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by SirArian
Thu Mar 06, 2014 5:43 pm
Forum: Expansion Pack
Topic: [RELEASE] SKS Plasma Mark I
Replies: 9
Views: 10341

[RELEASE] SKS Plasma Mark I

From Silver Knight Shipyards on Diqudi in chart 3 comes the Plasma Mark I, a small multi-roll craft designed primarily for a pilot who is trying to make a living in the business of passenger carrying, and who, to be able to get contracts, must take the ones through more dangerous systems than most p...
by SirArian
Thu Mar 06, 2014 4:35 pm
Forum: Expansion Pack
Topic: [RELEASE] various ships
Replies: 22
Views: 7630

Re: [RELEASE] various ships

So, I installed the Hauler P30... Look what I saw in the shipyard...
Image
I don't think any commander would ever need that many passenger berths! :lol:
by SirArian
Wed Mar 05, 2014 5:31 pm
Forum: Expansion Pack
Topic: The Honourable Guild of Test Pilots
Replies: 295
Views: 108888

Re: The Honourable Guild of Test Pilots

Norby wrote:
SirArian wrote:
It seems something is wrong with my NPC lasers.
Do not use EQ_ prefix in shipdata (contrary to shipyard).
That worked, thanks!
by SirArian
Wed Mar 05, 2014 3:30 am
Forum: Expansion Pack
Topic: The Honourable Guild of Test Pilots
Replies: 295
Views: 108888

Re: The Honourable Guild of Test Pilots

I think what I am going to do is make it 215,000 Cr. That is the base price according to that formula, plus 5000 which I added to make up for the extra passenger berth, and the small size. It wasn't easy for my engineers to pack all that into such a small hull! :wink: I think I will use that formula...
by SirArian
Tue Mar 04, 2014 9:43 pm
Forum: Expansion Pack
Topic: The Honourable Guild of Test Pilots
Replies: 295
Views: 108888

Re: The Honourable Guild of Test Pilots

As to the price of your ship: yes, your ship seems well priced compare to the Asp. But/so perhaps the Asp is itself overpriced! According to this guide my ship should be 210,000... Which seems to be way to cheap. So, I altered the formula a little bit to include supply and demand (If you are intere...
by SirArian
Tue Mar 04, 2014 6:40 pm
Forum: Suggestion Box
Topic: Warehouse storage facility
Replies: 10
Views: 7264

Re: Warehouse storage facility

Cim. I recall some time ago now that I bought some witchspace engines, that I sold for a profit, only to find a little later another system where I could of got 30cr per tn more. At 35tn x 30cr in my cobra that makes for a lot of additional profit missed. Maybe. It depends where the two importers w...
by SirArian
Tue Mar 04, 2014 6:26 pm
Forum: Expansion Pack
Topic: The Honourable Guild of Test Pilots
Replies: 295
Views: 108888

Re: The Honourable Guild of Test Pilots

Thanks for doing that! Might you tell me a little more, though? What did you see on your misjumps? Sometimes just thargoids? Sometimes just navy? Sometimes empty space? Sometimes other things? If you ever saw a huge amount of ships, and you suspect that my OXP was responsible, could your graphics c...
by SirArian
Tue Mar 04, 2014 4:30 am
Forum: Expansion Pack
Topic: The Honourable Guild of Test Pilots
Replies: 295
Views: 108888

Re: The Honourable Guild of Test Pilots

Dear Honorable Members of the Guild of Test Pilots Anyone fancy testing the latest version of my Interstellar Tweaks OXP? If so, please download it from here (it's in a folder labelled 'InterstellarTweaks - new *BETA* version'), install it, force some misjumps, and . . see what happens! If anything...
by SirArian
Mon Mar 03, 2014 9:24 am
Forum: Expansion Pack
Topic: The Shipyard at the End of the Ooniverse. Modeller's bit.
Replies: 357
Views: 381010

Re: The Shipyard at the End of the Ooniverse. Modeller's b

Okay. And if I put in the player version that it only has a 5 TC max, that will make it so that the player version does not change, correct? Yes, that's right. Thanks! I think it's about ready to be released... I need to use it a bit more myself, and make sure it works correctly for me, and then I'...
by SirArian
Sun Mar 02, 2014 10:57 pm
Forum: Expansion Pack
Topic: The Shipyard at the End of the Ooniverse. Modeller's bit.
Replies: 357
Views: 381010

Re: The Shipyard at the End of the Ooniverse. Modeller's b

The cargo thing was actually kind of intentional. It was supposed to take into account the fact that it has a 10 TC cargo extension available. Will that cause problems? You can't really give NPCs large cargo bays as such, but if you increase the max_cargo to 15 it will have the same effect. Okay. A...
by SirArian
Sun Mar 02, 2014 8:23 pm
Forum: Expansion Pack
Topic: The Shipyard at the End of the Ooniverse. Modeller's bit.
Replies: 357
Views: 381010

Re: The Shipyard at the End of the Ooniverse. Modeller's b

Okay, that makes sense. I have reduced the maneuverability, (actually because I had so much trouble controlling it before, after flying the D.T.T. Atlas these last few days) and it is now 1.2 for pitch and 1.5 for roll, and have removed the super equipment. The laser problem does explain why when I ...
by SirArian
Sun Mar 02, 2014 6:01 pm
Forum: Expansion Pack
Topic: The Shipyard at the End of the Ooniverse. Modeller's bit.
Replies: 357
Views: 381010

Re: The Shipyard at the End of the Ooniverse. Modeller's b

*facepalm* I knew I had messed it up, but I didn't think it was that bad. They were alphabetized when I wrote it, (in XML) but when I converted it to OpenStep it got a little mixed up. I thought I had taken out the equipment.plist. I wanted it to have a built in passenger berth, and saw that in the ...
by SirArian
Sun Mar 02, 2014 7:33 am
Forum: Expansion Pack
Topic: The Shipyard at the End of the Ooniverse. Modeller's bit.
Replies: 357
Views: 381010

Re: The Shipyard at the End of the Ooniverse. Modeller's b

So, I'm not entirely sure this is the right thread to be posting about this, but I can't find one that seems better, so here I go. I am trying to develop a ship OXP. I have the model finished, textured and converted, and have written the shipdata.plist, shipyard.plist and demoships.plist, and put it...
by SirArian
Sat Mar 01, 2014 5:53 pm
Forum: Expansion Pack
Topic: [RELEASE] HoloConHUDv1.0
Replies: 20
Views: 10699

Re: [RELEASE] HoloConHUDv1.0

this could be a nice hud, but i´ve got a problem with it. it puts some kind of layer over the screen to brighten up the background. good idea but at my screen the layer ends rigth in the middle of the numbers, which is highly irritating...... :( anybody got a clue if and how this problem could be r...