Views: 12482

damaged equip

Is there a special ranking of what equipment becomes damaged preferably during a battle? Since 1.82 I try to do a bit more of close range dogfight and every now and then my ship receives some damage. So far it has been - The integrated targeting system approx. 10x The Naval Energy Unit 3x The ECM 1x...
by ralph_hh
Tue Dec 22, 2015 9:54 pm
Forum: Discussion
Topic: star issue
Replies: 27
Views: 16572

Re: star issue

Hi there just for info, maybe it will help someone. I had the same problem. No stars. Quickly found the problem: I had previously installed Zygnos cinematic skies as oxz from the ingame expansion manager, forgot abuot it and installed the oxp manually again. No stars, no nebula... I deleted the manu...
by ralph_hh
Tue Dec 22, 2015 10:20 am
Forum: Discussion
Topic: Tales from the spacelanes...
Replies: 1343
Views: 726311

Re: Tales from the spacelanes...

Had a crazy encounter yesterday.. I was obviously visiting a system with Navy presence, a large number of purple dots on my scanner and the huge Behemouth could be seen from 100 miles away. I was in need of some repairs and I thought, I could try, if the ship dock offers this service. I closed in, a...
by ralph_hh
Mon Dec 21, 2015 2:26 pm
Forum: Discussion
Topic: Parcel / passenger transport
Replies: 134
Views: 66072

Re: Parcel / passenger transport

I'm currently on a route from the most lower right planet in that galaxy 3 towards the opposite end, the trip can't be longer. I'm picking up parcels and passengers on the way, so it's a mix of long-haul and short-haul contracts. I passed a bottleneck some planets ago, no way around that, still no a...
by ralph_hh
Mon Dec 21, 2015 10:46 am
Forum: Testing and Bug reports
Topic: Scanner: wobbling targets
Replies: 5
Views: 7309

Re: Scanner: wobbling targets

Ah. Thanks. Yes, I hit E almost automatically, whenever I kill a target, since most often, a missile is launched shortly before a ship dies. I'll see, if this happenes only when I use the ECM, if it's a new feature, the answer is most probably "yes".

Edit: Yes. Confirmed.
by ralph_hh
Mon Dec 21, 2015 9:30 am
Forum: Discussion
Topic: Parcel / passenger transport
Replies: 134
Views: 66072

Re: Parcel / passenger transport

So. I finally upgraded to 1.82. Installed Tea Maker and Beer Cooler to protect my more valuable equipment and to enjoy a cool beer after a hot fight - both in game and in reality. I was finally able to repair my multi-target computer but the >2 days repair of my military shields will have to wait, n...