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More details in this thread.
More details in this thread.
Search found 4745 matches
- Wed Jul 23, 2014 9:52 am
- Forum: Testing and Bug reports
- Topic: Weapons Online toggle - page refresh when setting
- Replies: 0
- Views: 8563
Weapons Online toggle - page refresh when setting
Oolite 1.80, 64bit, on Windows 8.1. On the joystick config screen page two, top line, "Weapons Online Toggle", I press enter to begin selecting a button/keypress. I then press a button on my joystick and the page switches back to page one of the joystick config. The button has been registe...
- Wed Jul 23, 2014 9:46 am
- Forum: Testing and Bug reports
- Topic: Strange screen glitch
- Replies: 3
- Views: 5035
Re: Strange screen glitch
Actually, I don't play any games on this machine. The only thing I play is Oolite. The machine is also very new, only a few months old. Some more information: I'm playing with "Shaders enabled", rather than "Extra detail". I guess I should download the latest trunk and see if I c...
- Tue Jul 22, 2014 9:53 am
- Forum: Testing and Bug reports
- Topic: Strange screen glitch
- Replies: 3
- Views: 5035
Re: Strange screen glitch
I managed to grab a screenshot of the issue. I was on my way into Cebiledi, just finished a battle, scanner is clear. I'd been just flying, without hitting the torus drive, aimed directly at the station. I'm using the Combat WS HUD, and the cross-hairs started flashing on and off, and the lines star...
- Sun Jul 20, 2014 1:53 am
- Forum: Expansion Pack
- Topic: Comms log MFD
- Replies: 49
- Views: 33241
Re: Comms log MFD
V1.3 of the CommsLog MFD has been released. Based on discussions here https://bb.oolite.space/viewtopic.php?f=2&t=16702 , I've adjusted the price of this MFD accordingly, making it 250cr for the whole MFD, not just the scroller part. I've also added some new modes and the ability to view the ful...
- Thu Jul 17, 2014 2:00 am
- Forum: Expansion Pack
- Topic: Griff's normalmapped ship remakes
- Replies: 2386
- Views: 735716
Re: Griff's normalmapped ship remakes
Griff, I've downloaded the latest versions of Moray, Thargoid and Tharglet, but I'm getting these errors in the log: 11:53:49.120 [shader.compile.failure]: ***** ERROR: GLSL fragment shader compilation failed for griff_morayMED_npc.fragment: >>>>> GLSL log: ERROR: 2:148: '=' : cannot convert from '4...
- Wed Jul 16, 2014 10:25 pm
- Forum: Expansion Pack
- Topic: Additional Planets SR.oxp
- Replies: 195
- Views: 164212
Re: Additional Planets SR.oxp
In the expansion pack manager in the game, when I select the "Additional Planets SR Others Gas Giants" v1.1, it reports that the download size is "<1 KB". This seems to be a *touch* smaller than the actual download size of 19MB!
Just thought you'd like to know.
Just thought you'd like to know.
- Wed Jul 16, 2014 2:12 am
- Forum: Expansion Pack
- Topic: [Release] Font: Dangerous: Square v1.1
- Replies: 26
- Views: 34676
Re: [Release] Font: Dangerous: Square v1.1
edgepixel, I second that request for a zip of the images, or even links to where the images are. I've found a few myself, but I can't track down all of them.
- Tue Jul 15, 2014 11:44 am
- Forum: Expansion Pack
- Topic: Random Hits OXP
- Replies: 1048
- Views: 402893
Re: Random Hits OXP
I'm getting this error in the log, just as I docked in a seedy space bar: 21:36:28.969 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (Random_Hits 1.8.1): TypeError: group is null 21:36:28.969 [script.javaScript.exception.unexpectedType]: C:\Oolite/oolite.app/GNUstep/Librar...
- Tue Jul 15, 2014 2:29 am
- Forum: Expansion Pack
- Topic: Comms log MFD
- Replies: 49
- Views: 33241
Re: Comms log MFD
I've now added "CommsLogMFD" to the Oolite manifest list, so it should be available in game as a downloadable package. And I think in the work I did to get the package installed I may have upset things for a little while. I noticed the wiki was unavailable soon after I published the manife...
- Mon Jul 14, 2014 10:57 am
- Forum: Testing and Bug reports
- Topic: Using "5" in a save game filename
- Replies: 7
- Views: 4656
Re: Using "5" in a save game filename
Yes, using the number 5 key on the numbers row.
- Mon Jul 14, 2014 5:34 am
- Forum: Testing and Bug reports
- Topic: Strange screen glitch
- Replies: 3
- Views: 5035
Strange screen glitch
I'm hesitating to post this, as I don't have a crash report or any concrete evidence, but I thought someone might be able to at least tell me what I can do to capture the issue. I had just arrived in system and was making my way to the station aegis. I don't recall there were any ships in range, or ...
- Mon Jul 14, 2014 3:01 am
- Forum: Expansion Pack
- Topic: Comms log MFD
- Replies: 49
- Views: 33241
Re: Comms log MFD
Version 1.2 is now released. Download link in first post. - Mode selection now changes scroll function between scroll back, scroll forward, scroll to previous launch, scroll to next launch, view current, view oldest, and clear log. - If log is scrolled and left for 90 seconds, log will automatically...
- Mon Jul 14, 2014 1:02 am
- Forum: Testing and Bug reports
- Topic: Using "5" in a save game filename
- Replies: 7
- Views: 4656
Re: Using "5" in a save game filename
Just tried a new game with "Strict Mode" on, and same issue. So that should eliminate any OXP issues I would think.
- Mon Jul 14, 2014 12:46 am
- Forum: Testing and Bug reports
- Topic: Using "5" in a save game filename
- Replies: 7
- Views: 4656
Re: Using "5" in a save game filename
Oh, that's odd. OS is Windows 8.1, Oolite 1.80 64bit.
- Mon Jul 14, 2014 12:38 am
- Forum: Testing and Bug reports
- Topic: Using "5" in a save game filename
- Replies: 7
- Views: 4656
Using "5" in a save game filename
If I press the number "5" when entering a save game filename, the view switches to the F5 screen. No other numbers do this.