Search found 5265 matches

by phkb
Thu Jul 17, 2025 7:53 am
Forum: Expansion Pack
Topic: Add-ons with Russian localization - русский
Replies: 61
Views: 5164

Re: Add-ons with Russian localization - русский

Доброго времени суток! Есть вопрос, подскажите ответ пожалуйста, сам не смог понять. Есть дополнение "Galactic_Navy v5.4.3 MOD" оно выдаёт в логах такую строку. I occasionally see that message as well, but I don't use Galactic Navy, so the source could be somewhere else. Мне написали что ...
by phkb
Thu Jul 17, 2025 1:42 am
Forum: Expansion Pack
Topic: Yaw Boosters (Release)
Replies: 2
Views: 47

Yaw Boosters (Release)

Based on discussions in another thread, the idea was raised of having yaw be a purchasable upgrade. And here it is! Yaw Boosters adds the... well, "Yaw Boosters" to the game, available in TL13 systems for 2500 cr. If you don't have this item, yaw will be disabled. It's all configurable, th...
by phkb
Wed Jul 16, 2025 11:06 pm
Forum: Expansion Pack
Topic: Tech Shuffle
Replies: 32
Views: 9109

Re: Tech Shuffle

Cholmondely wrote: Wed Jul 16, 2025 7:38 pm
I do like the idea of making the yaw an optional equipment!

It would also explain why NPCs tend not to do it.

I doubt that the vanilla code would allow it though.
It could be done as an OXP quite easily, actually. I'll put something together later today.
by phkb
Wed Jul 16, 2025 11:27 am
Forum: Discussion
Topic: "NPC detection" range
Replies: 14
Views: 216

Re: "NPC detection" range

Yes it would be the same ship. But persistence can be approximated without needing the precise ship instance to remain in game. Ship Dock Control demonstrated how all the important parts of a ship instance could be captured and then used to respawn the same ship at a later time. It just takes a bit ...
by phkb
Wed Jul 16, 2025 1:16 am
Forum: Discussion
Topic: "NPC detection" range
Replies: 14
Views: 216

Re: "NPC detection" range

DGill wrote: Wed Jul 16, 2025 1:03 am
bit of a surprise really.
I agree! I haven't done a lot of AI's so wasn't completely sure it would work. But there you go - a win!
by phkb
Tue Jul 15, 2025 9:20 pm
Forum: Oolite-Mac
Topic: The future for the Mac build
Replies: 19
Views: 1934

Re: The future for the Mac build

My vote is that it is better than the old. I'm hopefully close to getting a real Mac to do some proper testing. Like, in the next week. We'll have to see how it goes, though - I find everything harder to do on a Mac. (And please, before any Mac-person responds, that comment is about *me*, not the p...
by phkb
Tue Jul 15, 2025 12:33 pm
Forum: Discussion
Topic: "NPC detection" range
Replies: 14
Views: 216

Re: "NPC detection" range

If you get time could perhaps list the AI code needed to have a ship follow through a wormhole? Any ship, or the player? If your ship is following the player, this command should do the trick: "PLAYER WITCHSPACE" = (enterPlayerWormhole); Put that into the AI routine that is current during...
by phkb
Tue Jul 15, 2025 11:43 am
Forum: Suggestion Box
Topic: Scripting requests
Replies: 835
Views: 362392

Re: Scripting requests

1) Does the distress message only reach the 16 nearest ships? My initial scan through the code seems to indicate the number is 32, not 16. But not 100% on that. 2) Is there a range limit? It's certainly limited in some way, and my reading of the code seems to indicate scannerRange * scannerRange (s...
by phkb
Tue Jul 15, 2025 1:19 am
Forum: Discussion
Topic: "This is Oolite" Youtube video
Replies: 26
Views: 582

Re: "This is Oolite" Youtube video

The new video is now showing on the YouTube "Oolite Game" page. The old one still hasn't shown up.
by phkb
Mon Jul 14, 2025 11:33 am
Forum: Discussion
Topic: "This is Oolite" Youtube video
Replies: 26
Views: 582

Re: "This is Oolite" Youtube video

another_commander wrote: Mon Jul 14, 2025 11:20 am
and YouTube has still to work out that it is an Oolite film!
Well, given that *neither* of my Oolite videos appears in that collection, I suspect the problem is with me and specifically, what tags are added to the videos. I'll do a bit of research and see what I can find.
by phkb
Sun Jul 13, 2025 10:02 pm
Forum: Discussion
Topic: "NPC detection" range
Replies: 14
Views: 216

Re: "NPC detection" range

He still followed me! Despite never coming into scanner range. In the code, the Feudal Lance will be teleported to just outside scanner range if the distance to the player goes above 51200 (twice the scanner range). So you would never have to wait long for him to "catch up". The code does...
by phkb
Sun Jul 13, 2025 12:08 pm
Forum: Discussion
Topic: "This is Oolite" Youtube video
Replies: 26
Views: 582

Re: "This is Oolite" Youtube video

Well, here's a like to the MP4 file: This is Oolite.mp4
by phkb
Sun Jul 13, 2025 6:48 am
Forum: Suggestion Box
Topic: JetBrains CLion/Visual Studio Code free IDE build and debug
Replies: 12
Views: 359

Re: JetBrains CLion/Visual Studio Code free IDE build and debug

I have asked Cholmondely for wiki access via PM but oddly my message remains stuck in the outbox. I'm not sure what I need to do to get it to send. Did I remember correctly that you previously had access to the wiki? I ask this because there is already a user named "Mcarans" registered on...
by phkb
Sun Jul 13, 2025 1:35 am
Forum: Expansion Pack
Topic: BroadcastComms MFD [Release]
Replies: 176
Views: 115467

Re: BroadcastComms MFD [Release]

For the other characters (like the government and economy icons), I use code like this: Governments: var govs = new Array(); for (var i = 0; i < 8; i++) govs.push(String.fromCharCode(i)); Economies: var ecos = new Array(); for (i = 0; i < 8; i++) ecos.push(String.fromCharCode(23 - i)); I can then us...
by phkb
Sun Jul 13, 2025 1:16 am
Forum: Expansion Pack
Topic: BroadcastComms MFD [Release]
Replies: 176
Views: 115467

Re: BroadcastComms MFD [Release]

On Windows I'd use the Character map app. But in the interests of making everyone's life easier: !"#$%&'()*+,-./ 0123456789:;<=>? @ABCDEFGHIJKLMNO PQRSTUVWXYZ[\]^_ `abcdefghijklmno pqrstuvwxyz{|}~@ ₢ ‚ƒ„…†‡ˆ‰Š‹Œ Ž ‘’“”•–—˜™š›œ žŸ ¡¢£¤¥¦§¨©ª«¬-®¯ °±²³´µ¶∙¸¹º»¼½¾¿ ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏ ÐÑÒÓÔÕÖרÙÚ...