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by Captain Berf
Sun Nov 15, 2009 10:55 pm
Forum: Expansion Pack
Topic: Dat2Obj & Dat2ObjTex can't handle >1 texture. Any sol
Replies: 16
Views: 4312

Is it possible / advisable to put the different conversion scripts on the main Berlios download page? The variety of links made it difficult to determine the most current version.
by Captain Berf
Sun Nov 15, 2009 10:22 pm
Forum: Expansion Pack
Topic: Viewing a ship/texture in Oolite Summary
Replies: 26
Views: 5957

Sorry, my mistake. I thought I just removed the references to the dependencies, not the console itself. The problem wasn't with the console readme but the wiki which said install x, y, & z before you install the console. I don't usually install things without their stated dependencies to see if ...
by Captain Berf
Sun Nov 15, 2009 9:45 pm
Forum: Expansion Pack
Topic: Viewing a ship/texture in Oolite Summary
Replies: 26
Views: 5957

Is this correct re: role? Refer to config\shipdata.plist Find the entry for the ship in question Find the KEY "role" Use one of the defined roles as the argument for :spawn (question: it seems to need a role with the shipname in the defined role, e.g :spawn shipX-player. If the defined rol...
by Captain Berf
Sun Nov 15, 2009 6:47 am
Forum: Expansion Pack
Topic: Viewing a ship/texture in Oolite Summary
Replies: 26
Views: 5957

At the time of writing that page of the wiki, I hadn't yet compiled the python console into a windows executable. All normal python programs are interpreted, they need at least the python interpreter in order to run, and normally have a .py extension. (this is very much the case for the obj to dat ...
by Captain Berf
Sat Nov 14, 2009 11:11 pm
Forum: Expansion Pack
Topic: Viewing a ship/texture in Oolite Summary
Replies: 26
Views: 5957

My apologies. I got that infomation from the wiki. Note: At the time of writing, a cross-platform, python based, external console application is available in the Berlios Oolite files area. It requires the twisted library, and the pywin32 library if run under windows. http://wiki.alioth.net/index.php...
by Captain Berf
Sat Nov 14, 2009 10:14 pm
Forum: Expansion Pack
Topic: Viewing a ship/texture in Oolite Summary
Replies: 26
Views: 5957

Re: Viewing a ship/texture in Oolite Summary

Just a couple of comments: Dependencies: 2. Install Python if not already installed. [Python.org] (NOTE: Python 2.6 is required for PyWin32 & Twisted as of this writing) 3. Install PyWin32 [Python.org] 4. Install Twisted [http://twistedmatrix.com/trac/] 5. Install the OoliteDebugConsole [http:/...
by Captain Berf
Sat Nov 14, 2009 2:19 am
Forum: Oolite-PC
Topic: help GREEN HORN WITH NEW OOLITE CRASHES-fixed
Replies: 80
Views: 39726

I'd be happy to put them up in the gallery I set up for my attempts.

http://cid-460916f1b114ab94.skydrive.li ... lic/Oolite

No pressure, just an option. :)
by Captain Berf
Sat Nov 14, 2009 1:46 am
Forum: Expansion Pack
Topic: Viewing a ship/texture in Oolite Summary
Replies: 26
Views: 5957

Viewing a ship/texture in Oolite Summary

VIEWING YOUR SKIN and/or MODEL IN OOLITE If the ship you want to view is your player ship simply launch the ship and press v to cycle through the external views. Otherwise ... Install Debug.oxp Installing Debug.oxp 1. Add Debug.oxp to your Oolite Addons http://wiki.alioth.net/index.php/Debug_OXP 2. ...
by Captain Berf
Sat Nov 14, 2009 1:37 am
Forum: Expansion Pack
Topic: Dat2Obj & Dat2ObjTex can't handle >1 texture. Any sol
Replies: 16
Views: 4312

Dat2Obj & Dat2ObjTex can't handle >1 texture. Any sol

The Python scripts can't handle (AFAICT) a .dat with more than one texture -- no UV coordinates are present in the output .obj (according to LithUnmap & UVmap).

Any way to get a working UV map from one of these .dats?

Thanks.
by Captain Berf
Sat Nov 14, 2009 1:30 am
Forum: Expansion Pack
Topic: 2nd go at Dredger Trader Skin
Replies: 0
Views: 2032

2nd go at Dredger Trader Skin

Re-did the Dredger Trader Skin. Any constructive criticism welcome. Files are located here: http://cid-460916f1b114ab94.skydrive.live.com/browse.aspx/Berf%20Public/Oolite 1 texture is a generic player oriented skin, the other a NPC 'corporate' skin. http://www.ixdrive.co.uk/img/3102bca1e6c55270ebb59...
by Captain Berf
Wed Nov 11, 2009 7:15 pm
Forum: Expansion Pack
Topic: JavaScript console: make ship available for purchase?
Replies: 5
Views: 1289

Re: JavaScript console: make ship available for purchase?

Is there an Oolite JavaScript cheatsheet? Possibly not what you're after but: http://wiki.alioth.net/index.php/Category:Oolite_scripting & automatic accounts are suspended do to too much spamming. I if you pm winston he should be able to add you in when he gets the time, though? Oops simul-post...
by Captain Berf
Wed Nov 11, 2009 7:10 pm
Forum: Expansion Pack
Topic: JavaScript console: make ship available for purchase?
Replies: 5
Views: 1289

Thanks.

I thought that using the external view of the player ship would stop the chasing, but parking the spawn is much easier.

[I've been making procedure lists of what I have learned re: skinning, but there is no option to create an account on the alioth wiki.]
by Captain Berf
Wed Nov 11, 2009 6:47 pm
Forum: Expansion Pack
Topic: JavaScript console: make ship available for purchase?
Replies: 5
Views: 1289

JavaScript console: make ship available for purchase?

Is there a JavaScript command to make a ship available for purchase? Also, to give player x number of credits: credits : x Is that correct? (I'm missing something, it does not work in the console) [Seeing if there is a way to give the player a certain ship in order to preview texture. Is there an Oo...
by Captain Berf
Tue Nov 10, 2009 2:49 am
Forum: Expansion Pack
Topic: Noob makes new skin. Should I share it and if so, how?
Replies: 20
Views: 4354

Thanks.

I'll try to summarize this when I have a handle on it.
by Captain Berf
Mon Nov 09, 2009 10:11 pm
Forum: Expansion Pack
Topic: Noob makes new skin. Should I share it and if so, how?
Replies: 20
Views: 4354

Cmd. Cheyd wrote:
I do my ship-texturing the same way. :P
:) That makes me feel better. All the tutorials approach this from the Mesh olympians' viewpoint.

Edit: forgot from