Search found 4643 matches
- Tue May 07, 2024 9:26 am
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (probably)
- Replies: 323
- Views: 3468
Re: Planetfall 2.0 (probably)
The only real stuff to do down on the planet is the Feudal States stuff. How many trips will players make down planet? Will they ever notice that Zaatxe's turbulence is just the same as anywhere else's? And ditto for Teaatis's wear and tear! And neither is a Royal House of Santaari (Feudal Teaatis ...
- Tue May 07, 2024 9:25 am
- Forum: Discussion
- Topic: How to Log In on Oolite.Space
- Replies: 11
- Views: 160
- Tue May 07, 2024 7:38 am
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (probably)
- Replies: 323
- Views: 3468
Re: Planetfall 2.0 (probably)
I was thinking more in terms of what one is actually flying through on the way down to the beacon. Would it be that difficult to create clouds/sandstorms/rainstorms/lightening storms to fly one's ship through? I'd would need to create a visual effect (which is the easy bit) that is then thrown up i...
- Mon May 06, 2024 11:18 pm
- Forum: Discussion
- Topic: How to Log In on Oolite.Space
- Replies: 11
- Views: 160
Re: How to Log In on Oolite.Space
Edit: Now I understand! It is an authorization problem but I do not have privileges to fix it. What step is required to fix this? Run ad-m/github-push-action@master Push to branch only-media remote: Permission to OoliteProject/oolite-web.git denied to HiranChaudhuri. fatal: unable to access 'https:...
- Mon May 06, 2024 11:11 pm
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (probably)
- Replies: 323
- Views: 3468
Re: Planetfall 2.0 (probably)
Can one increase the turbulence on Zaatxe below (say) 5km - and possibly even add "sand" to the effects? The height is tweakable as a global setting - I hadn't really considered having it as a local setting. It shouldn't be difficult to add, though. As for the sand effects - yeah, not as ...
- Mon May 06, 2024 11:04 pm
- Forum: Expansion Pack
- Topic: Extra Rock Hermits
- Replies: 31
- Views: 1391
- Sun May 05, 2024 7:23 pm
- Forum: Discussion
- Topic: OoliteStarter
- Replies: 178
- Views: 4884
Re: OoliteStarter
Wondering if (if it's not too complex) there might be point in having two sets of Flavours: Don't overthink it. As long as the flavour adequate explains what it's there for (what issues it might be seeking to resolve or the type of game it will provide) we can work with one category. This is assumi...
- Sat May 04, 2024 10:25 pm
- Forum: Discussion
- Topic: How to Log In on Oolite.Space
- Replies: 11
- Views: 160
Re: How to Log In on Oolite.Space
Process has started. Should be done in about 30 minutes
- Sat May 04, 2024 11:09 am
- Forum: Discussion
- Topic: How to Log In on Oolite.Space
- Replies: 11
- Views: 160
Re: How to Log In on Oolite.Space
There is no login via Oolite.space for uploading new files. It's all done via https://github.com/OoliteProject/oolite ... on-catalog
Short version: upload your new OXZ to the wiki, and I'll trigger the update.
Short version: upload your new OXZ to the wiki, and I'll trigger the update.
- Thu May 02, 2024 11:39 pm
- Forum: Discussion
- Topic: OoliteStarter
- Replies: 178
- Views: 4884
Re: OoliteStarter
Bringing this here as requested! To recreate the issue, you will an older version of an OXP: Lets use Galactic Registry, as it has no dependancies. Previous version here: GalCopGalacticRegistry_5.9.oxz I'm going to simulate what OoliteStarter is doing here (because otherwise I'd have to have a legit...
- Thu May 02, 2024 9:16 pm
- Forum: Outworld
- Topic: Limit Theory
- Replies: 109
- Views: 94932
Re: Limit Theory
I also think Josh suffered from perfectionism, leading him to write then scrap and rewrite then scrape multiple versions of the codebase over time.
- Wed May 01, 2024 10:11 pm
- Forum: Expansion Pack
- Topic: [Release] Imperial Astrofactory 2.0
- Replies: 36
- Views: 4727
- Wed May 01, 2024 9:43 pm
- Forum: Expansion Pack
- Topic: [Release] Imperial Astrofactory 2.0
- Replies: 36
- Views: 4727
Re: [Release] Imperial Astrofactory 2.0
Covering a spherical surface in hexagons makes me think. Is it possible? Why do footballs have a mix of heagons and pentagons? I suspect it’s something to do with being able to form a sphere with them. If you just used hexagons you’d either end up deforming some of the hexagons or not being able to...
- Tue Apr 30, 2024 11:08 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6850
- Views: 2046800
Re: Screenshots
It's the underside of a DTT Galaxy Liner
- Tue Apr 30, 2024 11:06 pm
- Forum: Expansion Pack
- Topic: [Release] Imperial Astrofactory 2.0
- Replies: 36
- Views: 4727