Search found 389 matches

by pmw57
Tue Oct 06, 2009 12:53 am
Forum: Expansion Pack
Topic: Which Spaceship Stop Press
Replies: 9
Views: 3228

Cmdr Wyvern wrote:
No photos? Then it didn't happen. :wink:
And with photos - Photoshopped!

ye cannae win
by pmw57
Tue Oct 06, 2009 12:38 am
Forum: Outworld
Topic: NO subject! HAHA, you'll have to read it to find out!
Replies: 1494
Views: 215003

Desperately seeking susanmultiplayer
by pmw57
Tue Oct 06, 2009 12:13 am
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 204340

Re: ...

That was the detail I referred to - quite a daunting page for someone who wants to learn because they have had a stunning OXP idea but no previous JS experience at all. Anyway, the answer is for me to shush moaning and write the summary and add it to the Wiki. :-) You, have a wiki account? Speaking...
by pmw57
Tue Oct 06, 2009 12:04 am
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 204340

Re: ...

That was the detail I referred to - quite a daunting page for someone who wants to learn because they have had a stunning OXP idea but no previous JS experience at all. Anyway, the answer is for me to shush moaning and write the summary and add it to the Wiki. :-) You, have a wiki account? Oh if on...
by pmw57
Mon Oct 05, 2009 11:45 pm
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 204340

Re: ...

=The detail in the Wiki for scripting is spectacular, I agree, but the principles of how it should hang together for best results, especially when it comes to mangling mission screens, are not entirely clear at first glance, because there -is- too much detail. Ahem, I've been guilty myself of not b...
by pmw57
Mon Oct 05, 2009 11:34 pm
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 204340

Re: ...

pmw57, can you please explain to me what the playerStationShow scripts actually do (precisely)? :oops: Because I simply don't get that from looking through the script! Don't explain it here... put it in comments. :-) Like this? this.guiScreenChanged = function (to, from) { if (to === 'GUI_SCREEN_MA...
by pmw57
Mon Oct 05, 2009 11:17 pm
Forum: Outworld
Topic: NO subject! HAHA, you'll have to read it to find out!
Replies: 1494
Views: 215003

Major shipping solutions
by pmw57
Mon Oct 05, 2009 5:19 pm
Forum: Outworld
Topic: NO subject! HAHA, you'll have to read it to find out!
Replies: 1494
Views: 215003

Eloquent trumbled troubadour
by pmw57
Mon Oct 05, 2009 3:55 pm
Forum: Discussion
Topic: Oh how I wish...
Replies: 19
Views: 5409

The mouse is a bit of a drunk driving experience. With the keyboard or joystick, when you want to stop turning you just let go. With the mouse, if you want to stop turning you have to move the mouse to the precise center of the control. Actually, if you want to stop turning with the mouse, you only...
by pmw57
Mon Oct 05, 2009 3:40 pm
Forum: Discussion
Topic: Oh how I wish...
Replies: 19
Views: 5409

Just out of interest, how does the mouse compare with a JS when controlling the ship?[/i] The mouse is a bit of a drunk driving experience. With the keyboard or joystick, when you want to stop turning you just let go. With the mouse, if you want to stop turning you have to move the mouse to the pre...
by pmw57
Mon Oct 05, 2009 3:28 pm
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 204340

another_commander wrote:
Feel free to try any of the above if you want to test the latest and greatest (and most dangerous ;-) ) in Oolite development.
I will thanks, but not right now. Time is rather scarce as it is. Already it's 4:30am and far too late to be up, but work beckons :?
by pmw57
Mon Oct 05, 2009 3:17 pm
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 204340

Did you try the new exciting way to find planets in trunk? El Viejo seemed quite pleased with it! Not yet. Compared with using javascript to pull this and prod that, dabbling in the trunk is a big scary monster for me. I'm lucky I was able to resolve debug console issues by downgrading from Python ...
by pmw57
Mon Oct 05, 2009 3:00 pm
Forum: Outworld
Topic: NO subject! HAHA, you'll have to read it to find out!
Replies: 1494
Views: 215003

Deep Space Delerium
by pmw57
Mon Oct 05, 2009 2:56 pm
Forum: Discussion
Topic: Oh how I wish...
Replies: 19
Views: 5409

Re: Oh how I wish...

...the 'dump cargo' and 'fire' buttons weren't so close to the accelerate/decelerate keys :( The amount of times I've inadvertantly hit a Coriolis with me military laser or dumped a cannister of valuable product. I know you can remap the keps but my eyes start to glaze over whenever I see anything ...
by pmw57
Mon Oct 05, 2009 2:42 pm
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 204340

This still leaves a bit of a problem if the other oxp says something like: 'just go to laleque, it's the planet marked on the map, and when they look at the map there's 10 marked systems? (is there a planet called laleque?) And, people can type laleque on the galactic screen to have yet another way...