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by Obsidian
Mon May 18, 2015 4:14 am
Forum: Expansion Pack
Topic: [RELEASE] Torus To Sun OXP v1.7
Replies: 92
Views: 88057

Re: [RELEASE] Torus To Sun OXP v1.4

Norby, I checked out [wiki]TorusToSun[/wiki] per your suggestion in another thread. While useful for reaching distant targets, TorusToSun is interfering with the normal operation of the Torus Drive and there is no way for me to control when the extra speed kicks in. Found myself doing a lot of overs...
by Obsidian
Sat May 02, 2015 9:05 pm
Forum: Discussion
Topic: Screenshots
Replies: 6853
Views: 2048748

Re: Screenshots

another_commander wrote:
Obsidian wrote:
Thanks fellas. I'm running 1.80, but is there a really compelling reason to move to 1.81? Any drawbacks/bugs/differences in gameplay that argue against making the switch?
All this and more is answered here:
http://www.oolite.org/whatsnew/
:D Exciting. I guess I wait then.
by Obsidian
Sat May 02, 2015 8:38 pm
Forum: Discussion
Topic: Screenshots
Replies: 6853
Views: 2048748

Re: Screenshots

Thanks fellas. I'm running 1.80, but is there a really compelling reason to move to 1.81? Any drawbacks/bugs/differences in gameplay that argue against making the switch?
by Obsidian
Sat May 02, 2015 8:34 pm
Forum: Discussion
Topic: Tales from the spacelanes...
Replies: 1343
Views: 725753

Re: Tales from the spacelanes...

While I doubt the AI can plan tactics like that I'd love to think they deliberately lied to lure me away from the main station for an ambush... Sneaky Petes. Assassins will try to lure you out of the aegis - or follow you out of the aegis and/or through your wormhole. One of your passengers has pro...
by Obsidian
Sat May 02, 2015 8:17 pm
Forum: Discussion
Topic: Screenshots
Replies: 6853
Views: 2048748

Re: Screenshots

Cody! What oxp or setting do you use to get such vast and twinkling twinkling little starfields? If you really want an oxp, [wiki]RealisticStars[/wiki] will add additional stars as well, though not as many as an in Cody's pic; it will also increase the distance to suns and, thus, the time it takes ...
by Obsidian
Wed Apr 29, 2015 4:05 am
Forum: Discussion
Topic: Adder. And now?
Replies: 23
Views: 10240

Re: Adder. And now?

If you are sure that the target has an escape pod (for example [wiki]ShipVersion[/wiki] award it to all NPCs) then you are only a pirate and not a murder. I contend I'm not a pirate if I'm not after their stuff. On the rare occasions I had an empty hold I was just cleaning up litter like any good G...
by Obsidian
Tue Apr 28, 2015 4:22 am
Forum: Discussion
Topic: Adder. And now?
Replies: 23
Views: 10240

Re: Adder. And now?

On occasion I have killed fellow traders for mass-locking me... usually don't even have room in the hold for their stuff, which I won't attack them for anyway. How does that rate on the conscience scale? Since taking up Oolite again (1.80 is GREAT, btw), Realistic Stars made sun-skimming a little to...
by Obsidian
Sun Oct 24, 2010 7:14 pm
Forum: Expansion Pack
Topic: Neolite Ships links broken on the Wiki
Replies: 37
Views: 8685

Thank you, maik.
by Obsidian
Sat Oct 23, 2010 5:50 pm
Forum: Expansion Pack
Topic: Neolite Ships links broken on the Wiki
Replies: 37
Views: 8685

Neolite Ships links broken on the Wiki

Been like this for at least a week. Anybody know when/if they'll be restored?
by Obsidian
Fri Oct 22, 2010 8:41 pm
Forum: Expansion Pack
Topic: Original Cobra at start w/ Griff's textures. Why?
Replies: 30
Views: 10130

I'm trying to decide if that ship texture reminds me most of a brick wall or a wool carpet... And yet it seems to work! :wink: That is the exclusive rush-mat exterior: bonafide hand-woven reeds encased in a transparent, heat resistant ceramic. It's the hand-craftmanship that makes it look so distin...
by Obsidian
Fri Oct 22, 2010 5:32 am
Forum: Expansion Pack
Topic: Original Cobra at start w/ Griff's textures. Why?
Replies: 30
Views: 10130

I have a similar problem with the loading screen showing the neolite version of the cobra mkiii...how do i get it to show griff's version? The neolite version seems to be overridden in the shipyard, showing griff's cobra mk111 models. I followed this thread and edited my savefiles so the cobra mk i...
by Obsidian
Tue Oct 19, 2010 4:28 am
Forum: Expansion Pack
Topic: A few faulty OXP links
Replies: 26
Views: 3763

Hah - didn't know starsoarer was in the wiki ... I'm on to my host service, but now I think about it, I have not heard from them in a while. I see I still own the domain name so we'll see. Probably just a glitch. It's a long glitch, because I've been checking at least every other day since I reinst...
by Obsidian
Sun Oct 17, 2010 1:26 am
Forum: Expansion Pack
Topic: Original Cobra at start w/ Griff's textures. Why?
Replies: 30
Views: 10130

Okay, got it working by manually typing in the new "ship_desc". Seems cutting and pasting with Wordpad is a bad idea. I'm guessing it messes with the formatting or something, because I'm almost certain the content of the changed "ship_desc" was the same as what now works. I disco...
by Obsidian
Sat Oct 16, 2010 10:35 pm
Forum: Expansion Pack
Topic: Original Cobra at start w/ Griff's textures. Why?
Replies: 30
Views: 10130

Sorry, I could have been more clear in the subject line. It's not the spinning Cobra on the startup screen, but the old-school Cobra that comes out of the stations every time I launch. The intro screen shows the old models for all those other ships too, but they don't show up in the game like the ca...
by Obsidian
Sat Oct 16, 2010 9:48 pm
Forum: Expansion Pack
Topic: Original Cobra at start w/ Griff's textures. Why?
Replies: 30
Views: 10130

A_C wrote: Quick guide on how to get Griff's Cobra to appear on the startup screen and generally replace all occurences of the default player Cobra: 1. Open the shipdata.plist found inside the Config folder of Griff's Cobra MkIII using a text editor of your choice. 2. Find the line "griff_norma...