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- Sat Aug 16, 2014 7:49 am
- Forum: Expansion Pack
- Topic: BroadcastComms MFD [Release]
- Replies: 151
- Views: 107149
Re: BroadcastComms MFD [beta]
I'll get a update with wideband replaced shortly.
- Sat Aug 16, 2014 7:10 am
- Forum: Expansion Pack
- Topic: BroadcastComms MFD [Release]
- Replies: 151
- Views: 107149
BroadcastComms MFD [Release]
Zireael and I are excited to announce the release of BroadcastComms MFD expansion pack. For the time being, this is in beta form only. I won't be publishing this in the download manager until we've got some broader comment on the usability and suitability of this pack. We'd like feedback on everythi...
- Wed Aug 13, 2014 3:55 pm
- Forum: Discussion
- Topic: Combat balance - 1.80 and 1.82
- Replies: 72
- Views: 47157
Re: Combat balance - 1.80 and 1.82
In the combat training, I'm finding that, with a base Cobra and a pulse laser, I barely beat one harmless Sidewinder, unless I crash into them. I can get behind them, hit them once or twice with the laser, then they spin almost completely around and I might get a couple more hits on them before they...
- Tue Aug 12, 2014 11:26 am
- Forum: Outworld
- Topic: What else did we play when Elite was king?
- Replies: 49
- Views: 28578
Re: What else did we play when Elite was king?
I also spent a lot of time in Revs, Infiltrator , Thrust, and The Sentinel (of which there is, like Elite, a modern, freeware (not open source) remake in "Zenith" ) Also played a lot of Impossible Mission and Thing on a Spring , which you could only play with the cheat code. And Hacker .
- Sat Aug 09, 2014 5:06 am
- Forum: Discussion
- Topic: Wiki OXP list, v1.80 and OXP/OXZ compatibility
- Replies: 20
- Views: 9409
Wiki OXP list, v1.80 and OXP/OXZ compatibility
Just curious - the Wiki OXP list ( http://wiki.alioth.net/index.php/OXP_List ) has a column called "C" relating to compatibility with v1.76 and 1.77. With 1.80 out, and some OXP's needing 1.80 to work (ie. anything using a MFD), how should this column be used? Currently the options (as des...
- Tue Aug 05, 2014 10:36 pm
- Forum: Expansion Pack
- Topic: [Release] Market Observer
- Replies: 240
- Views: 188645
Re: [Release] marketObserver 2.3.1
The OXZ format is just a zip file. Change the extension from "oxz" to "zip" (or add ".zip" on the end), and you should then be able to extract the contents.Robin wrote:I couldn't even work out how to view the oxz contents without it starting up oolite
- Tue Aug 05, 2014 10:03 am
- Forum: Expansion Pack
- Topic: Ship-to-Ship Comms OXP
- Replies: 41
- Views: 15994
Re: Ship-to-Ship Comms OXP
I have a couple of general feedback questions for those who are interested. Let's say you're attacked by a pirate band, and using this new-fangled "BroadcastComms MFD (tm)" you quickly send out "I surrender" message. The pirate band accept the surrender -- but what should happen ...
- Mon Aug 04, 2014 1:53 am
- Forum: Suggestion Box
- Topic: Wiki core shipset pics need updating?
- Replies: 10
- Views: 6225
Re: Wiki core shipset pics need updating?
I say, totally awesome! Thanks Norby!
- Mon Aug 04, 2014 12:02 am
- Forum: Expansion Pack
- Topic: Ship-to-Ship Comms OXP
- Replies: 41
- Views: 15994
Re: Ship-to-Ship Comms OXP
That property will only exist for ships with a 1.79 or later JS AI Right. That's fair enough. "performAttack" is on the ship object itself, not the AI controller This is what I'm doing, based on your sample. I'll keep trying -- I might remove a few OXP's to just get the core ships and see...
- Sun Aug 03, 2014 4:46 am
- Forum: Expansion Pack
- Topic: Ship-to-Ship Comms OXP
- Replies: 41
- Views: 15994
Re: Ship-to-Ship Comms OXP
Also, for the instances where I do find a
AIScript.oolite_priorityai
, when I do the performAttack
and reconsiderNow
, I'm not getting any of them to decide to drop cargo. Yet if I fire a shot at them they drop and run straight away.- Sun Aug 03, 2014 4:11 am
- Forum: Expansion Pack
- Topic: Ship-to-Ship Comms OXP
- Replies: 41
- Views: 15994
Re: Ship-to-Ship Comms OXP
I'm noticing that some ships don't seem to have a "
AIScript.oolite_priorityai
". In particular, any "Hognose" ships I come across or even create. Is this due to some issue with the Hognose, or something I should consider on a wider scale (ie. OXP ships's pre v1.79)?- Sun Aug 03, 2014 3:55 am
- Forum: Suggestion Box
- Topic: Wiki core shipset pics need updating?
- Replies: 10
- Views: 6225
Re: Wiki core shipset pics need updating?
I say, awesome, too! But can someone also do the whole you-beaut update thingy to the stations as well? See http://wiki.alioth.net/index.php/Oolite_Stations
- Fri Aug 01, 2014 11:31 am
- Forum: Expansion Pack
- Topic: Ship-to-Ship Comms OXP
- Replies: 41
- Views: 15994
Re: Ship-to-Ship Comms OXP
Right, don't know how I missed the "subEntities" property. Thanks for the help!
- Fri Aug 01, 2014 7:55 am
- Forum: Expansion Pack
- Topic: Ship-to-Ship Comms OXP
- Replies: 41
- Views: 15994
Re: Ship-to-Ship Comms OXP
Question: how do you find the dock related to a station. The wiki says that each station has at least one, but I can't find any in the entire system. I used this code to try and track one down, but no entity says "isDock = true". Maybe I've missed something here: this._reportAllEntities = ...
- Fri Aug 01, 2014 5:41 am
- Forum: Expansion Pack
- Topic: Ship-to-Ship Comms OXP
- Replies: 41
- Views: 15994
Re: Ship-to-Ship Comms OXP
Thanks, Norby. That's very helpful.