Search found 26 matches

by SubV
Thu Oct 22, 2009 6:46 am
Forum: Discussion
Topic: Enemies are too strong
Replies: 34
Views: 7175

Thank you for advice. I have no problem gunning down a Black Monks gunship (or even cruiser)... but those Cobras with multi-coloured lasers and are incredibly strong.

I've already found the OXP where such ships are coming from -- this is Renegades 3.0 OXP.
by SubV
Thu Oct 22, 2009 4:17 am
Forum: Discussion
Topic: Enemies are too strong
Replies: 34
Views: 7175

Yes, some NPCs are too strong, especially the ships with three-coloured front laser. I've just been attacked by Cobra Mk.3, which managed to destroy my fully upgraded ship in no time. Also, the E.C.M. system is pretty useless against red missiles fired by such ships. Adding such powerful opponents w...
by SubV
Wed Oct 21, 2009 2:00 pm
Forum: Outworld
Topic: Real-Life search: Inhabited planets outside our solar system
Replies: 28
Views: 5786

It is quite possible we're alone in universe...

Read this: Rare Earth hypothesis
by SubV
Tue Oct 20, 2009 11:25 am
Forum: Discussion
Topic: Screenshots
Replies: 6873
Views: 2093696

Here are a few screenshots showing my Cobra Mk III and Coriolis station:

Image

Image

Image
by SubV
Mon Oct 19, 2009 11:12 pm
Forum: Discussion
Topic: Whichspace?
Replies: 63
Views: 15049

Another suggestion for witchspace tunnel. Is it possible to use rainbow colours and put a simple shader over it?

Like this:

Image
by SubV
Mon Oct 19, 2009 10:23 pm
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 851614

pagroove wrote:
Actually it would be even nicer if the station launch sequence has boxes instead of circles to simulate you fly out of the station. Don't know if that's possible though. I'm happy with the recent changes. 8)
I agree. IIRC, the MS-DOS version of Elite had boxes when docking to the station.
by SubV
Sun Oct 18, 2009 6:37 pm
Forum: Outworld
Topic: What do you listen to when playing?
Replies: 98
Views: 25210

Image

DELERIUM - Spheres I & II (both albums features many samples from Odyssey 2001)
SYNAESTHESIA - Desideratum (space ambient, Delerium side project)
THE FUTURE SOUND OF LONDON - Lifeforms
by SubV
Sun Oct 18, 2009 5:23 pm
Forum: Testing and Bug reports
Topic: Constrictor mission bug
Replies: 9
Views: 4112

Thank you, guys. Last night I installed the latest version of Oolite and successfully completed the Constrictor mission. Also, I fixed the Assassins script using instructions posted by Ahruman. It seems like most error messages were caused by this script: [log.header]: Opening log for Oolite version...
by SubV
Sat Oct 17, 2009 11:57 pm
Forum: Testing and Bug reports
Topic: Constrictor mission bug
Replies: 9
Views: 4112

I’m Level 1 Customer Support (which means I know virtually nothing). Thanks for the quick reply, anyway :) . I've just noticed that version of Oolite I'm currently using is 1.73. 3 ... Changes between Oolite 1.73.3 and Oolite 1.73.4: * Fixed nova mission. * Fixed missing planet name in Constrictor ...
by SubV
Sat Oct 17, 2009 10:28 pm
Forum: Testing and Bug reports
Topic: Constrictor mission bug
Replies: 9
Views: 4112

Constrictor mission bug

At some point, I was given a mission to find a stolen Constrictor. But due to some in-game or OXP bug, the exact 'last seen' location was not specified, showing '%036' instead of planet name. Please help me to resolve this issue. Screenshot and start-up log included. http://img199.imageshack.us/img1...
by SubV
Sat Oct 17, 2009 6:16 pm
Forum: Suggestion Box
Topic: Cargo scanner
Replies: 1
Views: 1300

Cargo scanner

First, I'd like to thank everyone involved in creating the best Elite clone ever. Here's my idea: a scanning device for shipping cargo. I think the detailed information on shipment isn't necessary. Such device may simply show the cargo status of target ship - 'empty', 'half-loaded', 'fully loaded' o...