Search found 4817 matches

by phkb
Sun Oct 06, 2024 7:40 am
Forum: Discussion
Topic: Screenshots
Replies: 6879
Views: 2102841

Re: Screenshots

Looking epic, cbr!
by phkb
Thu Oct 03, 2024 7:01 am
Forum: Discussion
Topic: Oolite Website Domain & Fixing the Expansions Manager
Replies: 399
Views: 84266

Re: Oolite Website Domain & Fixing the Expansions Manager

another_commander wrote: Sun Sep 15, 2024 7:46 am
phkb managed a Mac build so where was he getting the required dependency binaries from?

Also, cim was a Linux guy, may have had access to Windows machines but was developing on Linux.
I found Jens’ download for limping and used that, and I just hacked out the Sparkle code and excluded it.
by phkb
Thu Oct 03, 2024 6:49 am
Forum: Oolite-Mac
Topic: Attempting to get 1.91 built on Mac
Replies: 102
Views: 10578

Re: Attempting to get 1.91 built on Mac

Apologies for allowing this to fall into a hole. Not being a native Apple developer, everything I try involves some extended period of time researching for a possible fix, then more time trying to wrangle said fix into the code, only to find the fix doesn’t work and starting again. Very time consumi...
by phkb
Thu Oct 03, 2024 6:37 am
Forum: Discussion
Topic: Quarantine Systems
Replies: 4
Views: 778

Re: Quarantine Systems

Quarantine systems are an OXP feature, definitely not in the core game.
Yes, GalCop missions implements quarantine systems, and will stop you jumping to them. There is a way around this quarantining, though.
by phkb
Thu Oct 03, 2024 6:34 am
Forum: Testing and Bug reports
Topic: Kill count not increasing
Replies: 36
Views: 3012

Re: Kill count not increasing

I’ll turn it off by default for the next release.
by phkb
Thu Oct 03, 2024 6:13 am
Forum: Expansion Pack
Topic: Emulating E:D
Replies: 7
Views: 1133

Re: Emulating E:D

I guess. Except it’s not really an attempt to rebuild ED in Oolite. It’s not comprehensive, more a scattergun approach, taking bits I had seen or experienced and thinking, “Hmm, what would be possible in Oolite?” You wouldn’t, after installing those OXPs, instantly be reminded of ED. It’s still defi...
by phkb
Thu Oct 03, 2024 5:09 am
Forum: Expansion Pack
Topic: [WIP] GalCop Missions
Replies: 462
Views: 292238

Re: [WIP] GalCop Missions

v1.90 macos. I got a high-paying (and presumably long-running) GalCop mission to pick up ingredients (for a medicine?) (milk from nursing tree wolves?, magma from a volcano, and banana syrup?). This mission, however, after accepting it, no longer opens. If I try to open it at a station, it just pop...
by phkb
Thu Oct 03, 2024 5:02 am
Forum: Expansion Pack
Topic: Emulating E:D
Replies: 7
Views: 1133

Re: Emulating E:D

My OXPs that have some sort of origin with ideas in/from E:D
- Ship config
- Ship repurchase
- Manual Witchspace Alignment
- Bounty System
- Fast target selector
- GalCop Missions
- Equipment storage
- Modern Start
by phkb
Mon Sep 09, 2024 1:18 am
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 402
Views: 32101

Re: Planetfall 2.0 (apparently)

New version of PF2 (v2.15) should be on the DM shortly. With many thanks to NiteOwl for the debugging help!
by phkb
Mon Sep 09, 2024 1:15 am
Forum: Discussion
Topic: Oolite Flavours
Replies: 116
Views: 13587

Re: Oolite Flavours

"Add" just adds expansions. "Replace" removes all installed expansions, then adds those from the chosen flavor. So whatever existed before is replaced with the flavor the button belongs to. (In practice if takes the short ut of not deleting something that would get installed aft...
by phkb
Mon Sep 09, 2024 12:59 am
Forum: Testing and Bug reports
Topic: Two alertConditionChanged events during docking?
Replies: 1
Views: 461

Re: Two alertConditionChanged events during docking?

I believe this has always worked that way: from amber to green, from green to docked.
by phkb
Mon Sep 09, 2024 12:28 am
Forum: Testing and Bug reports
Topic: "Warning! Global namespace polluted..." (Oh my, that sounds serious.)
Replies: 5
Views: 662

Re: "Warning! Global namespace polluted..." (Oh my, that sounds serious.)

"prop" is short for property, and is what one uses to loop through an object that is not defined as an array, so doesn't have key values that are nicely consecutive numbers. Library is highlighting the fact that the variable "prop", because of the way it's defined in one of the ...
by phkb
Mon Sep 09, 2024 12:18 am
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 402
Views: 32101

Re: Planetfall 2.0 (apparently)

I wonder if Victoria will have standard gauge tracks by then? :evil: :shock: :roll: Why change, when everyone else is wrong? :lol: That's cool, how in a thousand years time, they're still using steel rails with sleepers - none of that maglev nonsense. I blame generative AI. It's holding us all back...
by phkb
Tue Sep 03, 2024 12:27 pm
Forum: Suggestion Box
Topic: (Semi) Contextual help
Replies: 25
Views: 4683

Re: (Semi) Contextual help

It’s done. Just haven’t got around to documenting/releasing it.
by phkb
Mon Aug 26, 2024 2:06 am
Forum: Expansion Pack
Topic: Loadout by Category
Replies: 34
Views: 7829

Re: Loadout by Category

Not sure if anyone would be interested, but I've added the tool I use to recreate the loadout by category plist files to GitHub here: https://github.com/phkb/EquipmentReordering.