Search found 288 matches

by Neelix
Sun Oct 05, 2014 1:42 pm
Forum: Testing and Bug reports
Topic: 100% CPU load when browsing "market prices"
Replies: 7
Views: 9028

Re: 100% CPU load when browsing "market prices"

I've noticed my frame-rate drops to 4fps while viewing that page, even after increasing my CPU speed. I always assumed it was the Market Observer OXP that was somehow responsible. I haven't checked it without it though.

- Neelix
by Neelix
Thu Sep 25, 2014 5:30 am
Forum: Discussion
Topic: Where'd my 2TC go?
Replies: 8
Views: 6471

Re: Where'd my 2TC go?

This one also had me mystified when I switched to the OXZ version of it, because the previous OXP version I had been using didn't actually *have* a cargo space requirement. I eventually found it only by trawling through the equipment plists in each installed OXP to see which piece of equipment was r...
by Neelix
Mon Sep 22, 2014 1:07 am
Forum: Suggestion Box
Topic: User tags for expansions
Replies: 3
Views: 6705

Re: User tags for expansions

User tagging is an interesting concept but I can see some potential problems... One of the issues with such a system as I see it is that if you allow a user to enter arbitrary tags you're likely to see lots of variation in the tag names, which will make them less useful. For example I can easily pic...
by Neelix
Sun Sep 21, 2014 11:50 pm
Forum: Fiction
Topic: "The Adventures of Captain Morgan" Or "Damn That Mossfoot"
Replies: 438
Views: 212540

Re: Chapter 56 - The Coursby's

Perhaps it seems odd to say it but I'm really glad to see non-porn chapter. :-)

It did seem kind of odd though to see TL11 referred to as "low tech level".

- Neelix
by Neelix
Tue Sep 09, 2014 6:46 pm
Forum: Discussion
Topic: Proposal for 1.82: support for economic changes
Replies: 128
Views: 65389

Re: Proposal for 1.82: support for economic changes

Going by the posts in various discussions over the years, loads of them.. but most would probably not make use of the Trading Assistant/Autotrade OXPs anyway. Certainly I haven't.. largely out of concern that it might inadvertently mess with my contract goods. Same here. Well, the images and discus...
by Neelix
Sun Sep 07, 2014 12:23 am
Forum: Fiction
Topic: "The Adventures of Captain Morgan" Or "Damn That Mossfoot"
Replies: 438
Views: 212540

Re: "The Adventures of Captain Morgan" Or "Damn That Mossfoo

Cheers! It's always nice to have a visual frame of reference. :-)

- Neelix
by Neelix
Sat Sep 06, 2014 7:59 pm
Forum: Fiction
Topic: "The Adventures of Captain Morgan" Or "Damn That Mossfoot"
Replies: 438
Views: 212540

Re: "The Adventures of Captain Morgan" Or "Damn That Mossfoo

Just wanted to let you know I'm still reading and enjoying the story. :-)

I don't suppose you have a floor plan handy for the snake charmer?

- Neelix
by Neelix
Sat Sep 06, 2014 7:35 pm
Forum: Discussion
Topic: Proposal for 1.82: support for economic changes
Replies: 128
Views: 65389

Re: Proposal for 1.82: support for economic changes

It's a bit wordy still - any suggestions on a shorter but still clear way to express "import only", "export only" and "restricted"? I'd like to make that column narrower if possible. Personally I think the best way is to just highlight anything that's not completely le...
by Neelix
Thu Sep 04, 2014 3:42 pm
Forum: Expansion Pack
Topic: Smart HUD OXZ
Replies: 24
Views: 18959

Re: [RELEASE} Smart HUD

It should be possible to position the MFDs relative to the edge of the screen, (preferably up against said edge) that we way they'll be in the right positions regardless of the actual screen width. The relevant code can be found in Dizzy's OXP tweaking thread IIRC in the posts discussing MFDs in Num...
by Neelix
Mon Sep 01, 2014 7:31 am
Forum: Expansion Pack
Topic: [Release] Bounty Informer v1.0
Replies: 6
Views: 12384

Re: [Release] Bounty Informer v1.0

After not successfull attempt to continue development Bounty Scaner: https://bb.oolite.space/viewtopic.php?f=4&t=4933&p=226749#p224601 I created Bounty Informer OXZ (original code not used). http://wiki.alioth.net/index.php/Bounty_Informer_OXP Any critic and suggestions - welcome. So what d...
by Neelix
Mon Sep 01, 2014 1:02 am
Forum: Testing and Bug reports
Topic: [Solved] WARNING: Timer <OOJSTimer
Replies: 44
Views: 43186

Re: [Solved] WARNING: Timer <OOJSTimer

12 Hours in to game play using 32 bit 1.80 ..No crashes. I can only conclude that despite having a 64 bit OS, the AMD Radeon HD 8330 is not up to the job for the 64 bit version of Oolite 1.80. Actually I would say the only conclusion you can come to is that something in the 64 bit version of Oolite...
by Neelix
Sun Aug 31, 2014 1:32 pm
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 855905

Re: Progress

Any chance of making it possible for an OXP to specify a sort order? I use Market Observer OXP and I'd love it if it could sort by profit margin.

- Neelix
by Neelix
Sun Aug 31, 2014 12:37 pm
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 855905

Re: Progress

While you're working on that side of things... any chance of adding colour coding based on legality?
It would be nice if items that would get you a price on your head just for launching with them were made to stand out somehow.

- Neelix
by Neelix
Wed Aug 27, 2014 3:19 pm
Forum: Discussion
Topic: Working all the live long day
Replies: 34
Views: 22906

Re: Working all the live long day

Would the Vacuum_Pump OXZ also be useful for miners or does scooping splinters not use a cargo pod per splinter that contains valuable minerals ? That was part of the original intention actually, that in combination with the ore processor it would be quite useful... that said, it seems precious met...
by Neelix
Wed Aug 27, 2014 7:55 am
Forum: Discussion
Topic: Working all the live long day
Replies: 34
Views: 22906

Re: Working all the live long day

spara wrote:
And here's the question, is the random success factor in scanning futile? I could up the energy use a bit and make it a 100% accurate.
I think that would be a good idea. I think the random success factor makes it not worth bothering with the scanning feature at all.

- Neelix