Search found 745 matches
- Wed Mar 04, 2026 4:55 pm
- Forum: Testing and Bug reports
- Topic: Arch, Fedora tester needed
- Replies: 14
- Views: 319
Re: Arch, Fedora tester needed
[...] I'm not sure about the segfault with the old SDL1.2 version - could be that there have been bug fixes to the SDL since then or maybe some sort of clash if different SDL versions are somehow pulled into the build. Glad it worked with sdl12-compat. Thanks for testing! The same old "SDL1.2&...
- Wed Mar 04, 2026 3:36 am
- Forum: Testing and Bug reports
- Topic: Arch, Fedora tester needed
- Replies: 14
- Views: 319
Re: Arch, Fedora tester needed
[...] Please try my latest changes on the branch. I have implemented making splash window same size as main and it seems to work reliably without the SDL2/SDL3 code (which didn't seem to work with SDL12compat->SDL2compat->SDL3 setup). For example this appimage works fine for me: https://github.com/...
- Tue Mar 03, 2026 8:16 pm
- Forum: Testing and Bug reports
- Topic: Arch, Fedora tester needed
- Replies: 14
- Views: 319
Re: Arch, Fedora tester needed
Well indeed -- didn't even need to install sdl12-compat, just LD_LIBRARY_PATHed it!
- Tue Mar 03, 2026 7:33 pm
- Forum: Testing and Bug reports
- Topic: Arch, Fedora tester needed
- Replies: 14
- Views: 319
Re: Arch, Fedora tester needed
[...] which just moves the bottom right corner [...] That's what I observe too, the splash and game window are started in the bottom right, not entering the setPos branch at all. On the other hand I just noticed the SDL2compat and SDL12compat (which I'd have to install) references in the github mes...
- Tue Mar 03, 2026 5:05 pm
- Forum: Testing and Bug reports
- Topic: Arch, Fedora tester needed
- Replies: 14
- Views: 319
Re: Arch, Fedora tester needed
Please can someone with Arch or Fedora (or other distro in which SDL3 is called via sdl2compat and sdl12compat) build and test Oolite from this branch: https://github.com/mcarans/oolite/tree/refs/heads/1.92-maintenance Relates to: https://github.com/OoliteProject/oolite/issues/555#issuecomment-3988...
- Mon Mar 02, 2026 6:32 pm
- Forum: Oolite-Linux
- Topic: Full Screen Mode locked at 1024x768
- Replies: 24
- Views: 703
Re: Full Screen Mode locked at 1024x768
<whew, why would some consider laptops good for anything :) > I played with optimus setup(s) in Linux quite some time ago (10-12 years?). It was a "set it and forget it" type of action, just to check it's not a ... mirage. From what I recall, the solution to these setups at that time was ...
- Sat Feb 21, 2026 5:50 pm
- Forum: Oolite-Linux
- Topic: Full Screen Mode locked at 1024x768
- Replies: 24
- Views: 703
Re: Full Screen Mode locked at 1024x768
[...] Jealous!!! (Waddles into the sunset muttering about the need to invest in better hardware) Salt on the wound, the 970 is the GPU on the riser. I also have a 2070 SUPER (bound to vfio-pci) for qemu GPU passthrough. And the disabled iGPU in the Ryzen 5700g :) To "water the salt", thou...
- Sat Feb 21, 2026 1:25 am
- Forum: Oolite-Linux
- Topic: Full Screen Mode locked at 1024x768
- Replies: 24
- Views: 703
Re: Full Screen Mode locked at 1024x768
[...] AnduinOS uses Wayland by default, at least on my Intel test lump. $ set | grep -i way QT_IM_MODULES='wayland;ibus' WAYLAND_DISPLAY=wayland-0 XAUTHORITY=/run/user/1000/.mutter-Xwaylandauth.SXA0K3 XDG_SESSION_TYPE=wayland That would explain it. On my Slackware 15.0, under X server (and NVidia d...
- Thu Feb 19, 2026 9:36 pm
- Forum: Oolite-Linux
- Topic: Full Screen Mode locked at 1024x768
- Replies: 24
- Views: 703
Re: Full Screen Mode locked at 1024x768
[...] Oh...err... At 3840x2160 resolution, I get an FPS of <10, with a vanilla Oolite installation.[...] Besides the other suggestions/comments, nowadays I'd guess there is also the question of what underlying server you're running under? Is it X Window System, or Wayland? While NVidia proprietary ...
- Mon Feb 09, 2026 4:48 pm
- Forum: Oolite-Linux
- Topic: Anyone tried WinBoat?
- Replies: 4
- Views: 199
Re: Anyone tried WinBoat?
[...] the couple of Windows apps I can’t live without. It looks that it might work if the apps don't rely on a "real" GPU to do their job, as they state quite clearly there is no GPU acceleration/passthrough available yet. If your laptop were an Optimus type of screen enabler (i.e. one wi...
- Tue Dec 30, 2025 6:15 pm
- Forum: Expansion Pack
- Topic: TOGY Memorials OXP
- Replies: 23
- Views: 27572
Re: TOGY Memorials OXP
Condolences from me, too.
- Tue Dec 30, 2025 4:45 am
- Forum: Oolite-PC
- Topic: Windows MSYS2 MinGW64 environment development
- Replies: 101
- Views: 6470
Re: Windows MSYS2 MinGW64 environment development
[...] Now proceeding with Oolite compilation. Whew, quite the ride! After couple of ins/outs with wingdi.h (in order to bring in the previous environment's DISPLAYCONFIG stuff), finally managed to get oolite.exe, of course, by using again "messages=yes" for linking :-D And, of (the same) ...
- Mon Dec 29, 2025 6:05 pm
- Forum: Oolite-PC
- Topic: Windows MSYS2 MinGW64 environment development
- Replies: 101
- Views: 6470
Re: Windows MSYS2 MinGW64 environment development
[...] make messages=yes [...] This was what I was looking for (each build system, lately, has an obscure way of enable/disable verbosity of its works). I knew that if I could capture the link command line I could make it work (I've done it so many times with cygwin, that it became sort of routine)....
- Mon Dec 29, 2025 1:28 am
- Forum: Oolite-PC
- Topic: Windows MSYS2 MinGW64 environment development
- Replies: 101
- Views: 6470
Re: Windows MSYS2 MinGW64 environment development
I tried a local mingw64 build using mcarans mingw64_environment. Couple of things: - I used an (older, but not that old -- 4.4.23(2) msys2 bash, 10.1.0 gcc) local mingw64 environment I'm using for other windows Linux-like tools I like to build. - Being a Linux Slackware user, I didn't pacman anythin...
- Sat Dec 20, 2025 8:18 pm
- Forum: Suggestion Box
- Topic: Rethinking Oolite game folders
- Replies: 24
- Views: 1408
Re: Rethinking Oolite game folders
My 0.02 Cr -- although I mentioned the "unreliable" relative @"AddOns" in Linux, it is something I'm using, again, as someone not making use of the ManagedAddOns. It is useful for multiple Oolite instances where the common ~/.Oolite/AddOns could become a drawback, or an unwanted ...