Search found 15 matches

by daveangel
Mon Jun 23, 2014 8:38 pm
Forum: Expansion Pack
Topic: Swiftfire OXP
Replies: 3
Views: 2739

Re: Swiftfire OXP

Thanks guys, i'll have a look.

KR

Dave
by daveangel
Sun Jun 22, 2014 1:05 pm
Forum: Expansion Pack
Topic: Swiftfire OXP
Replies: 3
Views: 2739

Swiftfire OXP

Please find the Swift-fire for your perusal. "She's 60 meters and all Engine" Capt. D Angel, Swift-fire "The Dawn of September" test pilot The Swift-fire light frigate is designed to deliver dogfighting superiority against highly manoeuvrable adversaries. Utilising unique rotatin...
by daveangel
Sun Jun 22, 2014 11:15 am
Forum: Expansion Pack
Topic: Conversion script woes
Replies: 5
Views: 4116

Re: Conversion script woes

Well, after much trial and error, i have a fully textured craft. I can only suggest try to export often and check the obj2dattexnorm output and count the textures! Stormrider, really appreciate the offer, at one point yesterday my hair was well and truly pulled out. I've named it the 'Swift-fire', a...
by daveangel
Sat Jun 21, 2014 8:31 pm
Forum: Expansion Pack
Topic: Conversion script woes
Replies: 5
Views: 4116

Re: Conversion script woes

Well, with much investigation, its wings that gets upset when you assign the same map to multiple materials.

Cant see a way back to good apart from deleting the uvmaps. Lots of work lost, but a lesson learnt i guess.
by daveangel
Sat Jun 21, 2014 5:52 pm
Forum: Expansion Pack
Topic: Conversion script woes
Replies: 5
Views: 4116

Conversion script woes

Frustrating afternoon, been spent the morning texturing my new ship, but cannot get it into dat format properly with textures. Obj2DatTexNorm tells me File does not provide texture coordinates! Materials will not be exported. Done. I've looked at the mtl file coming out of wings, and i cant see anyt...
by daveangel
Sat Jun 21, 2014 10:14 am
Forum: Expansion Pack
Topic: Buggy Textures?
Replies: 4
Views: 2275

Re: Buggy Textures?

Norby/Smivs

Thanks, your help did the job. I'm properly underway with the textures now, will try to get my head around the colour codes so there is some variance out there with these ships.

Image
by daveangel
Sat Jun 21, 2014 1:00 am
Forum: Expansion Pack
Topic: Rotating engine nacelles with pitch
Replies: 15
Views: 6413

Re: Rotating engine nacelles with pitch

Thanks thargon, that's handy!
by daveangel
Sat Jun 21, 2014 12:34 am
Forum: Expansion Pack
Topic: Buggy Textures?
Replies: 4
Views: 2275

Re: Buggy Textures?

Brilliant, thanks Norby I'll try that in the morning.

Bet regards,

Dave
by daveangel
Fri Jun 20, 2014 11:53 pm
Forum: Expansion Pack
Topic: Buggy Textures?
Replies: 4
Views: 2275

Buggy Textures?

Well, i've got my ship OXP working with its rotating nacelles (thanks all) And have spent most of the day texturing the engine, however it doesn't display correctly. Cant see any relevant errors in the java script console, and i have also tried removing all other OXPs, but to no avail. Can anybody h...
by daveangel
Fri Jun 20, 2014 11:25 am
Forum: Expansion Pack
Topic: Rotating engine nacelles with pitch
Replies: 15
Views: 6413

Re: Rotating engine nacelles with pitch

OK, really making progress now. Just need to change the location on where the engines rotate on and then move the exhaust plume this.name = "Dawn"; this.author = "Dave Angel"; this.copyright = "2014 Dave Angel" this.description = "rotate engine nacelles with pitch ...
by daveangel
Fri Jun 20, 2014 10:17 am
Forum: Expansion Pack
Topic: Rotating engine nacelles with pitch
Replies: 15
Views: 6413

Re: Rotating engine nacelles with pitch

OK, it defiantly was an encoding problem, really weird though because i had to completely start again in text wrangler - no copy and pasting - i must of had a character hidden somewhere!

Thanks for the help.
by daveangel
Fri Jun 20, 2014 9:31 am
Forum: Expansion Pack
Topic: Rotating engine nacelles with pitch
Replies: 15
Views: 6413

Re: Rotating engine nacelles with pitch

I seam to have hit a hurdle almost immediately, can anyone tell my what illegal character i have at line 1 as the java console tells me, or is this a red herring and there is another problem this.name = “Dawn”; this.author = “Dave Adcock”; this.copyright = "� 2014 Dave Adcock.”; this.descriptio...
by daveangel
Fri Jun 20, 2014 7:55 am
Forum: Expansion Pack
Topic: Rotating engine nacelles with pitch
Replies: 15
Views: 6413

Re: Rotating engine nacelles with pitch

Thanks Cim.

Do you know of any other ships that use addFrameCallBack so i can find an example?

Then i just need to work out how to reference the subentity.

Kind regards,

Dave
by daveangel
Thu Jun 19, 2014 10:17 pm
Forum: Expansion Pack
Topic: New Hud
Replies: 5
Views: 4288

New Hud

Guys, Thought i would share this one with you, its a new hud, designed to be less intrusive on screen real estate than some of the other huds out there. http://s24.postimg.org/svm18rndh/Dave_Hud.png Download from here. http://www.filedropper.com/davehudoxp I'm planning to move some more of the gauge...
by daveangel
Thu Jun 19, 2014 10:05 pm
Forum: Expansion Pack
Topic: Rotating engine nacelles with pitch
Replies: 15
Views: 6413

Rotating engine nacelles with pitch

Hello My first post on here, i've been playing with my first OXP, which is a ship thats supposed to be a fast frigate/blockade runner etc. With a nod to the 'starbridge' (and also the neolite fer-de-lance for looks) I wanted to rotate the engines, which i have made as separate sub entities as the sh...