Search found 4643 matches

by phkb
Tue May 07, 2024 9:26 am
Forum: Expansion Pack
Topic: Planetfall 2.0 (probably)
Replies: 323
Views: 3475

Re: Planetfall 2.0 (probably)

The only real stuff to do down on the planet is the Feudal States stuff. How many trips will players make down planet? Will they ever notice that Zaatxe's turbulence is just the same as anywhere else's? And ditto for Teaatis's wear and tear! And neither is a Royal House of Santaari (Feudal Teaatis ...
by phkb
Tue May 07, 2024 9:25 am
Forum: Discussion
Topic: How to Log In on Oolite.Space
Replies: 11
Views: 167

Re: How to Log In on Oolite.Space

timer wrote: Tue May 07, 2024 6:58 am
resolved?
I think so, yes. The Expansion Manager has been updated.
by phkb
Tue May 07, 2024 7:38 am
Forum: Expansion Pack
Topic: Planetfall 2.0 (probably)
Replies: 323
Views: 3475

Re: Planetfall 2.0 (probably)

I was thinking more in terms of what one is actually flying through on the way down to the beacon. Would it be that difficult to create clouds/sandstorms/rainstorms/lightening storms to fly one's ship through? I'd would need to create a visual effect (which is the easy bit) that is then thrown up i...
by phkb
Mon May 06, 2024 11:18 pm
Forum: Discussion
Topic: How to Log In on Oolite.Space
Replies: 11
Views: 167

Re: How to Log In on Oolite.Space

Edit: Now I understand! It is an authorization problem but I do not have privileges to fix it. What step is required to fix this? Run ad-m/github-push-action@master Push to branch only-media remote: Permission to OoliteProject/oolite-web.git denied to HiranChaudhuri. fatal: unable to access 'https:...
by phkb
Mon May 06, 2024 11:11 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (probably)
Replies: 323
Views: 3475

Re: Planetfall 2.0 (probably)

Can one increase the turbulence on Zaatxe below (say) 5km - and possibly even add "sand" to the effects? The height is tweakable as a global setting - I hadn't really considered having it as a local setting. It shouldn't be difficult to add, though. As for the sand effects - yeah, not as ...
by phkb
Mon May 06, 2024 11:04 pm
Forum: Expansion Pack
Topic: Extra Rock Hermits
Replies: 31
Views: 1398

Re: Extra Rock Hermits

cbr wrote: Mon May 06, 2024 5:17 pm
Drop in dome, could be used for erh variants, astrofarms or biodomes.
Current screenshots uses a gray diffusemap and the normal/spec map from erh, hence the industrial look ;)
That's so cool! Can you send me the dat/plist files?
by phkb
Sun May 05, 2024 7:23 pm
Forum: Discussion
Topic: OoliteStarter
Replies: 178
Views: 4884

Re: OoliteStarter

Wondering if (if it's not too complex) there might be point in having two sets of Flavours: Don't overthink it. As long as the flavour adequate explains what it's there for (what issues it might be seeking to resolve or the type of game it will provide) we can work with one category. This is assumi...
by phkb
Sat May 04, 2024 10:25 pm
Forum: Discussion
Topic: How to Log In on Oolite.Space
Replies: 11
Views: 167

Re: How to Log In on Oolite.Space

Process has started. Should be done in about 30 minutes
by phkb
Sat May 04, 2024 11:09 am
Forum: Discussion
Topic: How to Log In on Oolite.Space
Replies: 11
Views: 167

Re: How to Log In on Oolite.Space

There is no login via Oolite.space for uploading new files. It's all done via https://github.com/OoliteProject/oolite ... on-catalog

Short version: upload your new OXZ to the wiki, and I'll trigger the update.
by phkb
Thu May 02, 2024 11:39 pm
Forum: Discussion
Topic: OoliteStarter
Replies: 178
Views: 4884

Re: OoliteStarter

Bringing this here as requested! To recreate the issue, you will an older version of an OXP: Lets use Galactic Registry, as it has no dependancies. Previous version here: GalCopGalacticRegistry_5.9.oxz I'm going to simulate what OoliteStarter is doing here (because otherwise I'd have to have a legit...
by phkb
Thu May 02, 2024 9:16 pm
Forum: Outworld
Topic: Limit Theory
Replies: 109
Views: 94933

Re: Limit Theory

I also think Josh suffered from perfectionism, leading him to write then scrap and rewrite then scrape multiple versions of the codebase over time.
by phkb
Wed May 01, 2024 10:11 pm
Forum: Expansion Pack
Topic: [Release] Imperial Astrofactory 2.0
Replies: 36
Views: 4730

Re: [Release] Imperial Astrofactory 2.0

Hexagons...hmmm...

Image
by phkb
Wed May 01, 2024 9:43 pm
Forum: Expansion Pack
Topic: [Release] Imperial Astrofactory 2.0
Replies: 36
Views: 4730

Re: [Release] Imperial Astrofactory 2.0

Covering a spherical surface in hexagons makes me think. Is it possible? Why do footballs have a mix of heagons and pentagons? I suspect it’s something to do with being able to form a sphere with them. If you just used hexagons you’d either end up deforming some of the hexagons or not being able to...
by phkb
Tue Apr 30, 2024 11:08 pm
Forum: Discussion
Topic: Screenshots
Replies: 6851
Views: 2046855

Re: Screenshots

Cholmondely wrote: Tue Apr 30, 2024 10:17 pm
But what is the ship?
It's the underside of a DTT Galaxy Liner
by phkb
Tue Apr 30, 2024 11:06 pm
Forum: Expansion Pack
Topic: [Release] Imperial Astrofactory 2.0
Replies: 36
Views: 4730

Re: [Release] Imperial Astrofactory 2.0

cbr wrote: Tue Apr 30, 2024 8:47 am
Improvement? Yes, but i think when using more of the grey they 'tie in' better as a set but that also based only on the screenshots.
But what if we do.... this: Bam!
Image