Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.
More details in this thread.
Search found 389 matches
- Thu Oct 08, 2009 9:09 pm
- Forum: Outworld
- Topic: NO subject! HAHA, you'll have to read it to find out!
- Replies: 1494
- Views: 210175
- Thu Oct 08, 2009 1:25 pm
- Forum: Outworld
- Topic: NO subject! HAHA, you'll have to read it to find out!
- Replies: 1494
- Views: 210175
- Thu Oct 08, 2009 12:38 pm
- Forum: Discussion
- Topic: Vector Map
- Replies: 642
- Views: 167214
I think I see where you are going. But I have to say I never can get the GalCentre as a concept or a name. Then we shall think of something better and we shall jolly well change it. It's a legacy title from map 1. I'm all for ditching it if there's a better or more apt one. Why was it called this i...
- Thu Oct 08, 2009 12:36 pm
- Forum: Outworld
- Topic: NO subject! HAHA, you'll have to read it to find out!
- Replies: 1494
- Views: 210175
- Thu Oct 08, 2009 12:06 pm
- Forum: Outworld
- Topic: NO subject! HAHA, you'll have to read it to find out!
- Replies: 1494
- Views: 210175
- Thu Oct 08, 2009 11:32 am
- Forum: Outworld
- Topic: NO subject! HAHA, you'll have to read it to find out!
- Replies: 1494
- Views: 210175
- Thu Oct 08, 2009 8:44 am
- Forum: Expansion Pack
- Topic: GRS buoyRepair.oxp
- Replies: 235
- Views: 79385
- Thu Oct 08, 2009 8:06 am
- Forum: Expansion Pack
- Topic: Cannot convert OBJ to DAT in both Win and Linux
- Replies: 15
- Views: 5263
Glee! ![Very Happy :D](./images/smilies/icon_biggrin.gif)
This being available not from the oolite.org site, but from berlios.de instead. from http://prdownload.berlios.de/oolite-lin ... le-1.0.zip
<stimpy>Squeal!</stimpy>
![Very Happy :D](./images/smilies/icon_biggrin.gif)
This being available not from the oolite.org site, but from berlios.de instead. from http://prdownload.berlios.de/oolite-lin ... le-1.0.zip
<stimpy>Squeal!</stimpy>
- Thu Oct 08, 2009 7:44 am
- Forum: Expansion Pack
- Topic: Cannot convert OBJ to DAT in both Win and Linux
- Replies: 15
- Views: 5263
But as A_C says there are some issues with v2.6, but slightly earlier ones certainly work. Also I think I'm using (successfully) obj2dat.py, not obj2dattex.py . These of course may be the same file just with a re-name along the way somewhere... On a related matter, I had to downgrade Python 2.6 to ...
- Thu Oct 08, 2009 7:33 am
- Forum: Outworld
- Topic: NO subject! HAHA, you'll have to read it to find out!
- Replies: 1494
- Views: 210175
- Thu Oct 08, 2009 6:45 am
- Forum: Outworld
- Topic: NO subject! HAHA, you'll have to read it to find out!
- Replies: 1494
- Views: 210175
- Wed Oct 07, 2009 1:04 pm
- Forum: Expansion Pack
- Topic: The Oolite Extended Project - Fork, no oxp
- Replies: 941
- Views: 201678
Re: ..
I assume that part of the script should say instead: this.addInraPatrolShips = function () { if (system.techLevel >= 15) { system.legacy_addShipsAt('INRA', 1, 'pwu', [0, 0, 0.7]); system.legacy_addShipsAt('INRA', 1, 'pwu', [0, 0, 0.3]); } }; Does that look OK to you? That looks like just the ticket...
- Wed Oct 07, 2009 11:00 am
- Forum: Expansion Pack
- Topic: Normal Map Break Down
- Replies: 3
- Views: 3621
Re: Normal Map Break Down
Now here is the stuff we are interested in... vec3 normal = normalize( texture2D(tex1, texCoord).xyz - 0.5); We here declare a vec3 meaning a vector with 3 values. XYZ does not mean Model space XYZ but RGB... you always need to use xyz when using a vec3 But our Normal is set to be equal of our norm...
- Wed Oct 07, 2009 10:02 am
- Forum: Expansion Pack
- Topic: The Oolite Extended Project - Fork, no oxp
- Replies: 941
- Views: 201678
This 0.71 version of ose.js is now reworked, from its plist heritage, to be in line with the example code from http://wiki.alioth.net/index.php/OXP_mission_offering#How_mission_offering_should_be_done_with_JS No longer do ships pile up with repeat visits to the station. No more do ships fail to appe...
- Wed Oct 07, 2009 9:40 am
- Forum: Expansion Pack
- Topic: The Oolite Extended Project - Fork, no oxp
- Replies: 941
- Views: 201678
Re: ..
Interstellar spawn suggestions/imaginations: * this.addMissionaryShips(): A single one, on arrival point. This guy is lost, but desperately clings to his mission. Chance to appear: 5% The existing missionary ships are as follows: this.addMissionaryShips = function () { if (player.ship.fuel >= 5 &am...