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by pmw57
Thu Oct 08, 2009 9:09 pm
Forum: Outworld
Topic: NO subject! HAHA, you'll have to read it to find out!
Replies: 1494
Views: 210175

Argellian Love Slave ?!?
by pmw57
Thu Oct 08, 2009 1:25 pm
Forum: Outworld
Topic: NO subject! HAHA, you'll have to read it to find out!
Replies: 1494
Views: 210175

You'll be lucky :)
by pmw57
Thu Oct 08, 2009 12:38 pm
Forum: Discussion
Topic: Vector Map
Replies: 642
Views: 167214

I think I see where you are going. But I have to say I never can get the GalCentre as a concept or a name. Then we shall think of something better and we shall jolly well change it. It's a legacy title from map 1. I'm all for ditching it if there's a better or more apt one. Why was it called this i...
by pmw57
Thu Oct 08, 2009 12:36 pm
Forum: Outworld
Topic: NO subject! HAHA, you'll have to read it to find out!
Replies: 1494
Views: 210175

Keep 'em coming
(Clean :!: )
by pmw57
Thu Oct 08, 2009 12:06 pm
Forum: Outworld
Topic: NO subject! HAHA, you'll have to read it to find out!
Replies: 1494
Views: 210175

Friendliest foursome fanatic
by pmw57
Thu Oct 08, 2009 11:32 am
Forum: Outworld
Topic: NO subject! HAHA, you'll have to read it to find out!
Replies: 1494
Views: 210175

Dirty Rotten Scoundrels! :wink:
by pmw57
Thu Oct 08, 2009 8:44 am
Forum: Expansion Pack
Topic: GRS buoyRepair.oxp
Replies: 235
Views: 79385

I would like to take this opportunity to put my hand forward to perform a scripted conversion of this code from openstep to javascript.

This should also help to make clearer any other issues that may exist in the legacy code.
by pmw57
Thu Oct 08, 2009 8:06 am
Forum: Expansion Pack
Topic: Cannot convert OBJ to DAT in both Win and Linux
Replies: 15
Views: 5263

Glee! :D

This being available not from the oolite.org site, but from berlios.de instead. from http://prdownload.berlios.de/oolite-lin ... le-1.0.zip

<stimpy>Squeal!</stimpy>
by pmw57
Thu Oct 08, 2009 7:44 am
Forum: Expansion Pack
Topic: Cannot convert OBJ to DAT in both Win and Linux
Replies: 15
Views: 5263

But as A_C says there are some issues with v2.6, but slightly earlier ones certainly work. Also I think I'm using (successfully) obj2dat.py, not obj2dattex.py . These of course may be the same file just with a re-name along the way somewhere... On a related matter, I had to downgrade Python 2.6 to ...
by pmw57
Thu Oct 08, 2009 7:33 am
Forum: Outworld
Topic: NO subject! HAHA, you'll have to read it to find out!
Replies: 1494
Views: 210175

Fulfilling everybody's needs.
by pmw57
Thu Oct 08, 2009 6:45 am
Forum: Outworld
Topic: NO subject! HAHA, you'll have to read it to find out!
Replies: 1494
Views: 210175

Well aimed bursts
by pmw57
Wed Oct 07, 2009 1:04 pm
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 201678

Re: ..

I assume that part of the script should say instead: this.addInraPatrolShips = function () { if (system.techLevel >= 15) { system.legacy_addShipsAt('INRA', 1, 'pwu', [0, 0, 0.7]); system.legacy_addShipsAt('INRA', 1, 'pwu', [0, 0, 0.3]); } }; Does that look OK to you? That looks like just the ticket...
by pmw57
Wed Oct 07, 2009 11:00 am
Forum: Expansion Pack
Topic: Normal Map Break Down
Replies: 3
Views: 3621

Re: Normal Map Break Down

Now here is the stuff we are interested in... vec3 normal = normalize( texture2D(tex1, texCoord).xyz - 0.5); We here declare a vec3 meaning a vector with 3 values. XYZ does not mean Model space XYZ but RGB... you always need to use xyz when using a vec3 But our Normal is set to be equal of our norm...
by pmw57
Wed Oct 07, 2009 10:02 am
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 201678

This 0.71 version of ose.js is now reworked, from its plist heritage, to be in line with the example code from http://wiki.alioth.net/index.php/OXP_mission_offering#How_mission_offering_should_be_done_with_JS No longer do ships pile up with repeat visits to the station. No more do ships fail to appe...
by pmw57
Wed Oct 07, 2009 9:40 am
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 201678

Re: ..

Interstellar spawn suggestions/imaginations: * this.addMissionaryShips(): A single one, on arrival point. This guy is lost, but desperately clings to his mission. Chance to appear: 5% The existing missionary ships are as follows: this.addMissionaryShips = function () { if (player.ship.fuel >= 5 &am...