Search found 5200 matches
- Wed Jul 02, 2025 1:10 am
- Forum: Expansion Pack
- Topic: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
- Replies: 58
- Views: 136376
Re: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
You're also coming up against the limitations of the engine and the built in assumptions it makes. By default, planets are only there as eye candy, and as an anchor point for the main station. They were never designed to be interacted with. And so clouds were designed to be something that is always ...
- Tue Jul 01, 2025 9:52 pm
- Forum: Expansion Pack
- Topic: The Feudal States
- Replies: 691
- Views: 330001
Re: The Feudal States
Ok, I've sent you a PM with the links. Any problems give me a shout. There's a small problem with the shipdata.plist file from the Feudal_States_Extended.oxp. Some of the ship keys are duplicates from Dictators and then create problems with spawning. Here's and adjusted shipdata.plist which should ...
- Tue Jul 01, 2025 9:43 pm
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (apparently)
- Replies: 468
- Views: 88750
Re: Planetfall 2.0 (apparently)
Incidentally, is the height Oolite uses to determine entering atmosphere proper - not the adjustable turbulence value in Planetfall, but the one that determines when the sky changes colour and you start getting frictional heating - the same for all planets with an atmosphere? On all planets I've la...
- Tue Jul 01, 2025 4:28 am
- Forum: Expansion Pack
- Topic: Taxi Galactica v1.0
- Replies: 110
- Views: 29749
Re: Taxi Galactica v1.0
Well, I'm going to have to admit defeat on this one. I'm not able to tweak the manifest screen to show the correct number of passenger cabins when an in-system taxi passenger is active. I'm able to make sure other OXP's who query the "player.ship.passengerCapacity" and "player.ship.pa...
- Tue Jul 01, 2025 1:55 am
- Forum: Expansion Pack
- Topic: Anarchies 2.8 now available
- Replies: 78
- Views: 61724
Re: Anarchies 2.8 now available
Out of curiosity, how does a salvaged energy bomb differ from a regular one? I know most salvaged equipment has a chance of spontaneously breaking; does a salvaged E-bomb have a chance of being a dud? There is a 1% chance it will spontaneously fail at a random moment while flying around. You'll get...
- Tue Jul 01, 2025 12:24 am
- Forum: Expansion Pack
- Topic: Taxi Galactica v1.0
- Replies: 110
- Views: 29749
Re: Taxi Galactica v1.0
The solution I've put together trades one messy solution for a slightly less messy solution! The problem was always that IST (In-System Taxi for those not paying attention!) was trying to shoe-horn passenger details into a system it wasn't designed for. It worked, kind of, but it was having to do al...
- Tue Jul 01, 2025 12:10 am
- Forum: Expansion Pack
- Topic: Anarchies 2.8 now available
- Replies: 78
- Views: 61724
Re: Anarchies 2.8 now available
Ah, I see. So it doesn't check if the bomb is actually in game because it wasn't an OXP item when it was originally written. If you want to fix the issue (until I get around to publishing a new version), do the following: Open the "anarchies_conditions.js" file. At line 41, change this: c...
- Mon Jun 30, 2025 10:06 pm
- Forum: Expansion Pack
- Topic: Taxi Galactica v1.0
- Replies: 110
- Views: 29749
Re: Taxi Galactica v1.0
I don't suppose the system allows showing destinations in an abbreviated form? If by "system" you mean the built-in passenger contracts system, what appears there is completely up to us, as we're the one's pushing text into the passenger contract which then ends up on the screen. The issu...
- Mon Jun 30, 2025 9:50 pm
- Forum: Expansion Pack
- Topic: Docked HUDs OXP
- Replies: 33
- Views: 21222
Re: Docked HUDs OXP
Вот ещё нашёл, дополнение Combat_Simulator v1.1 каким то образом блокирует вывод приветствия внизу экрана. I've just released an update for Combat Simulator, which now hides the HUD if the HUD doesn't support big GUI's. I also moved all text into descriptions.plist/missiontext.plist for easier loca...
- Sun Jun 29, 2025 10:47 pm
- Forum: Expansion Pack
- Topic: Taxi Galactica v1.0
- Replies: 110
- Views: 29749
Re: Taxi Galactica v1.0
I'd been given to understand that some mystical matter referred to as "GPL" (or some such) had laid various metaphysical constraints on the manipulation of these screens. GPL, or OpenGL, is the the tool we are using to put images (text, ships, etc) on the screen. The width of the font in ...
- Sun Jun 29, 2025 5:57 am
- Forum: Expansion Pack
- Topic: Lave Academy OXP
- Replies: 114
- Views: 76858
Re: Lave Academy OXP
V2.2 should be in the manager shortly. In this version, I moved all text into descriptions.plist or missiontext.plist for easier localisation. I also fixed an issue where sometimes the Academy would spawn too close to the planet and the buoys would be destroyed by it, so I tweaked the spawn location...
- Sun Jun 29, 2025 5:53 am
- Forum: Expansion Pack
- Topic: Taxi Galactica v1.0
- Replies: 110
- Views: 29749
Re: Taxi Galactica v1.0
The contracts work now, but there's a little hitch if used in combination with the Additional Planets OXP - the landing site names don't say what planet they're on, so if the system has multiple planets/moons figuring out where you're supposed to go can be a little tricky. Would it be possible to, ...
- Sun Jun 29, 2025 12:06 am
- Forum: Expansion Pack
- Topic: Add-ons with Russian localization - русский
- Replies: 52
- Views: 4480
Re: Add-ons with Russian localization - русский
Помогите пожалуйста кто разбирается, интересует страница F8 список товаров. С добавлением разнообразия товаров, их стало на 5 штук больше страницы с товарами. Думаю это не конец и далее товаров может стать ещё больше. Внизу есть кнопочка далее. При нажатии листается по одному товару за раз. И прихо...
- Fri Jun 27, 2025 10:04 pm
- Forum: Expansion Pack
- Topic: Taxi Galactica v1.0
- Replies: 110
- Views: 29749
Re: Taxi Galactica v1.0
No need for an update to this one at the moment, as it doesn’t need to directly support PF2. Taxi Galactica contracts are from system to system. It was the In-System Taxi OXP that needed PF2 support, which has been done.
- Fri Jun 27, 2025 7:31 am
- Forum: Expansion Pack
- Topic: Add-ons with Russian localization - русский
- Replies: 52
- Views: 4480
Re: Add-ons with Russian localization - русский
НАЗРЕЛО ИНТЕРЕСНОЕ ПРЕДЛОЖЕНИЕ тасовал туда-сюда дополнения, почитал что пишут умные люди, посмотрел кое какой софт и пришёл к выводу, что нам надо вводить ещё одно нововведенье. Так как у нас получается модульная система, то можно пойти по пути Linux MagOS в которой очерёдность загрузки модулей ре...