Search found 5239 matches

by phkb
Tue Jul 08, 2025 6:31 am
Forum: Expansion Pack
Topic: BroadcastComms MFD [Release]
Replies: 159
Views: 114862

Re: BroadcastComms MFD [Release]

Hmm, actually I've apparently already done the work! Here's what you'd need to do to override any of the messages from BCC: 1. Create a shipdata-overrides.plist file, with the following: { "kephalan" = { script_info = { bcc_custom_defaults = { "1" = { // wormhole request reply_co...
by phkb
Mon Jul 07, 2025 9:34 pm
Forum: Expansion Pack
Topic: BroadcastComms MFD [Release]
Replies: 159
Views: 114862

Re: BroadcastComms MFD [Release]

And this is probably a better way to go. Indeed. However, I'm still going to need to update BCC to allow for overriding all of the responses, otherwise you'd end up getting two responses: one of BCC, and then one from any additional mod. Having an override option is better in the long run anyway, b...
by phkb
Mon Jul 07, 2025 6:55 am
Forum: Expansion Pack
Topic: BroadcastComms MFD [Release]
Replies: 159
Views: 114862

Re: BroadcastComms MFD [Release]

Bicorn wrote: Sun Jul 06, 2025 8:40 am
I do hope I'm not increasing your workload too much with all these ideas and bug reports.
If it ever becomes "work", I'll let you know! :D Otherwise, keep the suggestions coming.
by phkb
Sun Jul 06, 2025 5:28 am
Forum: Expansion Pack
Topic: Lave Academy OXP
Replies: 117
Views: 77293

Re: Lave Academy OXP

Well, I must admit I didn't look too hard into Traffic Control. Instead I just forced all timers to stop when docking at a station. New version of Traffic Control should be in the Manager shortly, with all text now in descriptions.plist for easier localisation.
by phkb
Sun Jul 06, 2025 3:04 am
Forum: Expansion Pack
Topic: [WIP] Risky Business OXP
Replies: 8
Views: 7243

Re: [WIP] Risky Business OXP

For example, if one has both this and Demand-Driven Economy, do one's price adjustments override the other's or are they cumulative? If they are all interfacing with Market Script Interface , their impacts are probably* cumulative. I think all the ones you've mentioned are doing that, but there mig...
by phkb
Sun Jul 06, 2025 2:57 am
Forum: Expansion Pack
Topic: BroadcastComms MFD [Release]
Replies: 159
Views: 114862

Re: BroadcastComms MFD [Release]

Bicorn wrote: Sun Jul 06, 2025 1:00 am
It'd be nicely immersive if they either ignored communications or responded with something incomprehensible (Thargoid-style word salad, unpronouncable alien syllables, random symbols, etc.)
Added to the list!
by phkb
Sun Jul 06, 2025 12:20 am
Forum: Expansion Pack
Topic: Lave Academy OXP
Replies: 117
Views: 77293

Re: Lave Academy OXP

Заметил в версии LaveAcademy_2.2 неправильную работу. После стыковки с академией с периодичностью секунд в 10 выходит надрись. "Lave контроль движения: Пожалуйста пройдите на полосу стыковки между станцией и буем." Это сообщение выводится на всех экранах. Тоесть F5, F6, F7 и так далее. I'...
by phkb
Sat Jul 05, 2025 4:34 pm
Forum: Expansion Pack
Topic: Anarchies 2.8 now available
Replies: 95
Views: 62199

Re: Anarchies 2.8 now available

cbr wrote: Thu Jul 03, 2025 10:29 pm
Uppbeat.io
Sorry, I've tried searching the site for "power.ogg" but I can't find the original. Do you have a direct link to the file on uppbeat.io? I'd like to include the author name in the readme file.
by phkb
Sat Jul 05, 2025 5:16 am
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 472
Views: 90514

Re: Planetfall 2.0 (apparently)

But it's also fair to say that Oolite doesn't explicitly display everything. There are lots of aspects to the game that are left up to your imagination, and the "game-in-your-head" is just as important as the game on your screen.
by phkb
Sat Jul 05, 2025 5:06 am
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 472
Views: 90514

Re: Planetfall 2.0 (apparently)

I recall reading 1.91 has a lot of graphical improvement; does it address atmospheric effects? Not really. There's a fade in of a "sky" color as you approach the surface, but that's really all there is right now. Yes, planets were never meant to be interacted with in Oolite - there's a lo...
by phkb
Sat Jul 05, 2025 3:16 am
Forum: Discussion
Topic: Main station variety
Replies: 38
Views: 884

Re: Main station variety

You could try creating a planetinfo.plist file in your AddOns folder (probably create a subfolder called "ZZ_MyTweaks.oxp" or something like that to try and force it to load last). Add a "Config" folder, and put the file in there. The content would look like this: { "0 210&q...
by phkb
Sat Jul 05, 2025 2:19 am
Forum: Discussion
Topic: Main station variety
Replies: 38
Views: 884

Re: Main station variety

You can tweak the numbers if you want. In the planetinfo.plist file, the entries you want to play with are: sky_blur_cluster_chance = 0.80; // chance of adding nebula sky_blur_scale = 10; // size of nebula created sky_n_blurs = 600; // defines how many nebula to create (normal is around 80) The last...
by phkb
Sat Jul 05, 2025 2:03 am
Forum: Discussion
Topic: Main station variety
Replies: 38
Views: 884

Re: Main station variety

Bicorn wrote: Sat Jul 05, 2025 1:26 am
I kind of wonder though why the Riredi OXP makes the nebulae in the sky look so different from everywhere else.
I think the answer is right there. To make the system look different to everywhere else.
by phkb
Fri Jul 04, 2025 9:56 pm
Forum: Discussion
Topic: "This is Oolite" Youtube video
Replies: 10
Views: 207

Re: "This is Oolite" Youtube video

Point taken on the rotations. I’ll try to split up the Cobra one, maybe have a different angle cross the nose so you get a shot of the station behind. With the FdL, I was also trying to match the change of dynamics in the music. I might try adding some camera drone shots, with the goal being the rev...
by phkb
Fri Jul 04, 2025 10:07 am
Forum: Expansion Pack
Topic: Nuit Space station
Replies: 103
Views: 36704

Re: Nuit Space station

Er… no. I’ll have a look at that tomorrow