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by phkb
Sat Aug 16, 2014 7:49 am
Forum: Expansion Pack
Topic: BroadcastComms MFD [Release]
Replies: 151
Views: 107149

Re: BroadcastComms MFD [beta]

I'll get a update with wideband replaced shortly.
by phkb
Sat Aug 16, 2014 7:10 am
Forum: Expansion Pack
Topic: BroadcastComms MFD [Release]
Replies: 151
Views: 107149

BroadcastComms MFD [Release]

Zireael and I are excited to announce the release of BroadcastComms MFD expansion pack. For the time being, this is in beta form only. I won't be publishing this in the download manager until we've got some broader comment on the usability and suitability of this pack. We'd like feedback on everythi...
by phkb
Wed Aug 13, 2014 3:55 pm
Forum: Discussion
Topic: Combat balance - 1.80 and 1.82
Replies: 72
Views: 47157

Re: Combat balance - 1.80 and 1.82

In the combat training, I'm finding that, with a base Cobra and a pulse laser, I barely beat one harmless Sidewinder, unless I crash into them. I can get behind them, hit them once or twice with the laser, then they spin almost completely around and I might get a couple more hits on them before they...
by phkb
Tue Aug 12, 2014 11:26 am
Forum: Outworld
Topic: What else did we play when Elite was king?
Replies: 49
Views: 28578

Re: What else did we play when Elite was king?

I also spent a lot of time in Revs, Infiltrator , Thrust, and The Sentinel (of which there is, like Elite, a modern, freeware (not open source) remake in "Zenith" ) Also played a lot of Impossible Mission and Thing on a Spring , which you could only play with the cheat code. And Hacker .
by phkb
Sat Aug 09, 2014 5:06 am
Forum: Discussion
Topic: Wiki OXP list, v1.80 and OXP/OXZ compatibility
Replies: 20
Views: 9409

Wiki OXP list, v1.80 and OXP/OXZ compatibility

Just curious - the Wiki OXP list ( http://wiki.alioth.net/index.php/OXP_List ) has a column called "C" relating to compatibility with v1.76 and 1.77. With 1.80 out, and some OXP's needing 1.80 to work (ie. anything using a MFD), how should this column be used? Currently the options (as des...
by phkb
Tue Aug 05, 2014 10:36 pm
Forum: Expansion Pack
Topic: [Release] Market Observer
Replies: 240
Views: 188645

Re: [Release] marketObserver 2.3.1

Robin wrote:
I couldn't even work out how to view the oxz contents without it starting up oolite
The OXZ format is just a zip file. Change the extension from "oxz" to "zip" (or add ".zip" on the end), and you should then be able to extract the contents.
by phkb
Tue Aug 05, 2014 10:03 am
Forum: Expansion Pack
Topic: Ship-to-Ship Comms OXP
Replies: 41
Views: 15994

Re: Ship-to-Ship Comms OXP

I have a couple of general feedback questions for those who are interested. Let's say you're attacked by a pirate band, and using this new-fangled "BroadcastComms MFD (tm)" you quickly send out "I surrender" message. The pirate band accept the surrender -- but what should happen ...
by phkb
Mon Aug 04, 2014 1:53 am
Forum: Suggestion Box
Topic: Wiki core shipset pics need updating?
Replies: 10
Views: 6225

Re: Wiki core shipset pics need updating?

I say, totally awesome! Thanks Norby!
by phkb
Mon Aug 04, 2014 12:02 am
Forum: Expansion Pack
Topic: Ship-to-Ship Comms OXP
Replies: 41
Views: 15994

Re: Ship-to-Ship Comms OXP

That property will only exist for ships with a 1.79 or later JS AI Right. That's fair enough. "performAttack" is on the ship object itself, not the AI controller This is what I'm doing, based on your sample. I'll keep trying -- I might remove a few OXP's to just get the core ships and see...
by phkb
Sun Aug 03, 2014 4:46 am
Forum: Expansion Pack
Topic: Ship-to-Ship Comms OXP
Replies: 41
Views: 15994

Re: Ship-to-Ship Comms OXP

Also, for the instances where I do find a AIScript.oolite_priorityai, when I do the performAttack and reconsiderNow, I'm not getting any of them to decide to drop cargo. Yet if I fire a shot at them they drop and run straight away.
by phkb
Sun Aug 03, 2014 4:11 am
Forum: Expansion Pack
Topic: Ship-to-Ship Comms OXP
Replies: 41
Views: 15994

Re: Ship-to-Ship Comms OXP

I'm noticing that some ships don't seem to have a "AIScript.oolite_priorityai". In particular, any "Hognose" ships I come across or even create. Is this due to some issue with the Hognose, or something I should consider on a wider scale (ie. OXP ships's pre v1.79)?
by phkb
Sun Aug 03, 2014 3:55 am
Forum: Suggestion Box
Topic: Wiki core shipset pics need updating?
Replies: 10
Views: 6225

Re: Wiki core shipset pics need updating?

I say, awesome, too! But can someone also do the whole you-beaut update thingy to the stations as well? See http://wiki.alioth.net/index.php/Oolite_Stations
by phkb
Fri Aug 01, 2014 11:31 am
Forum: Expansion Pack
Topic: Ship-to-Ship Comms OXP
Replies: 41
Views: 15994

Re: Ship-to-Ship Comms OXP

Right, don't know how I missed the "subEntities" property. Thanks for the help!
by phkb
Fri Aug 01, 2014 7:55 am
Forum: Expansion Pack
Topic: Ship-to-Ship Comms OXP
Replies: 41
Views: 15994

Re: Ship-to-Ship Comms OXP

Question: how do you find the dock related to a station. The wiki says that each station has at least one, but I can't find any in the entire system. I used this code to try and track one down, but no entity says "isDock = true". Maybe I've missed something here: this._reportAllEntities = ...
by phkb
Fri Aug 01, 2014 5:41 am
Forum: Expansion Pack
Topic: Ship-to-Ship Comms OXP
Replies: 41
Views: 15994

Re: Ship-to-Ship Comms OXP

Thanks, Norby. That's very helpful.