Search found 5242 matches

by phkb
Wed Jul 09, 2025 4:21 am
Forum: Expansion Pack
Topic: BroadcastComms MFD [Release]
Replies: 167
Views: 114938

Re: BroadcastComms MFD [Release]

I think I'm still doing something wrong - no matter what I do I can't get the new lines to show up. They always just respond with the generic default lines. Well, I copied the samples I gave before, expanded this line to actually have some replies: "kephalan_type3_reply" = ("Hiya!&qu...
by phkb
Wed Jul 09, 2025 4:09 am
Forum: Discussion
Topic: Main station variety
Replies: 42
Views: 940

Re: Main station variety

How does that interact with Illegal Goods Tweak, which effectively makes all controlled goods illegal in both directions? There should be no conflicts with IGT. There would be more potential for a conflict with Smugglers, but in the event Smugglers decides to make radioactives illegal in Riredi, th...
by phkb
Wed Jul 09, 2025 3:46 am
Forum: Expansion Pack
Topic: BroadcastComms MFD [Release]
Replies: 167
Views: 114938

Re: BroadcastComms MFD [Release]

Bicorn wrote: Wed Jul 09, 2025 1:05 am
To re-check, do the override files go to the AddOns\Config\ folder or somewhere else?
Both files (shipdata-overrides.plist and descriptions.plist) go into the Config folder.
by phkb
Tue Jul 08, 2025 6:31 am
Forum: Expansion Pack
Topic: BroadcastComms MFD [Release]
Replies: 167
Views: 114938

Re: BroadcastComms MFD [Release]

Hmm, actually I've apparently already done the work! Here's what you'd need to do to override any of the messages from BCC: 1. Create a shipdata-overrides.plist file, with the following: { "kephalan" = { script_info = { bcc_custom_defaults = { "1" = { // wormhole request reply_co...
by phkb
Mon Jul 07, 2025 9:34 pm
Forum: Expansion Pack
Topic: BroadcastComms MFD [Release]
Replies: 167
Views: 114938

Re: BroadcastComms MFD [Release]

And this is probably a better way to go. Indeed. However, I'm still going to need to update BCC to allow for overriding all of the responses, otherwise you'd end up getting two responses: one of BCC, and then one from any additional mod. Having an override option is better in the long run anyway, b...
by phkb
Mon Jul 07, 2025 6:55 am
Forum: Expansion Pack
Topic: BroadcastComms MFD [Release]
Replies: 167
Views: 114938

Re: BroadcastComms MFD [Release]

Bicorn wrote: Sun Jul 06, 2025 8:40 am
I do hope I'm not increasing your workload too much with all these ideas and bug reports.
If it ever becomes "work", I'll let you know! :D Otherwise, keep the suggestions coming.
by phkb
Sun Jul 06, 2025 5:28 am
Forum: Expansion Pack
Topic: Lave Academy OXP
Replies: 117
Views: 77307

Re: Lave Academy OXP

Well, I must admit I didn't look too hard into Traffic Control. Instead I just forced all timers to stop when docking at a station. New version of Traffic Control should be in the Manager shortly, with all text now in descriptions.plist for easier localisation.
by phkb
Sun Jul 06, 2025 3:04 am
Forum: Expansion Pack
Topic: [WIP] Risky Business OXP
Replies: 8
Views: 7244

Re: [WIP] Risky Business OXP

For example, if one has both this and Demand-Driven Economy, do one's price adjustments override the other's or are they cumulative? If they are all interfacing with Market Script Interface , their impacts are probably* cumulative. I think all the ones you've mentioned are doing that, but there mig...
by phkb
Sun Jul 06, 2025 2:57 am
Forum: Expansion Pack
Topic: BroadcastComms MFD [Release]
Replies: 167
Views: 114938

Re: BroadcastComms MFD [Release]

Bicorn wrote: Sun Jul 06, 2025 1:00 am
It'd be nicely immersive if they either ignored communications or responded with something incomprehensible (Thargoid-style word salad, unpronouncable alien syllables, random symbols, etc.)
Added to the list!
by phkb
Sun Jul 06, 2025 12:20 am
Forum: Expansion Pack
Topic: Lave Academy OXP
Replies: 117
Views: 77307

Re: Lave Academy OXP

Заметил в версии LaveAcademy_2.2 неправильную работу. После стыковки с академией с периодичностью секунд в 10 выходит надрись. "Lave контроль движения: Пожалуйста пройдите на полосу стыковки между станцией и буем." Это сообщение выводится на всех экранах. Тоесть F5, F6, F7 и так далее. I'...
by phkb
Sat Jul 05, 2025 4:34 pm
Forum: Expansion Pack
Topic: Anarchies 2.8 now available
Replies: 95
Views: 62219

Re: Anarchies 2.8 now available

cbr wrote: Thu Jul 03, 2025 10:29 pm
Uppbeat.io
Sorry, I've tried searching the site for "power.ogg" but I can't find the original. Do you have a direct link to the file on uppbeat.io? I'd like to include the author name in the readme file.
by phkb
Sat Jul 05, 2025 5:16 am
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 472
Views: 90610

Re: Planetfall 2.0 (apparently)

But it's also fair to say that Oolite doesn't explicitly display everything. There are lots of aspects to the game that are left up to your imagination, and the "game-in-your-head" is just as important as the game on your screen.
by phkb
Sat Jul 05, 2025 5:06 am
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 472
Views: 90610

Re: Planetfall 2.0 (apparently)

I recall reading 1.91 has a lot of graphical improvement; does it address atmospheric effects? Not really. There's a fade in of a "sky" color as you approach the surface, but that's really all there is right now. Yes, planets were never meant to be interacted with in Oolite - there's a lo...
by phkb
Sat Jul 05, 2025 3:16 am
Forum: Discussion
Topic: Main station variety
Replies: 42
Views: 940

Re: Main station variety

You could try creating a planetinfo.plist file in your AddOns folder (probably create a subfolder called "ZZ_MyTweaks.oxp" or something like that to try and force it to load last). Add a "Config" folder, and put the file in there. The content would look like this: { "0 210&q...
by phkb
Sat Jul 05, 2025 2:19 am
Forum: Discussion
Topic: Main station variety
Replies: 42
Views: 940

Re: Main station variety

You can tweak the numbers if you want. In the planetinfo.plist file, the entries you want to play with are: sky_blur_cluster_chance = 0.80; // chance of adding nebula sky_blur_scale = 10; // size of nebula created sky_n_blurs = 600; // defines how many nebula to create (normal is around 80) The last...