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by matthewfarmery
Wed Oct 14, 2009 1:07 pm
Forum: Outworld
Topic: Real-Life search: Inhabited planets outside our solar system
Replies: 28
Views: 5704

what a waste of time and money, do those idiots really think they will achieve anything? do they even know how big this universe is? the answer to if there are life on other planets and if there are planets that support life, is obvious, there are, to both questions why? because space is so fecking ...
by matthewfarmery
Wed Oct 14, 2009 12:35 pm
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 201045

I haven't tested the updated scripts yet, Im still reading the threads, its just that Im helping another company, with beta testing, so I will test the scripts later, I have turned on DEP, so when I test Oolite I will know if there is a DEP problem or not, just can't test at the moment
by matthewfarmery
Tue Oct 13, 2009 10:13 pm
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 201045

I have disabled DEP for Oolite, but will turn it back on, I never really had any issues with dep since I moved on to this CPU, (Intel q6600) as it supports hardware DEP, on my previous computers, I had issues with DEP, as it was software version, not hardware, and I had many issues and crashes, soft...
by matthewfarmery
Tue Oct 13, 2009 9:44 pm
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 201045

yeah the board been giving me issues as well an update on the crashing issue, Screet through email has sent me his package of scripts, so far, I haven't had any crashes, so for the time being version 0.7 is stable, I also removed the emergency energy unit, as he said it was ran by a timer, I will re...
by matthewfarmery
Tue Oct 13, 2009 8:48 pm
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 201045

if its stable, and fully working, I would say it would easy go past 3 times that amount, :D
by matthewfarmery
Tue Oct 13, 2009 6:36 pm
Forum: Discussion
Topic: Hi
Replies: 17
Views: 3677

those things should be BBQ on sight :D almost as bad as tribbles :) me thinks they share a common ancestor, I don't allow any on my ship!
by matthewfarmery
Tue Oct 13, 2009 6:31 pm
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 201045

crashing for me, hasn't really ended, still having a few, I also installed gdb debugger, (not complied from source yet, not had time, as Im helping another company beta testing a website generator program anyway, had a couple of crashes, but managed to have gdb running for the second, its output is ...
by matthewfarmery
Tue Oct 13, 2009 1:13 pm
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 201045

ok I have downloaded the package, but haven't a clue what to do, any pointers on how to get OoliteDevelopmentEnvironment_20090330 working? I have loads of directories, but now Im lost to starting the debugger, any help please? never done this before, so a step by step would be helpful, then I can st...
by matthewfarmery
Tue Oct 13, 2009 11:06 am
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 201045

but it seems that the log files aren't showing anything useful, is there anything that can change, so that a crash produces a more interesting and detailed log of what went wrong? otherwise its going to be impossible to track down what is causing these crashes Yes, the solution is called gdb and it...
by matthewfarmery
Tue Oct 13, 2009 10:29 am
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 201045

its also impossible to sell the hyperradio, at least from what I can see, I can buy more but can't sell them, is that intended? I tried again a little later on, this time no crashes, I will test again, but it seems that the log files aren't showing anything useful, is there anything that can change,...
by matthewfarmery
Mon Oct 12, 2009 7:55 pm
Forum: Expansion Pack
Topic: Generation Ships 1.1 OXP
Replies: 127
Views: 66009

in that sense, yes makes sense, if they are useful, maybe if there are systems which don't have any stations in, they could colonise the planet and build a station in orbit after a while, could that be done? or maybe change a status of a planet, dictatorship to something higher or lower feudal could...
by matthewfarmery
Mon Oct 12, 2009 6:33 pm
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 201045

stderr is empty, I guess that is another crash dump file? is there anyway to get oolite to write to the file? as I suffered another crash, as I previously put, not sure what to do, to track down what is causing it to crash
by matthewfarmery
Mon Oct 12, 2009 6:22 pm
Forum: Expansion Pack
Topic: Generation Ships 1.1 OXP
Replies: 127
Views: 66009

but would you want a useless third part of a society to run a ship? possible not, but who knows :D
by matthewfarmery
Mon Oct 12, 2009 5:20 pm
Forum: Expansion Pack
Topic: Generation Ships 1.1 OXP
Replies: 127
Views: 66009

but the ship couldn't be steered, or piloted, it was set on auto, with the intention of crash landing, as the rest of the society didn't want them to come back, after all those in the ship were the useless part of the society and wasn't needed, or did as the planet got wiped out by a dirty telephone...
by matthewfarmery
Mon Oct 12, 2009 4:40 pm
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 201045

this build has become unstable, had two crashes within a short period of time, one when I had hyperradio playing and was approaching Ritila station, and the other when I managed to get their a second time, was when I just left the same station and another crash, log files of both crashing events htt...