Search found 3 matches
- Mon Nov 03, 2014 10:13 am
- Forum: Discussion
- Topic: Proposal for 1.82: combat balance changes
- Replies: 161
- Views: 94840
Re: Proposal for 1.82: combat balance changes
Hi folks, Thanks for the welcomes, it's a blast with Oolite, don't get me wrong. I'm still exploring everything and there's so much to like. On that subject, I thought it would be fun to sell the original Cobra III at Lave and buy an Adder for souping-up (at Lave and Leesti). I then tried out a mult...
- Sun Nov 02, 2014 4:17 pm
- Forum: Discussion
- Topic: Proposal for 1.82: combat balance changes
- Replies: 161
- Views: 94840
Re: Proposal for 1.82: combat balance changes
Welcome here! Thank you! :D there has to be some kind of workable decoy/run like hell system Check these: [wiki]Witch_Fuel_Injectors[/wiki] 600Cr TL11 [wiki]Retro_Rockets_OXP[/wiki] 500Cr TL9 Decoy mine in [wiki]Armoury_OXP[/wiki] 800Cr TL6 [wiki]Energy_Bomb[/wiki] 900Cr TL8 All excellent suggestio...
- Sun Nov 02, 2014 2:24 pm
- Forum: Discussion
- Topic: Proposal for 1.82: combat balance changes
- Replies: 161
- Views: 94840
Re: Proposal for 1.82: combat balance changes
Just popping in for a comment: I'm a lifetime (E)(Oo)lite player (who's been away a while) and had my ass handed to me like never before in 1.80 when trying to get a new Commander started out. Now I certainly don't have my dogfighting chops back to full yet, but those pirate packs just don't miss w...