Search found 78 matches

by stevesims
Fri Mar 18, 2011 12:02 pm
Forum: Discussion
Topic: Looking ahead
Replies: 417
Views: 77062

Re: Looking ahead

I have always thought that the original galaxy maps with all their intrinsic faults was rather integral to the feel of the game. There are two faults however that IMHO need to be rectified. Firstly there's a few areas of orphan systems, i.e. islands of systems within a few of the galaxy maps that ca...
by stevesims
Fri Mar 18, 2011 11:24 am
Forum: Outworld
Topic: BBC news piece on Braben
Replies: 29
Views: 7337

Re: BBC news piece on Braben

Back when I was at secondary school we got taught word processing in what was then known as the first year, learning WordStar on RM 480Z machines. At the time, WordStar was the industry standard word processor... IIRC this wasn't a class that lasted all year, I'm not even sure we had a full term of ...
by stevesims
Mon Mar 14, 2011 5:00 pm
Forum: Expansion Pack
Topic: JS "this" question
Replies: 9
Views: 2529

Re: JS "this" question

Yeah - 'let' is a proposal for ES6, adding in block-scope variables to JavaScript. Mozilla frequently prototype future extensions to JavaScript in their interpreters, releasing them to the public. There's an inevitable risk that if you try using such bleeding-edge language features you'll get bitten...
by stevesims
Fri Mar 11, 2011 9:59 pm
Forum: Expansion Pack
Topic: JS "this" question
Replies: 9
Views: 2529

Re: JS "this" question

Sorry for the slight lateness of this reply... In JavaScript, it's generally good practice to use === for equality comparisons, rather than ==. That's because the == does type coercion... Similarly it's considered to be good practice to always wrap commands after an "if" statement in a blo...
by stevesims
Mon Apr 06, 2009 1:21 pm
Forum: Testing and Bug reports
Topic: Griff Krait v.1.1 Java exceptions
Replies: 3
Views: 2951

Repeat after me, ten times...

Java != JavaScript
by stevesims
Sun Jun 08, 2008 3:01 pm
Forum: Porting to other platforms
Topic: Porting to Java
Replies: 14
Views: 35380

I would like a redesign of oolite in c++ / ogre / sdl and with lua as extension language.
It's open source.

Nobody's stopping you. Go ahead.

Seems like a pointless exercise to me though.
by stevesims
Fri Aug 31, 2007 9:11 am
Forum: Discussion
Topic: fullscreen? windowed? windowed fullscreen???
Replies: 3
Views: 3684

Apple-F enters or leaves fullscreen mode... You'll be able to tell the difference because the menu bar won't be visible. The fullscreen resolution setting only applies when Oolite is running fullscreen. If it's running in a window you can resize that window like any other Mac window and it adjusts i...
by stevesims
Fri Aug 17, 2007 9:52 am
Forum: Testing and Bug reports
Topic: dockable entities leaving witchspace
Replies: 2
Views: 2752

Behemoth's jumping to an adjacent system is intended behaviour. Giles made them do that with the intention of providing players with a route out of witch-space even if they have insufficient fuel to make a jump themselves. That being the case though, this should really be something that happens only...
by stevesims
Mon Aug 06, 2007 12:37 pm
Forum: Expansion Pack
Topic: Ruining the classics (screenshot heavy thread)
Replies: 307
Views: 118557

I too can't see anything of the Boa in this design at all.

Tis however an awesome looking ship. May I suggest it gets a new and completely different name?
by stevesims
Mon Aug 06, 2007 12:31 pm
Forum: Suggestion Box
Topic: For the love of god, yaw thrusters please!
Replies: 77
Views: 49446

Well, yaw thrusters were in at least one version of Elite, the Archimedes version.

They weren't standard equipment tho - they were the reward for the second mission.

So the fact that they did appear in an Elite version IMHO makes them fair game for including in Oolite.
by stevesims
Tue Jun 19, 2007 12:51 pm
Forum: Discussion
Topic: Trade tips for a newbie?
Replies: 76
Views: 41492

Hi Fraoch, sorry to be so late replying...
Fraoch wrote:
I'm currently on my first passenger run.
One quick tip about passenger runs and cargo contracts - you get places much faster by making shorter hyperspace jumps. You will also get bonuses for arriving early.
by stevesims
Wed Jun 13, 2007 11:55 am
Forum: Suggestion Box
Topic: Docking Sequence
Replies: 17
Views: 11294

The original BBC disc version had this too...

There was some talk way back in the mists of time (maybe two years ago) about doing this in Oolite, but it was a very low-priority thing to implement, to the point where I don't believe it ever made it as far as Giles' todo list.
by stevesims
Thu Mar 01, 2007 10:52 am
Forum: Discussion
Topic: Deepspace - life on the frontier.
Replies: 32
Views: 17220

The backdrops in Oolite are currently generated when you enter a system. Originally they were rather dull - what you see now is a big improvement. Of course they're still not as colourful as some other games... They aren't pictures (image files) that can just be replaced. The backdrops you see in De...
by stevesims
Thu Feb 22, 2007 12:59 pm
Forum: Suggestion Box
Topic: Dynamic Ooniverse
Replies: 40
Views: 38140

Sorry to be a pedant here.... I just enjoy playing devil's advocate. ;-) Without doing much research myself... South Korea's first modern democratically elected president (Roh Tae-woo) was back in '88, although some may argue that since he came from the military it could be argued that the real chan...
by stevesims
Wed Feb 21, 2007 3:17 pm
Forum: Suggestion Box
Topic: Dynamic Ooniverse
Replies: 40
Views: 38140

Nice ideas! I must admit that I'm not entirely convinced that the world changes fast enough in RealLifeâ„¢ for this to be interesting if changes in the Ooniverse were at a similar rate. I suspect that if you look into it you'd find that less than a dozen countries here would have had a government chan...