Search found 4646 matches
- Thu May 09, 2024 10:25 pm
- Forum: Discussion
- Topic: OoliteStarter
- Replies: 180
- Views: 4958
Re: Oolite Flavours
Please have a look at OoliteStarter v0.1.31-furbelow.2 @arquaebus @phkb: Have you had a chance looking at that new release? Are the issues you brought up covered, or is there further work necesary? Sorry, just started a new job, so haven't had time. Should be able to have a look early next week.
- Thu May 09, 2024 10:10 pm
- Forum: Discussion
- Topic: Hull damage
- Replies: 9
- Views: 131
Re: Hull damage
In the menue F3 there is no maintenance overhaul. Is there a special system i have to reach? Ich tried up to tech 14 searching it. To repair hull damage, there is an item called "Emergency Hull Repairs" that will be in the list of items on the F3 Equip Ship screen. If you have the "L...
- Thu May 09, 2024 10:31 am
- Forum: Expansion Pack
- Topic: Navigation Beacons MFD
- Replies: 8
- Views: 152
Re: Navigation Beacons MFD
This is tied in with telescope's "visual target" and may be a telescope/ASC clash. I have that set to "weapons off". The phantom vanishes with weapons on if I change target and/or move. It returns with weapons off when I target anything that can appear on ASC and move a bit. It ...
- Tue May 07, 2024 9:26 am
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (probably)
- Replies: 323
- Views: 3547
Re: Planetfall 2.0 (probably)
The only real stuff to do down on the planet is the Feudal States stuff. How many trips will players make down planet? Will they ever notice that Zaatxe's turbulence is just the same as anywhere else's? And ditto for Teaatis's wear and tear! And neither is a Royal House of Santaari (Feudal Teaatis ...
- Tue May 07, 2024 9:25 am
- Forum: Discussion
- Topic: How to Log In on Oolite.Space
- Replies: 11
- Views: 189
- Tue May 07, 2024 7:38 am
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (probably)
- Replies: 323
- Views: 3547
Re: Planetfall 2.0 (probably)
I was thinking more in terms of what one is actually flying through on the way down to the beacon. Would it be that difficult to create clouds/sandstorms/rainstorms/lightening storms to fly one's ship through? I'd would need to create a visual effect (which is the easy bit) that is then thrown up i...
- Mon May 06, 2024 11:18 pm
- Forum: Discussion
- Topic: How to Log In on Oolite.Space
- Replies: 11
- Views: 189
Re: How to Log In on Oolite.Space
Edit: Now I understand! It is an authorization problem but I do not have privileges to fix it. What step is required to fix this? Run ad-m/github-push-action@master Push to branch only-media remote: Permission to OoliteProject/oolite-web.git denied to HiranChaudhuri. fatal: unable to access 'https:...
- Mon May 06, 2024 11:11 pm
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (probably)
- Replies: 323
- Views: 3547
Re: Planetfall 2.0 (probably)
Can one increase the turbulence on Zaatxe below (say) 5km - and possibly even add "sand" to the effects? The height is tweakable as a global setting - I hadn't really considered having it as a local setting. It shouldn't be difficult to add, though. As for the sand effects - yeah, not as ...
- Mon May 06, 2024 11:04 pm
- Forum: Expansion Pack
- Topic: Extra Rock Hermits
- Replies: 31
- Views: 1414
- Sun May 05, 2024 7:23 pm
- Forum: Discussion
- Topic: OoliteStarter
- Replies: 180
- Views: 4958
Re: OoliteStarter
Wondering if (if it's not too complex) there might be point in having two sets of Flavours: Don't overthink it. As long as the flavour adequate explains what it's there for (what issues it might be seeking to resolve or the type of game it will provide) we can work with one category. This is assumi...
- Sat May 04, 2024 10:25 pm
- Forum: Discussion
- Topic: How to Log In on Oolite.Space
- Replies: 11
- Views: 189
Re: How to Log In on Oolite.Space
Process has started. Should be done in about 30 minutes
- Sat May 04, 2024 11:09 am
- Forum: Discussion
- Topic: How to Log In on Oolite.Space
- Replies: 11
- Views: 189
Re: How to Log In on Oolite.Space
There is no login via Oolite.space for uploading new files. It's all done via https://github.com/OoliteProject/oolite ... on-catalog
Short version: upload your new OXZ to the wiki, and I'll trigger the update.
Short version: upload your new OXZ to the wiki, and I'll trigger the update.
- Thu May 02, 2024 11:39 pm
- Forum: Discussion
- Topic: OoliteStarter
- Replies: 180
- Views: 4958
Re: OoliteStarter
Bringing this here as requested! To recreate the issue, you will an older version of an OXP: Lets use Galactic Registry, as it has no dependancies. Previous version here: GalCopGalacticRegistry_5.9.oxz I'm going to simulate what OoliteStarter is doing here (because otherwise I'd have to have a legit...
- Thu May 02, 2024 9:16 pm
- Forum: Outworld
- Topic: Limit Theory
- Replies: 109
- Views: 94948
Re: Limit Theory
I also think Josh suffered from perfectionism, leading him to write then scrap and rewrite then scrape multiple versions of the codebase over time.
- Wed May 01, 2024 10:11 pm
- Forum: Expansion Pack
- Topic: [Release] Imperial Astrofactory 2.0
- Replies: 36
- Views: 4745