I found Jens’ download for limping and used that, and I just hacked out the Sparkle code and excluded it.another_commander wrote: ↑Sun Sep 15, 2024 7:46 amphkb managed a Mac build so where was he getting the required dependency binaries from?
Also, cim was a Linux guy, may have had access to Windows machines but was developing on Linux.
Search found 4816 matches
- Thu Oct 03, 2024 7:01 am
- Forum: Discussion
- Topic: Oolite Website Domain & Fixing the Expansions Manager
- Replies: 399
- Views: 83174
Re: Oolite Website Domain & Fixing the Expansions Manager
- Thu Oct 03, 2024 6:49 am
- Forum: Oolite-Mac
- Topic: Attempting to get 1.91 built on Mac
- Replies: 102
- Views: 8816
Re: Attempting to get 1.91 built on Mac
Apologies for allowing this to fall into a hole. Not being a native Apple developer, everything I try involves some extended period of time researching for a possible fix, then more time trying to wrangle said fix into the code, only to find the fix doesn’t work and starting again. Very time consumi...
- Thu Oct 03, 2024 6:37 am
- Forum: Discussion
- Topic: Quarantine Systems
- Replies: 1
- Views: 524
Re: Quarantine Systems
Quarantine systems are an OXP feature, definitely not in the core game.
Yes, GalCop missions implements quarantine systems, and will stop you jumping to them. There is a way around this quarantining, though.
Yes, GalCop missions implements quarantine systems, and will stop you jumping to them. There is a way around this quarantining, though.
- Thu Oct 03, 2024 6:34 am
- Forum: Testing and Bug reports
- Topic: Kill count not increasing
- Replies: 35
- Views: 1977
Re: Kill count not increasing
I’ll turn it off by default for the next release.
- Thu Oct 03, 2024 6:13 am
- Forum: Expansion Pack
- Topic: Emulating E:D
- Replies: 7
- Views: 797
Re: Emulating E:D
I guess. Except it’s not really an attempt to rebuild ED in Oolite. It’s not comprehensive, more a scattergun approach, taking bits I had seen or experienced and thinking, “Hmm, what would be possible in Oolite?” You wouldn’t, after installing those OXPs, instantly be reminded of ED. It’s still defi...
- Thu Oct 03, 2024 5:09 am
- Forum: Expansion Pack
- Topic: [WIP] GalCop Missions
- Replies: 462
- Views: 291210
Re: [WIP] GalCop Missions
v1.90 macos. I got a high-paying (and presumably long-running) GalCop mission to pick up ingredients (for a medicine?) (milk from nursing tree wolves?, magma from a volcano, and banana syrup?). This mission, however, after accepting it, no longer opens. If I try to open it at a station, it just pop...
- Thu Oct 03, 2024 5:02 am
- Forum: Expansion Pack
- Topic: Emulating E:D
- Replies: 7
- Views: 797
Re: Emulating E:D
My OXPs that have some sort of origin with ideas in/from E:D
- Ship config
- Ship repurchase
- Manual Witchspace Alignment
- Bounty System
- Fast target selector
- GalCop Missions
- Equipment storage
- Modern Start
- Ship config
- Ship repurchase
- Manual Witchspace Alignment
- Bounty System
- Fast target selector
- GalCop Missions
- Equipment storage
- Modern Start
- Mon Sep 09, 2024 1:18 am
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (apparently)
- Replies: 402
- Views: 30565
Re: Planetfall 2.0 (apparently)
New version of PF2 (v2.15) should be on the DM shortly. With many thanks to NiteOwl for the debugging help!
- Mon Sep 09, 2024 1:15 am
- Forum: Discussion
- Topic: Oolite Flavours
- Replies: 116
- Views: 13017
Re: Oolite Flavours
"Add" just adds expansions. "Replace" removes all installed expansions, then adds those from the chosen flavor. So whatever existed before is replaced with the flavor the button belongs to. (In practice if takes the short ut of not deleting something that would get installed aft...
- Mon Sep 09, 2024 12:59 am
- Forum: Testing and Bug reports
- Topic: Two alertConditionChanged events during docking?
- Replies: 1
- Views: 402
Re: Two alertConditionChanged events during docking?
I believe this has always worked that way: from amber to green, from green to docked.
- Mon Sep 09, 2024 12:28 am
- Forum: Testing and Bug reports
- Topic: "Warning! Global namespace polluted..." (Oh my, that sounds serious.)
- Replies: 5
- Views: 590
Re: "Warning! Global namespace polluted..." (Oh my, that sounds serious.)
"prop" is short for property, and is what one uses to loop through an object that is not defined as an array, so doesn't have key values that are nicely consecutive numbers. Library is highlighting the fact that the variable "prop", because of the way it's defined in one of the ...
- Mon Sep 09, 2024 12:18 am
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (apparently)
- Replies: 402
- Views: 30565
Re: Planetfall 2.0 (apparently)
I wonder if Victoria will have standard gauge tracks by then? :evil: :shock: :roll: Why change, when everyone else is wrong? :lol: That's cool, how in a thousand years time, they're still using steel rails with sleepers - none of that maglev nonsense. I blame generative AI. It's holding us all back...
- Tue Sep 03, 2024 12:27 pm
- Forum: Suggestion Box
- Topic: (Semi) Contextual help
- Replies: 25
- Views: 3969
Re: (Semi) Contextual help
It’s done. Just haven’t got around to documenting/releasing it.
- Mon Aug 26, 2024 2:06 am
- Forum: Expansion Pack
- Topic: Loadout by Category
- Replies: 34
- Views: 7678
Re: Loadout by Category
Not sure if anyone would be interested, but I've added the tool I use to recreate the loadout by category plist files to GitHub here: https://github.com/phkb/EquipmentReordering.
- Mon Aug 26, 2024 1:38 am
- Forum: Expansion Pack
- Topic: Loadout by Category
- Replies: 34
- Views: 7678
Re: Loadout by Category
New version 1.3.2 is now available, which is probably more relevant to users running Oolite 1.90, as it fixes the ordering on the F5 screen (which had gotten messed up).