Search found 5270 matches
- Sat Jul 19, 2025 8:46 am
- Forum: Expansion Pack
- Topic: [WIP] Ship's library OXP
- Replies: 97
- Views: 101663
Re: [WIP] Ship's library OXP
Просматривал логи в Linux. Что то там много непонятного. Посмотрите пожалуйста. You can safely ignore all of these: Old style sub-entity declarations are deprecated in {snip} And these: Script {snip}.js does not "use strict"; And these: The conditions key is deprecated for equipment {snip...
- Sat Jul 19, 2025 8:28 am
- Forum: Expansion Pack
- Topic: Library
- Replies: 141
- Views: 131086
Re: Library
"Better Screens" GUI backgrounds are now included as an option in "Littlebear's Galactic Almanac". "The Galactic Almanac" allows you to select a GUI background choice of BGS (new), XenonUI, and Better Screens. You cannot revert to the vanilla game. "The Galactic A...
- Sat Jul 19, 2025 8:24 am
- Forum: Expansion Pack
- Topic: Library
- Replies: 141
- Views: 131086
Re: Library
OK, I think I've got to all the text that could potentially need localisation. Here's Library_1.8.4.oxz. Once again, if a few people can give it a spin and let me know if you get any errors, that would be sweet. If there aren't any reports, I'll look to make this the official release next week.
- Sat Jul 19, 2025 5:19 am
- Forum: Expansion Pack
- Topic: [WIP] GalCop Missions
- Replies: 466
- Views: 325259
Re: [WIP] GalCop Missions
Version 0.9 of GalCop Missions should be in the manager shortly. In this version: - Really corrected issue preventing some satellite missions from being completable if the Galactic Almanac OXP is installed. - Sound now plays when a fuel leak occurs. - Tweaks to the reputation system to allow for com...
- Fri Jul 18, 2025 11:32 pm
- Forum: Expansion Pack
- Topic: Yaw Boosters (Release)
- Replies: 3
- Views: 64
Re: Yaw Boosters (Release)
I doubt that [EliteWiki] Bullet Drive and [EliteWiki] Shaky Drive are what you are thinking of. Or Stranger's [EliteWiki] Hard Way. These only affect yaw in the Torus Drive. And [EliteWiki] Dangerous Keyconfig OXP just reassigns the keys to those E:D uses (Yaw is now a & d). Looks like the only...
- Thu Jul 17, 2025 7:53 am
- Forum: Expansion Pack
- Topic: Add-ons with Russian localization - русский
- Replies: 61
- Views: 5182
Re: Add-ons with Russian localization - русский
Доброго времени суток! Есть вопрос, подскажите ответ пожалуйста, сам не смог понять. Есть дополнение "Galactic_Navy v5.4.3 MOD" оно выдаёт в логах такую строку. I occasionally see that message as well, but I don't use Galactic Navy, so the source could be somewhere else. Мне написали что ...
- Thu Jul 17, 2025 1:42 am
- Forum: Expansion Pack
- Topic: Yaw Boosters (Release)
- Replies: 3
- Views: 64
Yaw Boosters (Release)
Based on discussions in another thread, the idea was raised of having yaw be a purchasable upgrade. And here it is! Yaw Boosters adds the... well, "Yaw Boosters" to the game, available in TL13 systems for 2500 cr. If you don't have this item, yaw will be disabled. It's all configurable, th...
- Wed Jul 16, 2025 11:06 pm
- Forum: Expansion Pack
- Topic: Tech Shuffle
- Replies: 32
- Views: 9118
Re: Tech Shuffle
It could be done as an OXP quite easily, actually. I'll put something together later today.Cholmondely wrote: ↑Wed Jul 16, 2025 7:38 pmI do like the idea of making the yaw an optional equipment!
It would also explain why NPCs tend not to do it.
I doubt that the vanilla code would allow it though.
- Wed Jul 16, 2025 11:27 am
- Forum: Discussion
- Topic: "NPC detection" range
- Replies: 14
- Views: 223
Re: "NPC detection" range
Yes it would be the same ship. But persistence can be approximated without needing the precise ship instance to remain in game. Ship Dock Control demonstrated how all the important parts of a ship instance could be captured and then used to respawn the same ship at a later time. It just takes a bit ...
- Wed Jul 16, 2025 1:16 am
- Forum: Discussion
- Topic: "NPC detection" range
- Replies: 14
- Views: 223
- Tue Jul 15, 2025 9:20 pm
- Forum: Oolite-Mac
- Topic: The future for the Mac build
- Replies: 19
- Views: 1942
Re: The future for the Mac build
My vote is that it is better than the old. I'm hopefully close to getting a real Mac to do some proper testing. Like, in the next week. We'll have to see how it goes, though - I find everything harder to do on a Mac. (And please, before any Mac-person responds, that comment is about *me*, not the p...
- Tue Jul 15, 2025 12:33 pm
- Forum: Discussion
- Topic: "NPC detection" range
- Replies: 14
- Views: 223
Re: "NPC detection" range
If you get time could perhaps list the AI code needed to have a ship follow through a wormhole? Any ship, or the player? If your ship is following the player, this command should do the trick: "PLAYER WITCHSPACE" = (enterPlayerWormhole); Put that into the AI routine that is current during...
- Tue Jul 15, 2025 11:43 am
- Forum: Suggestion Box
- Topic: Scripting requests
- Replies: 835
- Views: 362423
Re: Scripting requests
1) Does the distress message only reach the 16 nearest ships? My initial scan through the code seems to indicate the number is 32, not 16. But not 100% on that. 2) Is there a range limit? It's certainly limited in some way, and my reading of the code seems to indicate scannerRange * scannerRange (s...
- Tue Jul 15, 2025 1:19 am
- Forum: Discussion
- Topic: "This is Oolite" Youtube video
- Replies: 26
- Views: 600
Re: "This is Oolite" Youtube video
The new video is now showing on the YouTube "Oolite Game" page. The old one still hasn't shown up.
- Mon Jul 14, 2025 11:33 am
- Forum: Discussion
- Topic: "This is Oolite" Youtube video
- Replies: 26
- Views: 600
Re: "This is Oolite" Youtube video
Well, given that *neither* of my Oolite videos appears in that collection, I suspect the problem is with me and specifically, what tags are added to the videos. I'll do a bit of research and see what I can find.another_commander wrote: ↑Mon Jul 14, 2025 11:20 amand YouTube has still to work out that it is an Oolite film!