Search found 31 matches

by Garrett
Fri Dec 30, 2011 12:05 pm
Forum: Testing and Bug reports
Topic: [Solved] Possible Bug in Anarchies OXP
Replies: 5
Views: 2978

Re: Possible Bug in Anarchies OXP

That would make sense - I did have to use one of the Nukes OXP weapons to get rid of it.

Anyway, a PC reboot with a re-initialisation of Oolite (Shift-start) seems to have fixed the problem, so this should be flagged as Solved. Thanks for the help.
by Garrett
Fri Dec 30, 2011 3:34 am
Forum: Testing and Bug reports
Topic: [Solved] Possible Bug in Anarchies OXP
Replies: 5
Views: 2978

[Solved] Possible Bug in Anarchies OXP

Greetings fellow Ooliters, After a long time away from Oolite, I'm pleased to come back and find that the main development and OXP development are both going strong. However, I may have found a bug in the Anarchies OXP. When travelling to Maesin in G1, I noticed that the Sentinel station has been ov...
by Garrett
Mon Nov 16, 2009 11:20 pm
Forum: Expansion Pack
Topic: Cant get OXP to work
Replies: 22
Views: 5940

Just a word of caution - Vista has some strange virtualisation going on in the C:\Program Files directory, so you should only install programs in there that you want to leave well alone. Programs where you want to modify files in the program's directory should not be installed there, as changes you ...
by Garrett
Sat Nov 07, 2009 10:51 pm
Forum: Oolite-Linux
Topic: [Solved] AddOns user privileges issue in Ubuntu9.10
Replies: 11
Views: 7762

Thanks, I guess this is what happens when you "super-user" to often :) I sudo deleted the AddOns directory, and then created it as a normal user in ~/.Oolite, and then copied all the OXP's from Windows into it. It all now works fine. Thanks everyone - this is indeed the friendliest forum t...
by Garrett
Fri Nov 06, 2009 4:55 pm
Forum: Oolite-Linux
Topic: [Solved] AddOns user privileges issue in Ubuntu9.10
Replies: 11
Views: 7762

Thanks for the advice, this is what happens when you copy directories from a non-case-sensitive OS (Windows) into a case-sensitive one (Linux)! If I place the AddOns directory in /usr/lib/Oolite then the OXP's get loaded correctly, but only if I run the game using "sudo oolite". If I place...
by Garrett
Fri Nov 06, 2009 1:06 pm
Forum: Oolite-Linux
Topic: [Solved] AddOns user privileges issue in Ubuntu9.10
Replies: 11
Views: 7762

Thanks - sudo now lets me move things around. Unfortunately, neither placing the Addons in ~/.Oolite/Addons or in /usr/lib/Oolite/Addons works. I know in Windows you're supposed to hold down the Shift key when running Oolite for the first time after installing an Add-on, but that doesn't seem to mak...
by Garrett
Fri Nov 06, 2009 12:13 pm
Forum: Oolite-Linux
Topic: [Solved] AddOns user privileges issue in Ubuntu9.10
Replies: 11
Views: 7762

[Solved] AddOns user privileges issue in Ubuntu9.10

It's all installed, thanks for your help! One quick newbie problem - I can't install any Addons - I keep getting an "Access Denied" due to not having the rights for the Addons folder. I've tried "su"ing into root but it doesn't recognise the password I chose in the User Profiles ...
by Garrett
Fri Nov 06, 2009 10:59 am
Forum: Oolite-Linux
Topic: [Solved]Dependency issue with 1.73.4 d/l from alternate site
Replies: 8
Views: 6563

Thanks, will try the Berlios package in my lunchbreak. The version I tried from Dizzy's site was 1.73.4. Will let you know how I get on.
by Garrett
Fri Nov 06, 2009 9:56 am
Forum: Oolite-Linux
Topic: [Solved]Dependency issue with 1.73.4 d/l from alternate site
Replies: 8
Views: 6563

[Solved]Dependency issue with 1.73.4 d/l from alternate site

Hey guys, Has anyone got Oolite 1.73.4 working in Ubuntu 9.10? I tried installing Oolite in the new Ubuntu 9.10 x86 from Dizzy's site (tried the 9.04 version), but got a dependency error about gunstep-base being 1.19 but it needing 1.16. I will happily compile it myself if someone walks me through i...
by Garrett
Thu Oct 29, 2009 11:50 am
Forum: Discussion
Topic: Questions about the Caduceus
Replies: 15
Views: 4655

Thanks everyone for the advice! I did my first two "hits", the second of which was quite challenging (taking on a Boa and full escorts). Sorry to be a pain, but one last question. I installed the Navy OXP and joined the reservists. I fought against some Thargoids in a big battle at Learorc...
by Garrett
Tue Oct 27, 2009 11:28 am
Forum: Discussion
Topic: Questions about the Caduceus
Replies: 15
Views: 4655

Thanks for the advice everyone! I have another quick question about the Random Hits OXP. I have been asked to get rid of a bad guy in a Corporate State world, but when I fly there the system seems just as empty as normal. There are normal ships (Boas, Vipers and so on), but I can't find the baddie d...
by Garrett
Mon Oct 26, 2009 12:33 pm
Forum: Discussion
Topic: Questions about the Caduceus
Replies: 15
Views: 4655

Thanks for the after-sales support - it's much better than that dodgy guy who sold my the Python in Tionisla! The reason I didn't find out how to use the plasma cannons was the front laser made short work of all the pirates who have attacked me so far :D But I have found a nice Tech-Level 2 Poor Agr...
by Garrett
Mon Oct 26, 2009 10:02 am
Forum: Discussion
Topic: Questions about the Caduceus
Replies: 15
Views: 4655

Questions about the Caduceus

Dear fellow Ooliters, After saving up a long time doing milk-runs with my Python, I have justy bought a shiny new Caduceus and fitted it out with Military Shields and a forward Military laser. http://wiki.alioth.net/index.php/Caduceus The description above describes broadside Plasma Cannons, but I'm...
by Garrett
Tue Oct 20, 2009 9:24 am
Forum: Suggestion Box
Topic: Permit systems and system permits
Replies: 41
Views: 9296

As well as GalCop blocking access to certain systems until you've reached a certain level (the permit designer will decide what level that is), you could also use this to restrict trade to certain worlds, e.g. some communist Rich Industrial worlds could have VERY cheap goods on offer but you would h...
by Garrett
Sat Oct 17, 2009 9:50 am
Forum: Testing and Bug reports
Topic: Crash at Esusti
Replies: 33
Views: 5940

I have just updated my drivers to 191.07, and now the shaders all work fully, and I am getting no crashes at Esusti. I celebrated by flying straight into the sun, since I couldn't get there before :) I am VERY sorry for not checking this before, now I know why games support always tell people to upd...