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by Digital86
Sun Apr 05, 2020 3:57 am
Forum: Expansion Pack
Topic: [Release] AlmostAlmostDefault HUD 1.1.4
Replies: 79
Views: 63914

Re: [Release] AlmostAlmostDefault HUD 1.1.4

version 1.1.4 with eta - still works great :wink: (manual installation)
by Digital86
Mon Feb 22, 2016 3:11 pm
Forum: Expansion Pack
Topic: [Release] AlmostAlmostDefault HUD 1.1.4
Replies: 79
Views: 63914

Re: [Release] AlmostAlmostDefault HUD 1.1.4

I've been waiting, I'm happy, thank you very much!
Excellent workImage
by Digital86
Sun Feb 21, 2016 6:43 pm
Forum: Expansion Pack
Topic: [Release] AlmostAlmostDefault HUD 1.1.4
Replies: 79
Views: 63914

Re: [Release] AlmostAlmostDefault HUD 1.1.4

spara wrote:
You just want the big ETA clock back, Digital86?
Yes ! :)
by Digital86
Sun Feb 21, 2016 6:24 pm
Forum: Expansion Pack
Topic: [Release] AlmostAlmostDefault HUD 1.1.4
Replies: 79
Views: 63914

Re: [Release] AlmostAlmostDefault HUD 1.1.5

Try AAD v1.1.5 , I added legends for [wiki]Detectors[/wiki], [wiki]EscortDeck[/wiki] and [wiki]Towbar[/wiki]. Without variations :cry: http://thumbnails105.imagebam.com/46668/c490a3466679795.jpg I want as earlier http://thumbnails105.imagebam.com/46668/c1938b466679787.jpg - On a digital board time ...
by Digital86
Sun Feb 21, 2016 2:26 am
Forum: Expansion Pack
Topic: [Release] AlmostAlmostDefault HUD 1.1.4
Replies: 79
Views: 63914

Re: [Release] AlmostAlmostDefault HUD 1.1.4

Hi, spara and Norby . Installed by new version Oolite1.82 and AlmostAlmostDefault HUD 1.1.4. There is no automatic solution but you can do it by hand: there is an insertintohudlegends.plist in Detectors oxp, you must insert the contents into AAD/Config/hud.plist. Then copy this new hud.plist into De...
by Digital86
Wed May 28, 2014 12:55 pm
Forum: Porting to other platforms
Topic: Open Pandora Oolite
Replies: 36
Views: 64081

Re: Open Pandora Oolite

I understood everything, thanks.
by Digital86
Tue May 27, 2014 8:51 pm
Forum: Testing and Bug reports
Topic: F5F5 cargo, contracts, and missions screen too full!
Replies: 34
Views: 21610

Re: F5F5 cargo, contracts, and missions screen too full!

At me is and isn't present http://roolite.org/coriolis/download/file.php?id=1263&t=1&sid=57ab39eab81ecc22bcb298afcf111be8 http://roolite.org/coriolis/download/file.php?id=1264&t=1&sid=57ab39eab81ecc22bcb298afcf111be8 http://roolite.org/coriolis/download/file.php?id=1265&t=1&s...
by Digital86
Tue May 27, 2014 7:27 pm
Forum: Testing and Bug reports
Topic: F5F5 cargo, contracts, and missions screen too full!
Replies: 34
Views: 21610

Re: F5F5 cargo, contracts, and missions screen too full!

Up
Switeck wrote:
Too often I have too much cargo, contracts, and active missions at once...and all its text does not fit on a single window.
So I cannot read the last items.
Can this be made multiple screens similar to the equipment lists?
I have the same problem. There are new decisions? (v.1.77.1)
by Digital86
Tue May 27, 2014 12:29 am
Forum: Discussion
Topic: Introduce Yourself.
Replies: 1364
Views: 729581

Re: Introduce Yourself.

Hi folks!
The very first toys, remain in memory for the rest of life. I am very glad that thanks to your diligence, I can again will return to the childhood. It is still very healthy that ordinary-looking Elite, became such beautiful game, as Oolite.
by Digital86
Mon May 26, 2014 2:07 pm
Forum: Expansion Pack
Topic: [Release] AlmostAlmostDefault HUD 1.1.4
Replies: 79
Views: 63914

Re: [Release] AlmostAlmostDefault HUD 2.1

Thanks to you, about the kindest Norby :wink:
by Digital86
Mon May 26, 2014 6:50 am
Forum: Expansion Pack
Topic: [Release] AlmostAlmostDefault HUD 1.1.4
Replies: 79
Views: 63914

Re: [Release] AlmostAlmostDefault HUD 2.1

spara wrote:
* small laser heat indicator integrated to x-hair
It isn't necessary to me. How to move away him?
by Digital86
Sat May 24, 2014 7:35 pm
Forum: Expansion Pack
Topic: [Release] AlmostAlmostDefault HUD 1.1.4
Replies: 79
Views: 63914

Re: [Release] AlmostAlmostDefault HUD 2.1

Thanks, turned out Image
by Digital86
Sat May 24, 2014 5:06 pm
Forum: Expansion Pack
Topic: [Release] AlmostAlmostDefault HUD 1.1.4
Replies: 79
Views: 63914

Re: [Release] AlmostAlmostDefault HUD 2.1

Established Detectors OXP and Aad-HUD has changed to default. This can be avoided?
by Digital86
Sat May 24, 2014 12:50 pm
Forum: Expansion Pack
Topic: [UPDATED RELEASE]Galaxy Info V1.1.0
Replies: 32
Views: 28873

Re: [UPDATED RELEASE]Galaxy Info V1.1.0

This OXP is able to look for planets only with technological level and economy.
I need to find a planet with technological level and the government.
How to find it?