Search found 4767 matches

by phkb
Mon Jul 15, 2024 4:54 am
Forum: Oolite-Mac
Topic: Attempting to get 1.91 built on Mac
Replies: 48
Views: 1240

Re: Attempting to get 1.91 built on Mac

I'm wondering if the issue is something to do with the initialisation settings. For clarity, this is what I've currently got: // Pixel Format Attributes for the View-based (non-FullScreen) NSOpenGLContext NSOpenGLPixelFormatAttribute attrs[] = { // Specify that we want a windowed OpenGL context. // ...
by phkb
Mon Jul 15, 2024 4:25 am
Forum: Oolite-Mac
Topic: Attempting to get 1.91 built on Mac
Replies: 48
Views: 1240

Re: Attempting to get 1.91 built on Mac

Some additional debugging has found the following: OOGL(glClampColor(GL_CLAMP_VERTEX_COLOR, GL_FALSE)); and OOGL(glClampColor(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE)); FaIl with the error "invaliud enumerant". So I guess it's not as simple as just adding those definitions. Everything down to th...
by phkb
Fri Jul 12, 2024 8:51 am
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 377
Views: 13097

Re: Planetfall 2.0 (apparently)

Post here; I recreated the methods from the Almanac, so bug fixes will be here.
by phkb
Wed Jul 10, 2024 12:42 pm
Forum: Expansion Pack
Topic: OXP Event handlers
Replies: 10
Views: 296

Re: OXP Event handlers

The worldscript event handles events for the player ship. If you want to link up to the same event for any other ship, the code needs to be in a ship script.
by phkb
Tue Jul 09, 2024 10:11 pm
Forum: Oolite-Mac
Topic: Attempting to get 1.91 built on Mac
Replies: 48
Views: 1240

Re: Attempting to get 1.91 built on Mac

If you delete the latest.log file, and then rerun the new 1.91, does it get recreated in the same location?
by phkb
Tue Jul 09, 2024 12:06 pm
Forum: Expansion Pack
Topic: Information desired!
Replies: 15
Views: 458

Re: Information desired!

Rear lasers are definitely used by the existing AI.
Not sure on the others without looking (not near my pc as the moment)
by phkb
Tue Jul 09, 2024 12:03 pm
Forum: Discussion
Topic: Cockpits, HUDs and other displays
Replies: 65
Views: 1403

Re: Cockpits, HUDs and other displays

For 1,
player.ship.target.energy
For 2, you could try
player.ship.fireMissile()
But I’m not sure if that would work for the player ship. Worth a try though.
by phkb
Mon Jul 08, 2024 8:49 am
Forum: Oolite-Mac
Topic: Attempting to get 1.91 built on Mac
Replies: 48
Views: 1240

Re: Attempting to get 1.91 built on Mac

Thanks, a_c. That error has been removed, so here is a new build for someone with a real Mac to test.: OoliteMac_1.91_TestBuild3.zip.

Fingers-crossed, Mac people!
by phkb
Mon Jul 08, 2024 2:56 am
Forum: Oolite-Mac
Topic: Attempting to get 1.91 built on Mac
Replies: 48
Views: 1240

Re: Attempting to get 1.91 built on Mac

And fingers-crossed, I've managed to zip the thing up properly this time, so it should execute without having to do any sort of shenanigans with terminal.
by phkb
Mon Jul 08, 2024 2:50 am
Forum: Oolite-Mac
Topic: Attempting to get 1.91 built on Mac
Replies: 48
Views: 1240

Re: Attempting to get 1.91 built on Mac

Yes, it's a VM.

I definitely think I'm running into the limitations of the VM environment, so here is a new package to try: *** (edit: link removed, see later posts)

Same rules as before. If any intrepid souls do take the plunge, a copy of the latest.log file generated would be very helpful.
by phkb
Mon Jul 08, 2024 2:06 am
Forum: Oolite-Mac
Topic: Attempting to get 1.91 built on Mac
Replies: 48
Views: 1240

Re: Attempting to get 1.91 built on Mac

Progress!! I managed to get OpenGL to register a higher version (4.1 in my case). There are other issues now to work through, but at least I've passed the first hurdle. My log file now looks like this Opening log for Oolite version 1.91 (x86-64 debug) under Mac OS X Version 10.12.6 (Build 16G2136) a...
by phkb
Sun Jul 07, 2024 11:28 pm
Forum: Oolite-PC
Topic: Editing keyconfig.plist
Replies: 3
Views: 309

Re: Editing keyconfig.plist

Welcome aboard, Commander! First, I’m assuming you’re using version 1.90 of Oolite. If you’re running Oolite 1.91, then the keyconfig.plist file has been replaced by keyconfig2.plist, and there’s no need to edit it directly because you can do all your configuration in the game itself. It’s also wort...
by phkb
Sun Jul 07, 2024 12:53 pm
Forum: Discussion
Topic: 1pm 7th July 2024 - Oolite Anniversary Party (London)
Replies: 75
Views: 3698

Re: 1pm 7th July 2024 - Oolite Anniversary Party (London)

MrFlibble wrote: Sun Jul 07, 2024 12:50 pm
Got it all working but the meeting is not letting us in.
Can you try the second link again now?
by phkb
Sun Jul 07, 2024 12:48 pm
Forum: Discussion
Topic: 1pm 7th July 2024 - Oolite Anniversary Party (London)
Replies: 75
Views: 3698

Re: 1pm 7th July 2024 - Oolite Anniversary Party (London)

There's a new meeting link in the spoiler space above. Zoom meetings (the free ones) can only go for 40 mins!).
by phkb
Sat Jul 06, 2024 1:30 pm
Forum: Discussion
Topic: 1pm 7th July 2024 - Oolite Anniversary Party (London)
Replies: 75
Views: 3698

Re: 1pm 7th July 2024 - Oolite Anniversary Party (London)

Scheduled for 1pm London time (10pm Sydney time). I'll open the meeting at that point and let people in. https://us02web.zoom.us/j/86919382004?pwd=lpIgiBGWAxzHEkSL6pFRuB9TaKCZzM.1 Meeting ID: 869 1938 2004 Passcode: 9pS1Hd Nick Rogers is inviting you to a scheduled Zoom meeting. Second link: https:/...