Search found 736 matches
- Mon Feb 09, 2026 4:48 pm
- Forum: Oolite-Linux
- Topic: Anyone tried WinBoat?
- Replies: 3
- Views: 77
Re: Anyone tried WinBoat?
[...] the couple of Windows apps I can’t live without. It looks that it might work if the apps don't rely on a "real" GPU to do their job, as they state quite clearly there is no GPU acceleration/passthrough available yet. If your laptop were an Optimus type of screen enabler (i.e. one wi...
- Tue Dec 30, 2025 6:15 pm
- Forum: Expansion Pack
- Topic: TOGY Memorials OXP
- Replies: 23
- Views: 27035
Re: TOGY Memorials OXP
Condolences from me, too.
- Tue Dec 30, 2025 4:45 am
- Forum: Oolite-PC
- Topic: Windows MSYS2 MinGW64 environment development
- Replies: 100
- Views: 3334
Re: Windows MSYS2 MinGW64 environment development
[...] Now proceeding with Oolite compilation. Whew, quite the ride! After couple of ins/outs with wingdi.h (in order to bring in the previous environment's DISPLAYCONFIG stuff), finally managed to get oolite.exe, of course, by using again "messages=yes" for linking :-D And, of (the same) ...
- Mon Dec 29, 2025 6:05 pm
- Forum: Oolite-PC
- Topic: Windows MSYS2 MinGW64 environment development
- Replies: 100
- Views: 3334
Re: Windows MSYS2 MinGW64 environment development
[...] make messages=yes [...] This was what I was looking for (each build system, lately, has an obscure way of enable/disable verbosity of its works). I knew that if I could capture the link command line I could make it work (I've done it so many times with cygwin, that it became sort of routine)....
- Mon Dec 29, 2025 1:28 am
- Forum: Oolite-PC
- Topic: Windows MSYS2 MinGW64 environment development
- Replies: 100
- Views: 3334
Re: Windows MSYS2 MinGW64 environment development
I tried a local mingw64 build using mcarans mingw64_environment. Couple of things: - I used an (older, but not that old -- 4.4.23(2) msys2 bash, 10.1.0 gcc) local mingw64 environment I'm using for other windows Linux-like tools I like to build. - Being a Linux Slackware user, I didn't pacman anythin...
- Sat Dec 20, 2025 8:18 pm
- Forum: Suggestion Box
- Topic: Rethinking Oolite game folders
- Replies: 24
- Views: 902
Re: Rethinking Oolite game folders
My 0.02 Cr -- although I mentioned the "unreliable" relative @"AddOns" in Linux, it is something I'm using, again, as someone not making use of the ManagedAddOns. It is useful for multiple Oolite instances where the common ~/.Oolite/AddOns could become a drawback, or an unwanted ...
- Sat Dec 20, 2025 1:14 am
- Forum: Testing and Bug reports
- Topic: New Linux AppImage and source builds to test
- Replies: 51
- Views: 1445
Re: New Linux AppImage and source builds to test
I've got the chance to try the AppImage build on a Slackware-current live image (Nov 7, 2025) I have around, and things look quite well. Oh, and we've advanced into the modern libpng behaviors (not something I can say I missed -- but we only have 2 files, at least :-D ): 19:51:32.223 [texture.load.p...
- Fri Dec 19, 2025 4:54 pm
- Forum: Testing and Bug reports
- Topic: New Linux AppImage and source builds to test
- Replies: 51
- Views: 1445
Re: New Linux AppImage and source builds to test
From what I can make from this extract from ResourceManager.m file: sUserRootPaths = [[NSArray alloc] initWithObjects: #if OOLITE_MAC_OS_X [[[[NSHomeDirectory() stringByAppendingPathComponent:@"Library"] stringByAppendingPathComponent:@"Application Support"] stringByAppendingPath...
- Thu Dec 18, 2025 3:44 am
- Forum: Testing and Bug reports
- Topic: New Linux AppImage and source builds to test
- Replies: 51
- Views: 1445
Re: New Linux AppImage link to download
[...] Here is a download link if you want to test: https://www.filemail.com/d/rqboegjegmaysyy. If you do, please let me know what version of Linux you use. Sigh (expected): $ ./Oolite_1.91.0.7781-251216-47a0cfb-x86_64.AppImage ./Oolite_1.91.0.7781-251216-47a0cfb-x86_64.AppImage: /lib64/libc.so.6: v...
- Sat Dec 13, 2025 7:21 pm
- Forum: Oolite-Linux
- Topic: Link Time Optimizations
- Replies: 15
- Views: 365
Re: Link Time Optimizations
Considering for both suggestions I'm targeting the else branch, I tried mcarans non-hardcoding solution, and it works.
Hope it does, too, for environments where env variable is not set
Hope it does, too, for environments where env variable is not set
- Sat Dec 13, 2025 5:53 pm
- Forum: Oolite-Linux
- Topic: Link Time Optimizations
- Replies: 15
- Views: 365
Re: Link Time Optimizations
[...] Can you please try this code and see if it works for you? int result = espeak_Initialize(AUDIO_OUTPUT_PLAYBACK, 100, "Resources", 0); if (result < 0) espeak_Initialize(AUDIO_OUTPUT_PLAYBACK, 100, NULL, 0); // re-attempt init with legacy path parameter Just did, it seems to go out on...
- Fri Dec 12, 2025 9:17 pm
- Forum: Oolite-Linux
- Topic: Link Time Optimizations
- Replies: 15
- Views: 365
Re: Link Time Optimizations
[...] Funny enough, it seems to be ignoring ESPEAK_DATA_PATH environment variable [...] This seems to be caused by the line 783 as github shows it, in Core/Universe.m: espeak_Initialize(AUDIO_OUTPUT_PLAYBACK, 100, "Resources", 0); Replacing "Resources" with NULL (as I found it i...
- Fri Dec 12, 2025 8:46 pm
- Forum: Oolite-Linux
- Topic: Link Time Optimizations
- Replies: 15
- Views: 365
Re: Link Time Optimizations
I gave it a try, the binary works[*]. Funny enough, it seems to be ignoring ESPEAK_DATA_PATH environment variable, so unless I'm doing a cd <whatever>/oolite.app; ./oolite . it would bail complaining it cannot find "Resources/espeak-data/phonetab". This happens both with -flto and without ...
- Wed Oct 22, 2025 1:24 am
- Forum: Testing and Bug reports
- Topic: Windows testers needed for modernised build
- Replies: 7
- Views: 207
Re: Windows testers needed for modernised build
I tried it today, everything looks good, even HDR, as expected. One thing I noticed is that I couldn't use 7zip to "install" it (it seems the compression algorithm is not one known by 7zip) by just copying from the exe file. Other than that, the only other drawback I found was the cache cr...
- Mon Oct 20, 2025 4:12 pm
- Forum: Outworld
- Topic: Science Fiction Trivia
- Replies: 7686
- Views: 2653262
Re: Science Fiction Trivia
[...] I'm totally confused by the question too. Given a month since the last posting in this thread (damn - now I need a Unix epoch - to YYYY-MM-DD converter to check what " time=1758130358" means), I suspect I'm not the only confused one. 3-d software? In SF? Well, I don't particularly r...