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by Y A J
Tue Nov 03, 2009 5:42 pm
Forum: Discussion
Topic: Non-standard aspect ratio - now solved for Fighter HUD
Replies: 53
Views: 10034

I have not been able to test this at all (not enough free time), but if you are confident that all current HUDs work without any changes, I would say commit it. Thanks, a_c. Yes, unless I am completely confused, all current HUDs should be unaffected. (Every visible change is of the form "x&quo...
by Y A J
Tue Nov 03, 2009 2:43 am
Forum: Discussion
Topic: Non-standard aspect ratio - now solved for Fighter HUD
Replies: 53
Views: 10034

Hi, folks!

Any suggestions on what to do with the patch? Await further testing? Make any modifications? Commit it to trunk as is?

Thanks,
- Yet Another Jameson
by Y A J
Wed Oct 28, 2009 3:31 am
Forum: Oolite-Linux
Topic: GNUstep 1.16 v 1.19 - should 1.19 work?
Replies: 11
Views: 7769

A rather lame reply to say that running gnustep-base 1.19.3 and gnustep-gui 0.17 didn't work well with saved games with an 'in progress' assignment such as UPS, or delivering cargo, or any other type of mission. Loading a saved game with this information would result in a Cobra Mk III OXP not found...
by Y A J
Tue Oct 27, 2009 6:25 pm
Forum: Oolite-Linux
Topic: [Solved] Slow Oolite in Ubuntu
Replies: 11
Views: 9813

Re: Some details as requested

Renderer: Mesa DRI Intel(R) 915G 20061017 x86/MMX/SSE2 Ah, OK -- that is a 915G chipset (also known as 82915G, GMA 900, or Grantsdale, or whatever other name Intel wants to make up this week). I'm afraid I can't test on similar hardware myself, so I can't really tell what will help, but perhaps ano...
by Y A J
Tue Oct 27, 2009 3:59 am
Forum: Oolite-Linux
Topic: [Solved] Slow Oolite in Ubuntu
Replies: 11
Views: 9813

Re: Slow Oolite in Ubuntu

There is no graphics/video card only onboard intel graphics. Hi, Adeypoop! Could you please describe exactly which Intel graphics chipset you have? Either the output of "glxinfo", or the Oolite log (look in ~/.Oolite/Logs/Latest.log , and search for a few lines around "[rendering.ope...
by Y A J
Thu Oct 22, 2009 3:58 pm
Forum: Suggestion Box
Topic: Speed up for short range chart
Replies: 8
Views: 3080

It''s going in. Thanks, a_c! Considering the cache consists of 256 entries anyway, why not just cache the system data for the entire current map for the duration of the gaming session anyway? Ah, good point. The existing generateSystemData claims to obtain a 80-95% hit rate with its single system c...
by Y A J
Thu Oct 22, 2009 3:48 am
Forum: Suggestion Box
Topic: Speed up for short range chart
Replies: 8
Views: 3080

Speed up for short range chart

Hi folks, On my system (2.13 GHz Core 2 Duo), the short range chart is pretty slow (about 40 fps, using 100% CPU). The problem is that drawStartChart calls generateSystemData for every nearby system for every single frame, and collectively that takes an awful lot of work. What do you think about the...
by Y A J
Wed Oct 21, 2009 5:19 am
Forum: Oolite-Linux
Topic: NSRunLoop exiting too soon -- FIXED by upgrading GNUstep
Replies: 8
Views: 6038

Re: NSRunLoop exiting too soon

This is running on GNUstep 1.19.1. It’s possible this is your issue. 1.19.1 is an out-of-date development release. The current stable is 1.18.0 and the current unstable is 1.19.3. Thanks, Ahruman! You were exactly right. Upgrading to 1.19.3 fixed the problem. (Another happy side effect of the upgra...
by Y A J
Tue Oct 20, 2009 3:20 am
Forum: Discussion
Topic: Non-standard aspect ratio - now solved for Fighter HUD
Replies: 53
Views: 10034

What do you think about this patch, which allows HUD items to specify new x_origin and y_origin properties which describe the desired co-ordinate system? (The values should be floating point numbers, e.g. x_origin = 1.0 means that the x co-ordinate is interpreted relative to the right hand side of t...
by Y A J
Thu Oct 08, 2009 2:24 am
Forum: Discussion
Topic: Non-standard aspect ratio - now solved for Fighter HUD
Replies: 53
Views: 10034

Y A J, your patch would force a lot of HUDs to be redesigned, and in that sense it could be 'fun' to add it to the codebase. Still, we don't really want to force change down people's throats. I agree: it shouldn't be added to the default source as it is. It improves some existing HUDs at the expens...
by Y A J
Wed Oct 07, 2009 2:11 am
Forum: Discussion
Topic: Non-standard aspect ratio - now solved for Fighter HUD
Replies: 53
Views: 10034

This will not achieve the desired result for HUDs that use sprites to add detail to the crosshairs, or add a “real” HUD (like the fighter HUD). True. Like I said, I haven't bothered testing the patch with different OXPs, but I would expect they would roughly fall into one of three categories: Some ...
by Y A J
Tue Oct 06, 2009 2:44 am
Forum: Discussion
Topic: Non-standard aspect ratio - now solved for Fighter HUD
Replies: 53
Views: 10034

A patch to align (only) the legends and dials to the bottom

Hi, folks! Here is a patch against SVN trunk which moves only the "bottom" part of the HUD (i.e., the dials and legends, but not crosshairs or any other part of the display) to the screen bottom edge. This is what I understand screet and pwm57's suggestions to be. The patch seems to work f...
by Y A J
Sun Oct 04, 2009 2:18 am
Forum: Oolite-Linux
Topic: NSRunLoop exiting too soon -- FIXED by upgrading GNUstep
Replies: 8
Views: 6038

Thanks, folks. It does sound like trying different GNUstep versions is worth a try. The only thing is... the workaround I mentioned is enough to get the game to run, and, wow... this has got to be right up there with the best games of the past 25 years. I suppose I could save my commander and stop t...
by Y A J
Fri Oct 02, 2009 6:31 pm
Forum: Oolite-Linux
Topic: NSRunLoop exiting too soon -- FIXED by upgrading GNUstep
Replies: 8
Views: 6038

And what distro would that be? & How much memory? Hi, Kaks! The distribution is slackware-current (64 bit), and 2 GB memory. That aside, I've got the horrible feeling that your compiler might be too recent/untested by any of the dev team... Good point... if I get sufficiently energetic, I might...
by Y A J
Fri Oct 02, 2009 4:38 pm
Forum: Oolite-Linux
Topic: NSRunLoop exiting too soon -- FIXED by upgrading GNUstep
Replies: 8
Views: 6038

NSRunLoop exiting too soon -- FIXED by upgrading GNUstep

Hi, I have run into an odd problem which doesn't seem to have been reported before: when I start Oolite, I get a splash screen and then a very very brief title screen, and immediately after that appears, Oolite exits with status 0. A little bit of source hunting revealed that the main NSRunLoop iter...