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by Obsidian
Sat Oct 16, 2010 5:24 pm
Forum: Expansion Pack
Topic: Original Cobra at start w/ Griff's textures. Why?
Replies: 30
Views: 10172

I'm doing something wrong. No go on the solution provided by maik's link. I'm guessing it's not a wordpad problem or the game wouldn't load, so I'm not changing the right stuff in the save file. Though why the old, plain cobby should still show up perplexes. Will try Griff's custom player cobby next...
by Obsidian
Sat Oct 16, 2010 3:33 pm
Forum: Expansion Pack
Topic: Original Cobra at start w/ Griff's textures. Why?
Replies: 30
Views: 10172

Original Cobra at start w/ Griff's textures. Why?

Probably a question as boneheaded as my phrasing, but all the other ships in my Ooniverse are Griffed-up except for my starting Cobra, which in comparison, now looks like the reject from an alternate cartoon universe. Just upped to 1.74 after a hiatus from Oolite, so I'm rebuilding my OXP collection...
by Obsidian
Sat Oct 16, 2010 3:11 pm
Forum: Expansion Pack
Topic: A few faulty OXP links
Replies: 26
Views: 3763

Just upped to 1.74.2 and found links to Neolite ships broken, maybe. I get this from the ISP, 'Sorry, we can't find "www.hbclinux.net.nz".'
by Obsidian
Wed Oct 14, 2009 2:29 am
Forum: Discussion
Topic: Two Random Hits related questions.
Replies: 3
Views: 1619

Thanks.
by Obsidian
Mon Oct 12, 2009 3:42 am
Forum: Discussion
Topic: Two Random Hits related questions.
Replies: 3
Views: 1619

Two Random Hits related questions.

Installed Random Hits to give me a career change from my miserly trading ways, but have a few questions. 1.) Does RH cause a slowdown in screen transitions such as witchspace jumps to new systems or after docking with stations? The pause is only a second or so, but the transitions were smooth before...
by Obsidian
Sat Oct 10, 2009 3:28 am
Forum: Discussion
Topic: New Boarder seeks Guidance (general and OXPs)
Replies: 15
Views: 4049

Pangloss: Those diagrams are a pleasant hoot! And I know how to scoop, thank you. :roll: My complaint was the time it takes to do it, which when you think about it, is a far more difficult problem to solve since I'd have to write an OXP for my compulsive brain. :) About the forced misjump, thanks. A...
by Obsidian
Fri Oct 09, 2009 7:38 pm
Forum: Discussion
Topic: New Boarder seeks Guidance (general and OXPs)
Replies: 15
Views: 4049

Thanks all for genuinely helpful guidance. another_commander: Knocked those questions right out of the box. Thanks, although for those slippery targets it's not so much the scanner zoom as the inability to see the targets out there in the void. Yes, that sounds like a personal problem --- maybe I ne...
by Obsidian
Fri Oct 09, 2009 4:21 am
Forum: Outworld
Topic: Hello from newbie/infrequent board-reader.
Replies: 13
Views: 5385

My thanking is my playing, so to speak, as is my actual thanking... Having modded some games in the past for personal use, I'm anxious to avoid going down that time-consuming path too soon. Besides, I want to get a good vibe for game play and for what OXPs are already availible. As I've related else...
by Obsidian
Fri Oct 09, 2009 3:56 am
Forum: Discussion
Topic: New Boarder seeks Guidance (general and OXPs)
Replies: 15
Views: 4049

New Boarder seeks Guidance (general and OXPs)

Hello again. I've been playing oolite (ver. 1.72.2) on and off for a while and have what could be aggravating questions (due to frequency), though I hope not. Just to preface, my plan was to "do the eight" as close to strict as I could manage and add mission OXPs on the second go-round. Cu...
by Obsidian
Fri Oct 09, 2009 1:46 am
Forum: Outworld
Topic: Hello from newbie/infrequent board-reader.
Replies: 13
Views: 5385

Hello from newbie/infrequent board-reader.

Ummm... hello. :D

Just wanted my first post to not be the bevy of questions that my second post will be. :wink:

Oh, and obviously (since i'm playing oolite and reading the boards) i am impressed by everything the devs of the game and oxp's have created and shared. Thank you.