Search found 5242 matches
- Wed Jul 09, 2025 4:21 am
- Forum: Expansion Pack
- Topic: BroadcastComms MFD [Release]
- Replies: 167
- Views: 114938
Re: BroadcastComms MFD [Release]
I think I'm still doing something wrong - no matter what I do I can't get the new lines to show up. They always just respond with the generic default lines. Well, I copied the samples I gave before, expanded this line to actually have some replies: "kephalan_type3_reply" = ("Hiya!&qu...
- Wed Jul 09, 2025 4:09 am
- Forum: Discussion
- Topic: Main station variety
- Replies: 42
- Views: 940
Re: Main station variety
How does that interact with Illegal Goods Tweak, which effectively makes all controlled goods illegal in both directions? There should be no conflicts with IGT. There would be more potential for a conflict with Smugglers, but in the event Smugglers decides to make radioactives illegal in Riredi, th...
- Wed Jul 09, 2025 3:46 am
- Forum: Expansion Pack
- Topic: BroadcastComms MFD [Release]
- Replies: 167
- Views: 114938
- Tue Jul 08, 2025 6:31 am
- Forum: Expansion Pack
- Topic: BroadcastComms MFD [Release]
- Replies: 167
- Views: 114938
Re: BroadcastComms MFD [Release]
Hmm, actually I've apparently already done the work! Here's what you'd need to do to override any of the messages from BCC: 1. Create a shipdata-overrides.plist file, with the following: { "kephalan" = { script_info = { bcc_custom_defaults = { "1" = { // wormhole request reply_co...
- Mon Jul 07, 2025 9:34 pm
- Forum: Expansion Pack
- Topic: BroadcastComms MFD [Release]
- Replies: 167
- Views: 114938
Re: BroadcastComms MFD [Release]
And this is probably a better way to go. Indeed. However, I'm still going to need to update BCC to allow for overriding all of the responses, otherwise you'd end up getting two responses: one of BCC, and then one from any additional mod. Having an override option is better in the long run anyway, b...
- Mon Jul 07, 2025 6:55 am
- Forum: Expansion Pack
- Topic: BroadcastComms MFD [Release]
- Replies: 167
- Views: 114938
- Sun Jul 06, 2025 5:28 am
- Forum: Expansion Pack
- Topic: Lave Academy OXP
- Replies: 117
- Views: 77307
Re: Lave Academy OXP
Well, I must admit I didn't look too hard into Traffic Control. Instead I just forced all timers to stop when docking at a station. New version of Traffic Control should be in the Manager shortly, with all text now in descriptions.plist for easier localisation.
- Sun Jul 06, 2025 3:04 am
- Forum: Expansion Pack
- Topic: [WIP] Risky Business OXP
- Replies: 8
- Views: 7244
Re: [WIP] Risky Business OXP
For example, if one has both this and Demand-Driven Economy, do one's price adjustments override the other's or are they cumulative? If they are all interfacing with Market Script Interface , their impacts are probably* cumulative. I think all the ones you've mentioned are doing that, but there mig...
- Sun Jul 06, 2025 2:57 am
- Forum: Expansion Pack
- Topic: BroadcastComms MFD [Release]
- Replies: 167
- Views: 114938
- Sun Jul 06, 2025 12:20 am
- Forum: Expansion Pack
- Topic: Lave Academy OXP
- Replies: 117
- Views: 77307
Re: Lave Academy OXP
Заметил в версии LaveAcademy_2.2 неправильную работу. После стыковки с академией с периодичностью секунд в 10 выходит надрись. "Lave контроль движения: Пожалуйста пройдите на полосу стыковки между станцией и буем." Это сообщение выводится на всех экранах. Тоесть F5, F6, F7 и так далее. I'...
- Sat Jul 05, 2025 4:34 pm
- Forum: Expansion Pack
- Topic: Anarchies 2.8 now available
- Replies: 95
- Views: 62219
- Sat Jul 05, 2025 5:16 am
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (apparently)
- Replies: 472
- Views: 90610
Re: Planetfall 2.0 (apparently)
But it's also fair to say that Oolite doesn't explicitly display everything. There are lots of aspects to the game that are left up to your imagination, and the "game-in-your-head" is just as important as the game on your screen.
- Sat Jul 05, 2025 5:06 am
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (apparently)
- Replies: 472
- Views: 90610
Re: Planetfall 2.0 (apparently)
I recall reading 1.91 has a lot of graphical improvement; does it address atmospheric effects? Not really. There's a fade in of a "sky" color as you approach the surface, but that's really all there is right now. Yes, planets were never meant to be interacted with in Oolite - there's a lo...
- Sat Jul 05, 2025 3:16 am
- Forum: Discussion
- Topic: Main station variety
- Replies: 42
- Views: 940
Re: Main station variety
You could try creating a planetinfo.plist file in your AddOns folder (probably create a subfolder called "ZZ_MyTweaks.oxp" or something like that to try and force it to load last). Add a "Config" folder, and put the file in there. The content would look like this: { "0 210&q...
- Sat Jul 05, 2025 2:19 am
- Forum: Discussion
- Topic: Main station variety
- Replies: 42
- Views: 940
Re: Main station variety
You can tweak the numbers if you want. In the planetinfo.plist file, the entries you want to play with are: sky_blur_cluster_chance = 0.80; // chance of adding nebula sky_blur_scale = 10; // size of nebula created sky_n_blurs = 600; // defines how many nebula to create (normal is around 80) The last...