Search found 5057 matches

by phkb
Fri May 23, 2025 12:56 pm
Forum: Expansion Pack
Topic: Split: viewDirectionChanged woes
Replies: 72
Views: 29832

Re: Split: viewDirectionChanged woes

Wildeblood wrote: Thu May 22, 2025 6:02 pm
Was this an intentional decision, or an accident?
Not sure! My quick search for answers hasn't turned up anything straight away. I'll have another look tomorrow to see if I can find out what's going on. But I can confirm "VIEW_GUI_SCREEN" is not getting reported.
by phkb
Fri May 23, 2025 12:27 pm
Forum: Expansion Pack
Topic: Library
Replies: 129
Views: 126897

Re: Library

I get it. Something is not right. But this is what I see with a clean install of Oolite 1.90 and only the Library OXP (1.7.2, the one on the manager, or the 1.8.2 version I posted earlier) installed: https://i.postimg.cc/G2L4KmbH/image.png Tell me, what do you see when you go into the "GalCop&q...
by phkb
Fri May 23, 2025 12:18 pm
Forum: Expansion Pack
Topic: Quick Visa (Release)
Replies: 7
Views: 60

Re: Quick Visa (Release)

if it gets that far! I had a feeling... I'm not going to argue too much about this, but I thought a couple of points were worth mentioning. The idea of an installation at the beacon dedicated to selling visas strikes me as immersion-breaking. In my mind this is no different in our world, arriving a...
by phkb
Fri May 23, 2025 11:44 am
Forum: Expansion Pack
Topic: Quick Visa (Release)
Replies: 7
Views: 60

Re: Quick Visa (Release)

and I've just discovered another OXP hidden away inside Diplomancy! WarZones.oxp.hide - written by somebody calling himself "phkb". Aw, dang. You weren't supposed to see that! Yes, I was playing around with the idea of leveraging the "Factions.oxp" into a Warzones addition for D...
by phkb
Fri May 23, 2025 8:50 am
Forum: Expansion Pack
Topic: Quick Visa (Release)
Replies: 7
Views: 60

Re: Quick Visa (Release)

Fastest 1.1 release in the west. Fixed an issue in the shipdata, and tweaked the model a little to make it more suited to it's role.

Same link above.
by phkb
Fri May 23, 2025 7:04 am
Forum: Expansion Pack
Topic: Quick Visa (Release)
Replies: 7
Views: 60

Quick Visa (Release)

Just to be clear from the outset, this mod is an addon to the Diplomacy mod. This mod does two things. Firstly, if the player doesn't have a citizenship or a valid visa when they arrive in a new system, it will warn the player that a visa is required for docking at system stations. Additionally, it ...
by phkb
Fri May 23, 2025 6:47 am
Forum: Expansion Pack
Topic: Library
Replies: 129
Views: 126897

Re: Library

I pushed the update into Feudal_PlanetFall2.oxz. It should be in the manager shortly.
by phkb
Thu May 22, 2025 11:51 am
Forum: Expansion Pack
Topic: Library
Replies: 129
Views: 126897

Re: Library

Cholmondely wrote: Thu May 22, 2025 10:39 am
I've not fully tested it yet, but it seems to clobber DGill's Feudal States update.
My initial tests are OK, but admittedly all I've done is a couple of mission screens.

Can you PM my the save file you're using for Feudal states, and I'll see if I can work out what got clobbered and why.
by phkb
Thu May 22, 2025 11:25 am
Forum: Expansion Pack
Topic: Library
Replies: 129
Views: 126897

Re: Library

You might wish to test it with Galactic Navy and possibly even the Vector mission which Roolite claimed to work fine back in 2016 or so (well after it was "broken" by v.1.80/1.82). But neither GalNavy or Vector was ever changed to use Library. Vector 1.7.2 even has it's own "PAD"...
by phkb
Thu May 22, 2025 8:57 am
Forum: Expansion Pack
Topic: Library
Replies: 129
Views: 126897

Re: Library

I think I've nutted it out. Some more tests over the next few days, and we might have an official release.
by phkb
Thu May 22, 2025 7:04 am
Forum: Expansion Pack
Topic: Library
Replies: 129
Views: 126897

Re: Library

There are still instances where Lib PAD *really* wants to show you keys. In the related info, specifically. Here's an example: https://i.postimg.cc/2Ssm3vfD/image.png So my solution to only add a display for the second part of each of those keys was not as effective as I'd hoped. I still need a way ...
by phkb
Wed May 21, 2025 9:36 pm
Forum: Expansion Pack
Topic: Library
Replies: 129
Views: 126897

Re: Library

Simba wrote: Wed May 21, 2025 6:59 pm
I would try to keep this behavior by creating separate strings for each option:
That code only applies where a fee has been paid out to the player. For that to happen, the result can never be "failed". So I've left that result check out.

Otherwise, good catches! New version on the way.
by phkb
Wed May 21, 2025 12:06 pm
Forum: Expansion Pack
Topic: [WIP] Ship's library OXP
Replies: 85
Views: 100376

Re: [WIP] Ship's library OXP

Cholmondely wrote: Wed May 21, 2025 9:29 am
2) Stranger's idea of adding the Rough Guide to the Ship's Library is a real corker!
OK, here you go: RoughGuide.oxz
Adds the Rough Guide to the Ship's Library. Enjoy!

Note: I haven't added any images to the system pages - it gets really messy if you want to try and put them mid-text.
by phkb
Wed May 21, 2025 10:11 am
Forum: Expansion Pack
Topic: [WIP] Ship's library OXP
Replies: 85
Views: 100376

Re: [WIP] Ship's library OXP

And by the way, I posted the fix for Ship's Library. It's in the manager now.

On another note, having been working on "Iron Raven", I coded up the PDF brief in that OXP and turned it into a Ship's Library book. Turned out OK, I think:
Image
by phkb
Wed May 21, 2025 7:08 am
Forum: Expansion Pack
Topic: Loadout by Category
Replies: 53
Views: 13160

Re: Loadout by Category

Ahem. Version 1.4 should be in the manager in a minute or two. So, I'd been moving things around, and forgot to check the condition script. There were conditions that essentially removed the "Armour" item if you didn't have IronHide armour or Hard Ships installed, even though I'd put other...