Search found 4652 matches

by phkb
Sun May 12, 2024 9:57 am
Forum: Testing and Bug reports
Topic: Issue with moving exhausts
Replies: 8
Views: 34

Re: Issue with moving exhausts

I am using the Imperial Courier and do not see issues there as well. I'm guessing, because I haven't looked yet, but if the the Imperial Courier puts the starting point of the exhaust far enough into the nacelle, you won't see the effect. It would only be really evident if the exhaust start point i...
by phkb
Sun May 12, 2024 9:53 am
Forum: Testing and Bug reports
Topic: Issue with moving exhausts
Replies: 8
Views: 34

Re: Issue with moving exhausts

Cannot see that image. But looking again - yes there is something. Much smaller than I had expected when watching first time. Second video is clearer. Remains the question whether it is a ship modeling issue or something from the Oolite core. True. Core ships all have their exhausts located close t...
by phkb
Sun May 12, 2024 9:45 am
Forum: Testing and Bug reports
Topic: Issue with moving exhausts
Replies: 8
Views: 34

Re: Issue with moving exhausts

Maybe this video demonstrates the issue better. The view is close to the ship, I've turned the ambient level up to max, and I stop rotating around the ship when the effect is at it's worst.

Youtube Moving Exhausts demonstration 2
by phkb
Sun May 12, 2024 9:24 am
Forum: Testing and Bug reports
Topic: Issue with moving exhausts
Replies: 8
Views: 34

Re: Issue with moving exhausts

Image
Arrow indicates where the gap has developed
by phkb
Sun May 12, 2024 9:22 am
Forum: Testing and Bug reports
Topic: Issue with moving exhausts
Replies: 8
Views: 34

Re: Issue with moving exhausts

If you watch the point where the exhausts meet the ship, you should see a pronounced gap develop and then disappear again as the view moves around the ship. Stop the video at 0:34 and you should see the closest exhaust to you has a gap between where it starts and where the ship is. You'll also see t...
by phkb
Sun May 12, 2024 9:00 am
Forum: Testing and Bug reports
Topic: Issue with moving exhausts
Replies: 8
Views: 34

Issue with moving exhausts

Before I log an issue in GitHub, I thought it might be useful to post this here first to hopefully gain some more info. Issue with moving exhausts in Oolite 1.91 In the above video, I using an external view of a ship that has four exhaust trails, none of which are on the central axis. I move around ...
by phkb
Thu May 09, 2024 10:25 pm
Forum: Discussion
Topic: OoliteStarter
Replies: 180
Views: 4967

Re: Oolite Flavours

Please have a look at OoliteStarter v0.1.31-furbelow.2 @arquaebus @phkb: Have you had a chance looking at that new release? Are the issues you brought up covered, or is there further work necesary? Sorry, just started a new job, so haven't had time. Should be able to have a look early next week.
by phkb
Thu May 09, 2024 10:10 pm
Forum: Discussion
Topic: Hull damage
Replies: 10
Views: 152

Re: Hull damage

In the menue F3 there is no maintenance overhaul. Is there a special system i have to reach? Ich tried up to tech 14 searching it. To repair hull damage, there is an item called "Emergency Hull Repairs" that will be in the list of items on the F3 Equip Ship screen. If you have the "L...
by phkb
Thu May 09, 2024 10:31 am
Forum: Expansion Pack
Topic: Navigation Beacons MFD
Replies: 8
Views: 155

Re: Navigation Beacons MFD

This is tied in with telescope's "visual target" and may be a telescope/ASC clash. I have that set to "weapons off". The phantom vanishes with weapons on if I change target and/or move. It returns with weapons off when I target anything that can appear on ASC and move a bit. It ...
by phkb
Tue May 07, 2024 9:26 am
Forum: Expansion Pack
Topic: Planetfall 2.0 (probably)
Replies: 323
Views: 3554

Re: Planetfall 2.0 (probably)

The only real stuff to do down on the planet is the Feudal States stuff. How many trips will players make down planet? Will they ever notice that Zaatxe's turbulence is just the same as anywhere else's? And ditto for Teaatis's wear and tear! And neither is a Royal House of Santaari (Feudal Teaatis ...
by phkb
Tue May 07, 2024 9:25 am
Forum: Discussion
Topic: How to Log In on Oolite.Space
Replies: 11
Views: 190

Re: How to Log In on Oolite.Space

timer wrote: Tue May 07, 2024 6:58 am
resolved?
I think so, yes. The Expansion Manager has been updated.
by phkb
Tue May 07, 2024 7:38 am
Forum: Expansion Pack
Topic: Planetfall 2.0 (probably)
Replies: 323
Views: 3554

Re: Planetfall 2.0 (probably)

I was thinking more in terms of what one is actually flying through on the way down to the beacon. Would it be that difficult to create clouds/sandstorms/rainstorms/lightening storms to fly one's ship through? I'd would need to create a visual effect (which is the easy bit) that is then thrown up i...
by phkb
Mon May 06, 2024 11:18 pm
Forum: Discussion
Topic: How to Log In on Oolite.Space
Replies: 11
Views: 190

Re: How to Log In on Oolite.Space

Edit: Now I understand! It is an authorization problem but I do not have privileges to fix it. What step is required to fix this? Run ad-m/github-push-action@master Push to branch only-media remote: Permission to OoliteProject/oolite-web.git denied to HiranChaudhuri. fatal: unable to access 'https:...
by phkb
Mon May 06, 2024 11:11 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (probably)
Replies: 323
Views: 3554

Re: Planetfall 2.0 (probably)

Can one increase the turbulence on Zaatxe below (say) 5km - and possibly even add "sand" to the effects? The height is tweakable as a global setting - I hadn't really considered having it as a local setting. It shouldn't be difficult to add, though. As for the sand effects - yeah, not as ...
by phkb
Mon May 06, 2024 11:04 pm
Forum: Expansion Pack
Topic: Extra Rock Hermits
Replies: 31
Views: 1415

Re: Extra Rock Hermits

cbr wrote: Mon May 06, 2024 5:17 pm
Drop in dome, could be used for erh variants, astrofarms or biodomes.
Current screenshots uses a gray diffusemap and the normal/spec map from erh, hence the industrial look ;)
That's so cool! Can you send me the dat/plist files?