Search found 366 matches
- Thu Dec 23, 2010 5:33 pm
- Forum: Expansion Pack
- Topic: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)
- Replies: 2032
- Views: 605021
Ah.... (don't QUITE understand... 1 alpha channel for each frame?!?? ... anyway)... Unfortunately I have had no luck with that technique. I am presently adding emission, shininess and specular to the DeepSpace ships (10 objects done so far... I have a PM in to DeepSpace about release... he hasn't be...
- Thu Dec 23, 2010 2:24 pm
- Forum: Expansion Pack
- Topic: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)
- Replies: 2032
- Views: 605021
- Thu Dec 23, 2010 2:20 pm
- Forum: Expansion Pack
- Topic: Which format for shininess / specular color?
- Replies: 2
- Views: 2913
- Thu Dec 23, 2010 2:19 pm
- Forum: Discussion
- Topic: ECM energy consumption
- Replies: 6
- Views: 2983
I remember my death occurring immediately after I pressed the ECM, so either it has a self-destructive effect when you have no shields, or it simply took my energy down so far that a single shot right after blew me to bits. (For what it's worth) this has never happened to me, in particular. I'm gue...
- Wed Dec 22, 2010 5:55 pm
- Forum: Expansion Pack
- Topic: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)
- Replies: 2032
- Views: 605021
Is there a good post somewhere that definitively describes how to make these ads? I tried searching... = overwhelmed. I use Paint Shop Pro 5.03 (registered). I have a few ideas... I'd like to contribute as time permits. Or heck, here is the IDEA for one, if someone (good at making the ads) wants to ...
- Wed Dec 22, 2010 5:38 pm
- Forum: Expansion Pack
- Topic: Which format for shininess / specular color?
- Replies: 2
- Views: 2913
Which format for shininess / specular color?
Sorry. Noob question. VERY noobish. Noobishisity. which is correct: materials = { "back_metal.png" = { diffuse_map = "Cor_Front.png"; emission_map = "Cor_FrontE.png"; shininess = 10; specular_color = (0.30, 0.30, 0.30, 0.50); }; "bottom_metal.png" = { diffuse_...
- Wed Dec 22, 2010 5:27 pm
- Forum: Expansion Pack
- Topic: HUDs, cloaks, and something to do with engines
- Replies: 25
- Views: 10012
I've now taken it out for a few test flights. With regards to different resolutions: my resolution is 1440x900. When in full screen, the contraster and the critical glow are scaled with no obvious issues. When in windowed mode, however, there is a band on either side of the screen where the critica...
- Tue Dec 21, 2010 9:45 pm
- Forum: Expansion Pack
- Topic: HUDs, cloaks, and something to do with engines
- Replies: 25
- Views: 10012
- Tue Dec 21, 2010 9:30 pm
- Forum: Expansion Pack
- Topic: (DEVs) SpeedBar Green, Yellow, Red equals wot percent?
- Replies: 8
- Views: 4562
My next project involves script controlled engine sounds (when I'm not working on these other projects). I have a great custom afterburner1.ogg (customsounds.plist), and I have prepared sounds for Torus Drive and Engine Idling (Idling < 1% MaxSpeed). Those sounds are somewhat-unique. Now I need to c...
- Tue Dec 21, 2010 9:13 pm
- Forum: Expansion Pack
- Topic: HUDs, cloaks, and something to do with engines
- Replies: 25
- Views: 10012
- Tue Dec 21, 2010 8:58 pm
- Forum: Expansion Pack
- Topic: HUDs, cloaks, and something to do with engines
- Replies: 25
- Views: 10012
- Tue Dec 21, 2010 8:48 pm
- Forum: Expansion Pack
- Topic: HUDs, cloaks, and something to do with engines
- Replies: 25
- Views: 10012
- Tue Dec 21, 2010 7:15 pm
- Forum: Expansion Pack
- Topic: (DEVs) SpeedBar Green, Yellow, Red equals wot percent?
- Replies: 8
- Views: 4562
- Tue Dec 21, 2010 7:09 pm
- Forum: Expansion Pack
- Topic: HUDs, cloaks, and something to do with engines
- Replies: 25
- Views: 10012
- Tue Dec 21, 2010 11:45 am
- Forum: Expansion Pack
- Topic: HUDs, cloaks, and something to do with engines
- Replies: 25
- Views: 10012
EDIT: Uploaded a new ZIP with a readme, header in the script, etc. Updated this link. Okay: http://www.box.net/shared/zq6hgs9ocl Its CHEAP! No readme or nothing at this time. Free to use, modify, abuse, dissect, rant and rave at, kick, gouge, etc etc etc. The main problem (but I guess people are use...