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by phkb
Wed Jul 30, 2014 9:52 am
Forum: Expansion Pack
Topic: Ship-to-Ship Comms OXP
Replies: 41
Views: 15946

Re: Ship-to-Ship Comms OXP

Thanks cim, I'll give it a try and see what I find. Another issue: I'm using shipTargetLost to track when the players target disappears out of range, which works fine. However, the event doesn't appear to fire if the target disappears down a wormhole. How can I determine if the target vanishes via a...
by phkb
Wed Jul 30, 2014 4:45 am
Forum: Expansion Pack
Topic: Comms log MFD
Replies: 49
Views: 33224

Re: Comms log MFD

The MFD part is the bit that's restricted to 1.79/1.80. You are correct, though, that the rest of it should work in 1.77, although I haven't tested it. If it works for you, that's great! I'm not planning on doing a separate version for 1.77 unless I get a lot of feedback that people want it.
by phkb
Wed Jul 30, 2014 1:36 am
Forum: Expansion Pack
Topic: Ship-to-Ship Comms OXP
Replies: 41
Views: 15946

Re: Ship-to-Ship Comms OXP

My first specific question: Is it possible to send a message to a station requesting permission to dock? Essentially simulating pressing the Shift-L key when a station is targeted. I can see there is a "stationReceivedDockingRequest" event handler, but I think that's after the request is r...
by phkb
Tue Jul 29, 2014 8:43 am
Forum: Expansion Pack
Topic: Ship-to-Ship Comms OXP
Replies: 41
Views: 15946

Re: Ship-to-Ship Comms OXP

I'd like this pack to actually make a difference in the players world. That is, if you send a message to a NPC it has an impact. For instance, if a "taunt" message is sent to a previously non-threatening NPC, maybe there's a chance the NPC will attack. Maybe they'll ignore you, or even res...
by phkb
Tue Jul 29, 2014 5:58 am
Forum: Expansion Pack
Topic: Ship-to-Ship Comms OXP
Replies: 41
Views: 15946

Re: Ship-to-Ship Comms OXP

Maybe we should provide a set of character responses. You want to sound like Inago Montoya -- here's a version for you. You want to sound like a pirate (eg "Arrr...Be gone with ye!") -- here's a version for you. You want to sound like Yoda ("5 tons of cargo give you must") -- her...
by phkb
Tue Jul 29, 2014 1:36 am
Forum: Expansion Pack
Topic: Ship-to-Ship Comms OXP
Replies: 41
Views: 15946

Re: Ship-to-Ship Comms OXP

By the way, Zireael, I'd be happy to work with you on getting this up and running.
by phkb
Tue Jul 29, 2014 1:36 am
Forum: Expansion Pack
Topic: Ship-to-Ship Comms OXP
Replies: 41
Views: 15946

Re: Ship-to-Ship Comms OXP

Some messages might not require a target (eg "Someone help me! I'm under attack!"). I suspect some of how the MFD might work will depend how we want the functions to work. Let me put an idea forward: BroadcastComm MFD: >> (wideband) Help me! I'm under attack! (wideband) Is anyone going to ...
by phkb
Wed Jul 23, 2014 9:52 am
Forum: Testing and Bug reports
Topic: Weapons Online toggle - page refresh when setting
Replies: 0
Views: 8563

Weapons Online toggle - page refresh when setting

Oolite 1.80, 64bit, on Windows 8.1. On the joystick config screen page two, top line, "Weapons Online Toggle", I press enter to begin selecting a button/keypress. I then press a button on my joystick and the page switches back to page one of the joystick config. The button has been registe...
by phkb
Wed Jul 23, 2014 9:46 am
Forum: Testing and Bug reports
Topic: Strange screen glitch
Replies: 3
Views: 5032

Re: Strange screen glitch

Actually, I don't play any games on this machine. The only thing I play is Oolite. The machine is also very new, only a few months old. Some more information: I'm playing with "Shaders enabled", rather than "Extra detail". I guess I should download the latest trunk and see if I c...
by phkb
Tue Jul 22, 2014 9:53 am
Forum: Testing and Bug reports
Topic: Strange screen glitch
Replies: 3
Views: 5032

Re: Strange screen glitch

I managed to grab a screenshot of the issue. I was on my way into Cebiledi, just finished a battle, scanner is clear. I'd been just flying, without hitting the torus drive, aimed directly at the station. I'm using the Combat WS HUD, and the cross-hairs started flashing on and off, and the lines star...
by phkb
Sun Jul 20, 2014 1:53 am
Forum: Expansion Pack
Topic: Comms log MFD
Replies: 49
Views: 33224

Re: Comms log MFD

V1.3 of the CommsLog MFD has been released. Based on discussions here https://bb.oolite.space/viewtopic.php?f=2&t=16702 , I've adjusted the price of this MFD accordingly, making it 250cr for the whole MFD, not just the scroller part. I've also added some new modes and the ability to view the ful...
by phkb
Thu Jul 17, 2014 2:00 am
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2386
Views: 733913

Re: Griff's normalmapped ship remakes

Griff, I've downloaded the latest versions of Moray, Thargoid and Tharglet, but I'm getting these errors in the log: 11:53:49.120 [shader.compile.failure]: ***** ERROR: GLSL fragment shader compilation failed for griff_morayMED_npc.fragment: >>>>> GLSL log: ERROR: 2:148: '=' : cannot convert from '4...
by phkb
Wed Jul 16, 2014 10:25 pm
Forum: Expansion Pack
Topic: Additional Planets SR.oxp
Replies: 195
Views: 164097

Re: Additional Planets SR.oxp

In the expansion pack manager in the game, when I select the "Additional Planets SR Others Gas Giants" v1.1, it reports that the download size is "<1 KB". This seems to be a *touch* smaller than the actual download size of 19MB!

Just thought you'd like to know.
by phkb
Wed Jul 16, 2014 2:12 am
Forum: Expansion Pack
Topic: [Release] Font: Dangerous: Square v1.1
Replies: 26
Views: 34673

Re: [Release] Font: Dangerous: Square v1.1

edgepixel, I second that request for a zip of the images, or even links to where the images are. I've found a few myself, but I can't track down all of them.
by phkb
Tue Jul 15, 2014 11:44 am
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1048
Views: 399303

Re: Random Hits OXP

I'm getting this error in the log, just as I docked in a seedy space bar: 21:36:28.969 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (Random_Hits 1.8.1): TypeError: group is null 21:36:28.969 [script.javaScript.exception.unexpectedType]: C:\Oolite/oolite.app/GNUstep/Librar...