Search found 5259 matches
- Tue Jul 15, 2025 12:33 pm
- Forum: Discussion
- Topic: "NPC detection" range
- Replies: 9
- Views: 143
Re: "NPC detection" range
If you get time could perhaps list the AI code needed to have a ship follow through a wormhole? Any ship, or the player? If your ship is following the player, this command should do the trick: "PLAYER WITCHSPACE" = (enterPlayerWormhole); Put that into the AI routine that is current during...
- Tue Jul 15, 2025 11:43 am
- Forum: Suggestion Box
- Topic: Scripting requests
- Replies: 835
- Views: 362174
Re: Scripting requests
1) Does the distress message only reach the 16 nearest ships? My initial scan through the code seems to indicate the number is 32, not 16. But not 100% on that. 2) Is there a range limit? It's certainly limited in some way, and my reading of the code seems to indicate scannerRange * scannerRange (s...
- Tue Jul 15, 2025 1:19 am
- Forum: Discussion
- Topic: "This is Oolite" Youtube video
- Replies: 26
- Views: 539
Re: "This is Oolite" Youtube video
The new video is now showing on the YouTube "Oolite Game" page. The old one still hasn't shown up.
- Mon Jul 14, 2025 11:33 am
- Forum: Discussion
- Topic: "This is Oolite" Youtube video
- Replies: 26
- Views: 539
Re: "This is Oolite" Youtube video
Well, given that *neither* of my Oolite videos appears in that collection, I suspect the problem is with me and specifically, what tags are added to the videos. I'll do a bit of research and see what I can find.another_commander wrote: ↑Mon Jul 14, 2025 11:20 amand YouTube has still to work out that it is an Oolite film!
- Sun Jul 13, 2025 10:02 pm
- Forum: Discussion
- Topic: "NPC detection" range
- Replies: 9
- Views: 143
Re: "NPC detection" range
He still followed me! Despite never coming into scanner range. In the code, the Feudal Lance will be teleported to just outside scanner range if the distance to the player goes above 51200 (twice the scanner range). So you would never have to wait long for him to "catch up". The code does...
- Sun Jul 13, 2025 12:08 pm
- Forum: Discussion
- Topic: "This is Oolite" Youtube video
- Replies: 26
- Views: 539
Re: "This is Oolite" Youtube video
Well, here's a like to the MP4 file: This is Oolite.mp4
- Sun Jul 13, 2025 6:48 am
- Forum: Suggestion Box
- Topic: JetBrains CLion/Visual Studio Code free IDE build and debug
- Replies: 11
- Views: 246
Re: JetBrains CLion/Visual Studio Code free IDE build and debug
I have asked Cholmondely for wiki access via PM but oddly my message remains stuck in the outbox. I'm not sure what I need to do to get it to send. Did I remember correctly that you previously had access to the wiki? I ask this because there is already a user named "Mcarans" registered on...
- Sun Jul 13, 2025 1:35 am
- Forum: Expansion Pack
- Topic: BroadcastComms MFD [Release]
- Replies: 176
- Views: 115337
Re: BroadcastComms MFD [Release]
For the other characters (like the government and economy icons), I use code like this: Governments: var govs = new Array(); for (var i = 0; i < 8; i++) govs.push(String.fromCharCode(i)); Economies: var ecos = new Array(); for (i = 0; i < 8; i++) ecos.push(String.fromCharCode(23 - i)); I can then us...
- Sun Jul 13, 2025 1:16 am
- Forum: Expansion Pack
- Topic: BroadcastComms MFD [Release]
- Replies: 176
- Views: 115337
Re: BroadcastComms MFD [Release]
On Windows I'd use the Character map app. But in the interests of making everyone's life easier: !"#$%&'()*+,-./ 0123456789:;<=>? @ABCDEFGHIJKLMNO PQRSTUVWXYZ[\]^_ `abcdefghijklmno pqrstuvwxyz{|}~@ ₢ ‚ƒ„…†‡ˆ‰Š‹Œ Ž ‘’“”•–—˜™š›œ žŸ ¡¢£¤¥¦§¨©ª«¬-®¯ °±²³´µ¶∙¸¹º»¼½¾¿ ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏ ÐÑÒÓÔÕÖרÙÚ...
- Sun Jul 13, 2025 1:11 am
- Forum: Expansion Pack
- Topic: [WIP] Ship's library OXP
- Replies: 96
- Views: 101546
Re: [WIP] Ship's library OXP
А `RUS_XenonHUD v3.8.10` я уже переводил. Вот он. There is a difference between Xenon HUD and Xenon UI . Xenon HUD is what you might use when you're in space. Xenon UI is what you see when you're docked or looking at a non-space view (F5-F8 screens, etc). So, when I look at the Ships Library, I see...
- Sun Jul 13, 2025 12:55 am
- Forum: Discussion
- Topic: "This is Oolite" Youtube video
- Replies: 26
- Views: 539
Re: "This is Oolite" Youtube video
Is there a download which I can upload to the Reddit thread ? They prefer .mp4 or .mov formats and I presume that the size will not be an issue. I can certainly upload the mp4 somewhere, but can’t a YouTube link be embedded in a reddit thread? I would’ve thought that would be better than sharing an...
- Sat Jul 12, 2025 1:48 am
- Forum: Expansion Pack
- Topic: [WIP] Ship's library OXP
- Replies: 96
- Views: 101546
Re: [WIP] Ship's library OXP
Сюда просится как нибудь картинка. Свиток старого папируса, лист бумаги или просто какая нибудь рамка. А то список книг выводиться на чёрном экране и всё. Бедно смотрится) I can add some overlays, but if you're using Xenon UI, you get a default background on most mission screens anyway. I can creat...
- Fri Jul 11, 2025 1:10 am
- Forum: Discussion
- Topic: "NPC detection" range
- Replies: 9
- Views: 143
Re: "NPC detection" range
Is my presumption true? Looks like it. See wiki: Shipdata.plist - scanner_range Sets a custom scanner range. Standard is 25.6 km, thargoids have 50 km. Only applies to NPCs. However, at least since oolite 1.65 all defined scanner ranges are limited to 25.6 km, even for thargoids. This means it only...
- Thu Jul 10, 2025 12:16 am
- Forum: Expansion Pack
- Topic: Cataclysm 2.0
- Replies: 7
- Views: 1776
Re: Cataclysm 2.0
I found, that everything works fine without Cataclysm and the planet is missing even when only TionislaReporter and Cataclysm are installed (and no other OXPs). Cataclysm has now been made compatible with Tionisla Reporter. Version 2.3 should be in the manager shortly. I also pushed an update to Ti...
- Thu Jul 10, 2025 12:02 am
- Forum: Discussion
- Topic: "This is Oolite" Youtube video
- Replies: 26
- Views: 539
Re: "This is Oolite" Youtube video
OK, the "Official" version is now live and public: Youtube - This is Oolite
Thanks for the feedback - I think it's a better video because of it.
Thanks for the feedback - I think it's a better video because of it.